| Literature DB >> 35655793 |
Brandon Z McDonald1, Connor C Gee1, Forrest M Kievit1.
Abstract
Traumatic brain injury (TBI) is currently the leading cause of injury-related morbidity and mortality worldwide, with an estimated global cost of USD 400 billion annually. Both clinical and preclinical behavioral outcomes associated with TBI are heterogeneous in nature and influenced by the mechanism and frequency of injury. Previous literature has investigated this relationship through the development of animal models and behavioral tasks. However, recent advancements in these methods may provide insight into the translation of therapeutics into a clinical setting. In this review, we characterize various animal models and behavioral tasks to provide guidelines for evaluating the therapeutic efficacy of treatment options in TBI. We provide a brief review into the systems utilized in TBI classification and provide comparisons to the animal models that have been developed. In addition, we discuss the role of behavioral tasks in evaluating outcomes associated with TBI. Our goal is to provide those in the nanotheranostic field a guide for selecting an adequate TBI animal model and behavioral task for assessment of outcomes to increase research in this field.Entities:
Keywords: nanoparticle; neurobehavior; neurotrauma
Year: 2021 PMID: 35655793 PMCID: PMC9159501 DOI: 10.3390/jnt2040014
Source DB: PubMed Journal: J Nanotheranostics ISSN: 2624-845X
Assessment criteria of the Glasgow Coma Scale used for determining injury severity in a clinical setting [21–23].
| Response | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
|
| None | To Pain | To Speech | Spontaneous | N/A | N/A |
|
| None | Incomprehensible Sounds | Inappropriate Words | Confused Conversation | Oriented | N/A |
|
| None | Extension (Decerebrate) | Abnormal Flexion (Decorticate) | Withdrawal (Normal Flexion) | Localizes Pain | Obeys Commands |
Figure 1.Examples of structural changes following focal and diffuse TBI represented by CT imaging (A–F) and MRI (G–I). (A–C) are of CT images following focal injuries, indicated by the presence of a focal contusion in (A), as well as hematomas in (B,C). Figures (D–F) are of CT images following diffuse injuries, indicated by hemorrhages in (D,E), and diffuse swelling in (F). Images (G–I) are of susceptibility weighted MRI images of one patient presenting with DAI indicated by hemorrhaging in different regions of the brain. Reproduced with permission from [27].
Figure 2.Illustration of Feeney’s weight drop model. In Feeney’s weight drop model, the weight is released inside of a secured column onto the intact dura of the animal’s brain. Figure inspired by Xiong, Y. et al. [14].
Figure 3.Illustration of the lateral FPI model. In the FPI model, impact results from the force of a pendulum striking a fluid reservoir, which generates a pulse of pressurized fluid to the undamaged dura, following craniectomy. Figure inspired by Xiong, Y. et al. [14].
Figure 4.Hematoxylin and eosin (H&E) staining of a coronal brain section at 7 days post-LFPI. Black arrow indicates gross pathological changes at the site of injury. Reprinted with permission from [49]. Copyright 2006 Society for Neuroscience.
Figure 5.Illustration of the apparatus used in the PBBI model. In the PBBI model, impact is generated from the acceleration of a projectile into an impactor probe creating a temporary brain cavity in the animal model. Reproduced with permission from [56].
Figure 6.Example of an electromagnetic CCI system with stereotaxic frame for stabilizing mice.
Figure 7.Brains collected from experimentation in the CCI model [60]. (A) 10-week-old mouse, (B) sham (craniectomy only), (C) 24-h post-moderate TBI, (D) 6-week post-moderate TBI, (E) Nissl staining of sham, (F) Nissl staining of moderate TBI. Adapted with permission from [60]. Copyright 2014 MyJoVe Corporation.
Figure 8.Illustration of a modified grade 1A Marmarou weight drop model. In the Marmarou weight drop model, impact is delivered through a free-falling weight colliding with a helmet secured to the animal’s head. The animal is placed onto a foam pad to decelerate impact and reduce the risk of contrecoup injuries. Reproduced with permission from [62]. Copyright 2016 Elsevier.
Figure 9.Brain from a moderate diffuse injury model 24 h following impact. (A) Superior surface, (B) Jnferior surface, (C) Coronal view. Black arrows indicate presence of subarachnoid and intraventricular hemorrhages. Reprinted with permission from [63]. Copyright 2004 Elsevier.
