| Literature DB >> 35671125 |
F Jerry Reen1,2, Owen Jump3, Grace McEvoy4, Brian P McSharry1,5, John Morgan1, David Murphy4,6, Niall O'Leary1, Billy O'Mahony1, Martina Scallan1, Christine Walsh4, Briony Supple3.
Abstract
Molecular biology theory represents a critical scaffold, which underpins multiple disciplines within life sciences education. However, it is well-documented that undergraduate students can struggle to achieve deeper understanding of key concepts and/or their application. One challenging, contributory aspect is the "invisible" nature of molecular biology processes compounded by critical 3D spatial orientations of the principal components and their interactions. Molecular theory specifically requires students to construct accurate, mental spatial models to develop their understanding. However, much of the traditional teaching and examination of such theory is limited to 2D representations. Technology-enhanced, complementary teaching and examination approaches, which engage students with spatial aspects of theoretical concepts, offer an exciting opportunity to support student learning in this area. In this study, we have explored the integration of an immersive virtual reality simulation based on a challenging molecular biology concept within an existing module taught at University College Cork. A mixed methods approach, grounded in learning theory, was undertaken to assess the student user and learning experience. The consensus response from students was one of enhanced learning, understanding, engagement, and motivation. Student partnership in the process of simulation design and integration was key to delivering the fully integrated experience.Entities:
Keywords: cellular biology; immersive learning; molecular biology; virology; virtual reality
Mesh:
Year: 2022 PMID: 35671125 PMCID: PMC9279883 DOI: 10.1093/femsle/fnac051
Source DB: PubMed Journal: FEMS Microbiol Lett ISSN: 0378-1097 Impact factor: 2.820
Criteria/rules for inclusion in coding categories through NVivo.
| Inductive coding category | Sample student narrative | Rules for inclusion |
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| Students reflect on the act of learning and the importance of an active element to that, experiencing while learning in contrast to diagrammatic learning at lectures. |
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| Students reflect on the role of peers in their learning experience. |
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| The role of an avatar in the VR experience and the importance of feeling you are in a situation rather than observing one. |
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| Comments and suggestions on how the VR experience can be enhanced from the student perspective. |
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| Students reflect on the value of being able to learn in their own space, in their own time, without the risk of “punishment.” Repetition was another criterion for inclusion here. |
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| The importance of being able to visualize structures and cells, being able to see what is abstract when presented on a page. |
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| Students reflected on VR itself and elements that relate directly to the technology and/or VR experience. |
Figure 1.Challenging concepts in molecular and cellular biology. Students were asked their opinion on perception of (A) concept difficulty and (B) ease of topic comprehension in microbiology. A five-point scale was used to capture user responses: SD (strongly disagree), D (disagree), N (no opinion), A (agree), and SA (strongly agree). Sub Cell (Sub Cellular Structure,) Mol Biol (Molecular Biology), Comp Biol (Computational Biology), and Epid (Epidemiology).
Figure 2.Student perspective and experience in digital technologies and T&L modalities. (A) Digital resources, (B) digital competencies, (C) positive learning modalities, and (D) access points for learning. A five-point scale was used to capture user responses: SD (strongly disagree), D (disagree), N (no opinion), A (agree), and SA (strongly agree).
Figure 3.Immersive VR experiences addressing challenging molecular concepts. I-VR simulations developed to address challenges in achieving deep learning of the process of heterologous expression. Users begin by constructing a prokaryotic or eukaryotic expression plasmid, selecting the appropriate pieces, and avoiding a collection of decoys, and inserting them in the appropriate place. If successful, users then undertake an MCQ based on the function of each element inserted. Upon completion, users then proceed through an interactive simulation, arriving at the host cell which can be explored. Finally, users undertake an MCQ on the heterologous expression process, after which they can visualize and explore the protein end product. Created with BioRender.com.