| Literature DB >> 35665289 |
Tong Li1, Longfei Ren2, Fangfang Yang2, Zijun Dang1.
Abstract
In sports, because the movement of the human body is composed of the movements of the human limbs, and the complex and changeable movements of the human limbs lead to various and complicated movement modes of the entire human body, it is not easy to accurately track the human body movement. The recognition of human characteristic behavior belongs to a higher level computer vision topic, which is used to understand and describe the characteristic behavior of people, and there are also many research difficulties. Because the radial basis fuzzy neural network has the characteristics of parallel processing, nonlinearity, fault tolerance, self-adaptation, and self-learning, it has the advantage of high recognition efficiency when it is applied to the recognition of intersecting features and incomplete features. Therefore, this paper applies it to the analysis of the human body information recognition model in sports. The research results show that the human body information recognition model proposed in this paper has a high recognition accuracy and can detect the movement state of people in sports in real time and accurately.Entities:
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Year: 2022 PMID: 35665289 PMCID: PMC9162820 DOI: 10.1155/2022/5625006
Source DB: PubMed Journal: Comput Intell Neurosci
Figure 1The structure of the RBF neural network.
Figure 2Basketball player.
Figure 3Different values versus x and y. (a) Value variation with low data and (b) value variation with large data.
Figure 4Right action recognized.
Figure 5Comparison of each method.
Figure 6Error comparison. (a) Improved model and (b) original model.
Figure 7Prediction.
Performance comparison.
| MOTA↑ | MOTP↑ | FP↓ | FN↓ | IDs↓ | FM↓ | |
|---|---|---|---|---|---|---|
| DeepSort | 22.0 | 68.3 | 2315 | 3494 | 267 | 525 |
| PTSN | 24.7 | 68.5 | 2298 | 3316 | 250 | 522 |
| BaseGCN | 28.5 | 68.7 | 2164 | 3156 | 247 | 476 |
| DistGCN | 30.7 | 68.9 | 2108 | 3070 | 216 | 468 |
| RBFNN (our) | 39.8 | 69.0 | 1783 | 2764 | 146 | 431 |
Figure 8Different results.
Figure 9Different tracking effects.