Figure 10.Modified controlled cortical impact model. Top: Comparison between the impactor tip size and region of injury between mild and traditional CCI [64]. Bottom: Brains 8 days post-injury showing comparisons between sham, mild CCI (mCCI), and traditional CCI (tCCI). Reproduced with permission from [64].
Figure 11.Illustration of the CHIMERA device. Portions of the device are labeled with numbers including: 1. head plate, 2. body plate, 3. animal bed, 4. Velcro straps, 5. air tank, 6. air pressure regulator, 8. two-way solenoid valve, 9. vertical piston barrel. Reproduced with permission from [4].
Figure 12.Positioning of animal prior to the induction of injury, secured firmly with Velcro straps allowing free rotation of the head and neck. Reproduced with permission from [4].
Figure 13.Illustration of the experimental design of a blast injury model, including alterations made from individual studies. The blast injury model produces energy waves by releasing compressed gas through a tube to simulate blast effects in an animal without the need to expose the skull. Reproduced with permission from [69].
Key data generated from the behavioral paradigms discussed in this review, their interpretation, and their expected changes following TBI.
| Behavioral Task | Data Type | Description | Expected Result (Compared to Control Group) | Meaning of Results |
|---|---|---|---|---|
| Spatial Learning and Memory | ||||
| MWM | Latency to Platform (s) | The amount of time it takes an animal to escape the maze. | TBI should take longer | Decreased latency shows a higher amount of spatial learning. |
| Percent in Quadrant (% or fraction) | The percentage of time spent in a specific quadrant over the total time in maze. | TBI should spend less time near the escape and more time in quadrants away from the escape | High percentages in the quadrant of the platform show higher learning; however, high percentages in the reversal week in the former escape quadrant show an inability to relearn. | |
| Percent of Time in the Outer Annulus (% or fraction) | The percentage of time spent in the outer annulus of the maze. | TBI should spend more time in the outer annulus | Higher percentages in the outer annulus show thigmotaxis, which shows no learning or confusion. | |
| Path Length (cm) | The length of the path made while moving through the maze. | TBI should have a large path length | Higher path length shows more movement and a lower understanding of how to escape the maze and thus, less ability to learn and memorize the maze. | |
| Cumulative Distance from the Platform (cm or m) | The distance, measured every few seconds or milliseconds, from the platform. | TBI should have a larger cumulative distance | Longer distances show a lack of spatial or non-spatial search strategies, which indicate worse learning or memory. | |
| First Bearing (Degrees or radians) | The angle between the first movement of the animal and a direct line to the platform. | TBI should have a larger degree of first bearing | Higher degree of first bearing shows a deficit in memory of where the platform lies spatially. | |
| Search Strategy | The strategy (i.e., spatial, nonspatial, or random) the animal uses to find the platform. | TBI should use more random or nonspatial strategies | Higher use of random search strategies indicates lower learning and memory while the inverse of higher spatial strategies shows an increase in learning and memory. | |
| Probe Trial Time in Target Quadrant (% or fraction) | The time spent in the quadrant where the platform should be as a percentage of total time. | TBI should spend less time in the target quadrant | Higher percentage of time in the target quadrant shows an increased ability in learning and memory of the maze. | |
| Probe Trial Platform Crossings (Frequency) | The number of times the area where the platform should be is passed over. | TBI should pass over less | Higher frequency of platform crossing shows better learning and memory. | |
| Swim Speed (m/s) | The velocity at which animals are travelling in the maze | TBI should be relatively similar in order to rule out motor deficits; however, this is specific to post-acute phase testing | Lower swim speed shows either a motor coordination deficit, or, potentially but unlikely, a lower ability to learn and remember the maze. These should, in most circumstances, be very similar. | |
| BM | Primary Latency (s) | The amount of time it takes an animal to find the escape and enter (head only). | TBI should take longer | Lower primary latencies show a better understanding of the escape and how to reach it via nonspatial navigation or spatial navigation, depending on search strategy. |
| Total Latency (s) | The amount of time it takes an animal to find and fully enter the escape hole. | TBI should take longer | Lower total latency shows learning and memory into which method will provide escape the quickest. | |
| Reference Errors (Frequency) | The number of times an animal enters a non-escape hole with its head. | TBI should have more errors | Higher reference errors show a decreased ability to learn and memorize the maze. | |
| Working Errors (Frequency) | The number of times an animal makes a reference error after having visited that hole before. | TBI should have more errors | Higher working errors show a decreased understanding of the maze along with potential confusion regarding visited areas, showing a lack of memory. | |
