| Literature DB >> 35658871 |
Kasey Claborn1, Suzannah Creech2, Fiona N Conway2, Nina M Clinton2, Katlyn T Brinkley2, Elizabeth Lippard2, Tristan Ramos2, Jake Samora2, Aaron Miri3, Justin Benzer2.
Abstract
The overdose crisis in the USA remains a growing and urgent public health concern. Over 108,000 people died due to overdose during 2021. Fatal and non-fatal overdoses are under-reported in the USA due to current surveillance methods. Systemic gaps in overdose data limit the opportunity for data-driven prevention efforts and resource allocation. This study aims to improve overdose surveillance and community response through developing a digital platform for overdose reporting and response among harm reduction organizations. We used a community-engaged, user-center design research approach. We conducted qualitative interviews with N = 44 overdose stakeholders including people who use drugs and harm reductionists. Results highlighted the need for a unified, multilingual reporting system uniquely tailored for harm reduction organizations. Anonymity, data transparency, protection from legal repercussions, data accuracy, and community-branded marketing emerged as key themes for the overdose platform. Emergent themes included the need for real-time data in a dashboard designed for community response and tailored to first responders and harm reduction organizations. This formative study provides the groundwork for improving overdose surveillance and data-driven response through the development of an innovative overdose digital platform.Entities:
Mesh:
Year: 2022 PMID: 35658871 PMCID: PMC9164184 DOI: 10.1186/s12954-022-00636-2
Source DB: PubMed Journal: Harm Reduct J ISSN: 1477-7517
Methodological approach to technology development
| UCD concepts and methods | User-centered design (UCD) principles | Community engagement approaches |
|---|---|---|
| Careful identification of users and their needs | The UCD field places strong emphasis on explicitly identifying primary, secondary, and sometimes tertiary users in order to ensure that new products effectively meet their needs | Qualitative Interviews, Community Advisory Boards, networking (primary: Harm Reduction Organization champions; secondary: Harm Reduction Organization employees and volunteers; tertiary: people who use drugs) |
| Prototyping and rapid iteration | “Low-fidelity” version of a product that contains key functions of interest in order to test a concept, facilitate rapid evaluation and feedback, or answer a specific question (e.g., deciding between two design alternatives). Later, fully functional “high-fidelity” prototypes may be created that are more similar to the final product and typically offer real interactive content | “Low-fidelity”: design sprints, mockups & beta version of sandbox, usability interviews; iterative feedback from community advisory board members “High-fidelity”: pilot version across harm reduction organizations in four counties |
| Design simplification (of existing intervention parameters and procedures to promote uptake) | Simplification is an overarching principle with specific applications to multiple design activities, such as the processes of scoping product functions and features (i.e., avoid unnecessary options) or determining the ways products present information to users The goal of simplification can either be achieved by (a) keeping primary tasks unchanged, but incorporating new supportive infrastructure or external memory devices to supplement human perceptual abilities (e.g., dashboard instruments that communicate the state of the object in question [such as an automobile]), or (b) reducing the complexity of a task itself (e.g., introducing Velcro to replace shoelaces, or digital watches to replace analog) | Goal A: achieved by tech expert techniques through usability, layout, ease of use, etc. but the primary tasks are unchanged: report an overdose (then having the dashboard with data trends, pulling, hot spots, etc.) |
| Consideration of system constraints to ensure the end product fits the needs of the targeted end user | Within the context of design, environmental constraints represent properties of an intended destination setting that limit the ways a product will be designed or used. Product design depends largely on this type of constraint, which may include limitations on or requirements for a product's form, function, budget, operating conditions, or time to completion, among others | Process mapping and field observations of harm reduction organization work flow within the context of mobile van outreach and street outreach for homeless encampments |
Fig. 1Design sprint method
Participant characteristics
| Harm reductionists | People who use drugs | |||
|---|---|---|---|---|
| % | % | |||
| Age | ||||
| Median (IQR) | 35 | (29–50) | 36 | (29–43) |
| Gender at birth | ||||
| Female | 10 | 50 | 13 | 54.2 |
| Male | 10 | 50 | 11 | 45.8 |
| Intersex | – | – | – | – |
| Gender identity | ||||
| Male | 9 | 45 | 13 | 54.2 |
| Female | 9 | 45 | 11 | 45.8 |
| Transgender (FTM) | 1 | 5 | – | – |
| Transgender (MTF) | – | – | – | – |
| Non-binary | 1 | 5 | – | – |
| Other | – | – | – | – |
| Unknown | – | – | – | – |
| Prefer not to answer | – | – | – | – |
| Sexual orientation | ||||
| Gay/Lesbian | 2 | 10 | 1 | 4.2 |
| Straight/Heterosexual | 11 | 55 | 21 | 87.5 |
| Bisexual | 5 | 25 | 2 | 8.3 |
| Other | 3 | 15 | – | – |
| Prefer not to answer | – | – | – | – |
| Race | ||||
| Black/African American | 2 | 10 | 1 | 4.2 |
| White/Caucasian | 14 | 70 | 20 | 83.3 |
| Asian | 2 | 10 | – | – |
| American Indian | 1 | 5 | – | – |
| Pacific Islander/Native Hawaiian | – | – | – | – |
| Other | 4 | 20 | 5 | 20.8 |
| Ethnicity | ||||
| Hispanic or Latino | 8 | 40 | 10 | 41.7 |
| Not Hispanic or Latino | 11 | 55 | 13 | 54.2 |
| Prefer not to answer | 1 | 5 | 1 | 4.2 |
Fig. 2Emergent themes