| Perseverative Errors (Frequency) | The number of times an animal repeats searching the same hole before moving on to another. | TBI should have more errors | Higher perseverative errors show a lack of learning and memory of places previously visited and may, in reversal trials, indicate an inability to relearn. | |
| Primary Errors (Frequency) | The number of times an animal enters a non-escape hole with its head before finding the escape hole. | TBI should have more errors | Higher primary errors indicate deficits in learning and memory of the maze. | |
| Total Errors (Frequency) | The number of times an animal enters a non-escape hole with its head before entering the escape hole with its whole body. | TBI should have more errors | Higher total errors indicate deficits in learning and memory of escape of the maze, or, when combined with low primary latency, more curiosity from the animals, indicating comfort in the maze. | |
| Hole Deviation Score | The number of non-escape hole visits between the first visited hole and the escape. | TBI should have a higher score | Higher hole deviation scores show a lack of learning and memory when related to finding the correct path in the maze. Spatial learning will show lower scores than nonspatial learning. | |
| Primary Path Length (cm) | The distance an animal has travelled before reaching the escape hole with only its head. | TBI should have a longer distance | Path length, in either context, shows a decreased ability to understand and memorize the maze. | |
| Total Path Length (cm) | The distance an animal has travelled before entering the escape hole with its whole body. | TBI should have a longer distance | Path length, in either context, shows a decreased ability to understand and memorize the maze. | |
| Search Strategy | The strategy (i.e., direct/spatial, serial, or mixed/random) the animal uses to find the escape hole. | TBI should use more mixed/random strategies and fewer direct/spatial strategies | Higher use of mixed/random search strategies show a decreased ability to learn the maze; however, an increase in serial strategies after a large number of spatial strategies show complacency within the maze | |
| Velocity (cm/s) | The change in distance over time at which animals are travelling in the maze. | TBI should be similar during chronic phase, acute phase measurements may be lower for TBI | Lower velocity can indicate motor coordination issues within the maze. These should stay relatively similar throughout both weeks of trials. | |
| RAM | Errors (Frequency) | For delayed test, the number of entries into non-baited arms. For the non-delayed, re-entries into the arms entered previously that trial. | TBI should have more errors | Higher frequency of errors shows a lack of memory, |
| Across-Phase Error (Frequency) | Entry to an arm previously entered during the training phase (delayed test only). | TBI should have more errors | Higher frequency of these errors shows a poor ability to learn from the training phase and thus a worse long-term memory, | |
| Within-Phase Error (Frequency) | Entry into an arm entered within the test phase (delayed test only). | TBI should have more errors | Higher frequency of these errors shows a poor ability to remember what has been visiting, showing a worse short-term memory, | |
| Baited Arm Re-entry (Frequency) | A second entry into an arm that had been baited at the beginning of the trial but was already discovered (non-delayed test only). | TBI should have more errors | Higher re-entries of this type show a lack of learning. | |
| Non-baited Arm Re-entry (Frequency) | A second entry into an arm that was not baited at the beginning of the trial but was already discovered (non-delayed test only). | TBI should have more errors | Higher re-entries of this type show a lack of memory. | |
| First Latency (s) | The time it takes for the animal to first visit a baited or non-baited food cup. | TBI should take longer | Higher first latency shows a hesitancy to explore the maze and potential deficits in memory or learning. This may also indicate a nonperformer. | |
| Total Latency (s) | The time it takes for the animal to retrieve all food pellets. | TBI should take longer | Higher total latency shows a lack of learning and memory. | |
| T and Y Maze | Time Spent in Novel Arm (% or fraction) | The amount of time the animal spends in the opened arm during the second trial (alternating T/Y maze only). | TBI should spend about equal time exploring both arms | A lower percentage of time spent in the novel arm shows memory deficits. |
| Forced Alternation (% or fraction) | The percentage or fraction of animals that enter the novel arm first during the second trial (alternating T/Y maze only). | TBI should enter the novel arm less | A lower percentage of forced alternation shows a lack of learning. | |
| Place Versus Response Learning | When the direction of the entrance arm is switched, the animal will either use spatial learning and turn toward goal or nonspatial learning and turn the direction turned during training. | TBI should more often use nonspatial learning and turn in the direction it did during training | This shows the difference between place learning (spatial learning) and response learning (nonspatial learning). | |
| Novel Object Location | Percent of Total Investigation Time (% or fraction) | The time spent exploring the novel location divided by the total time spent exploring either object. | TBI should spend about 50% of the time or less exploring the novel location | A lower percentage of novel investigation shows an inability to remember the familiar object. |
| Discrimination Index | The time spent exploring the novel location minus time spent exploring the familiar location divided by total time exploring either object. | TBI should be closer to zero; positive values show more time investigating the novel location | A higher discrimination index shows a preference to explore the novel object rather than the familiar object. | |
| Nonspatial Learning and Memory | ||||
| Novel Object Recognition | Percent of Total Investigation Time (% or fraction) | The time spent exploring the novel object divided by the total time spent in the exploring either object. | TBI should spend about 50% of the time or less exploring the novel object | A lower percentage of novel investigation shows an inability to remember the familiar object. |
| Discrimination Index | The time spent exploring the novel object minus time spent exploring the familiar object divided by total time exploring either object. | TBI should be closer to zero; positive values show more time investigating the novel object | A higher discrimination index shows a preference to explore the novel object rather than the familiar object. | |
| Nonspatial Variants of Spatial | Same data as described above | Nonspatial variants simply take away spatial cues for each task. | Refer to above corresponding expectation for spatial tasks. | |
| Emotional | ||||
| Forced Swim Test | Time Spent Immobile (s) | The time spent not attempting to climb, move, or leave the swimming column. | TBI should spend a longer time immobile; however, depression-like activity is still controversial | A longer time spent immobile shows a larger number of depressive-like symptoms. |
| Dark/Light Avoidance Test | Time Spent in Either Zone | The time spent in either the light or dark zones. These will amount to complimentary measurements. | TBI should spend more time in the dark zone | Longer time spent in the dark zone shows a higher level of anxiety-like behaviors, while a longer time in the light zone shows the inverse. |
| Distance Travelled in Each Zone (cm) | The distance travelled while in either the dark or light zone. This will also contain two separate data points for light and dark zones. | TBI should travel a greater distance in the dark zone | Higher distance travelled in the dark zone shows a higher level of anxiety-like behaviors, while a higher distance travelled in the light zone shows the inverse. | |
| Latency to Light Zone (s) | The amount of time it takes an animal to first explore the light zone. | TBI should take longer to explore the light zone | A greater latency to the light zone shows an increased amount of anxiety-like behavior. | |
| Number of Entries into the Light Zone (Frequency) | The number of times an animal enters and renters the light zone. | TBI should have fewer entries into the light zone | A lower number of entries into the light zone shows an increased amount of anxiety-like behavior. | |
| Open Field Test | Time Spent in the Outer Zone (s or %/fraction) | The amount of time the animal stays on the outside of the open field, measured either as seconds or as a percentage or fraction of total time spent in the open field. | TBI should spend more time in the outer zone | A longer time spent in the outer zone infers an increased anxiety-like response to the open field. |
| Time Spent in the Central Zone (s or %/fraction) | The amount of time the animal spends in the center of the open field, measured either as seconds or as a percentage or fraction of total time spent in the open field. | TBI should spend less time in the center zone | A higher amount of time spent in the central zone shows a decrease in anxiety-like responses. | |
| Total Distance Travelled (cm) | The distance the animal travels through the entire trial regardless of zone. | Differences could be from locomotor issues or a greater stress response from a change in general activity. It is important researchers take notice when using this measurement. | Total distance travelled should, normally, be relatively similar. However, a greater total distance travelled along with a significantly larger time spent in the outer zone may show increased anxiety-like behaviors. Additionally, decreased total distance travelled along with a significantly greater percentage of time spent in the center may show a decrease in anxiety-like behaviors. | |
| Resident Intruder Test | Attack Latency (s) | The amount of time between introduction and the first clinch attack for either animal. | TBI should attack earlier and usually first | Lower attack latencies show a higher aggression if the animal attacking is the resident animal. |
| Total Offense Score | The sum of lateral threat, upright standing, clinch attacking, keeping down the intruder, and chasing. | TBI animals should have higher total offense scores | A higher total offense score shows a higher level of aggression. | |
| Social Exploration Score | The sum of social exploration, genital sniffing, and social grooming. | TBI animals should have lower social exploration scores | A higher social exploration score shows a lower level of anxiety. | |
| Both above can be measured as a sum of frequencies; however, these data are usually seen as percentages of total observation time. | ||||
| Motor Coordination | ||||
| Rotarod | Latency to Fall (s) | The amount of time it takes an animal to fall off of the rotating rod. | TBI animals should perform worse during the acute phase | |
| Open Field Test | Total Distance Travelled (cm) | The distance the animal travels through the entire trial regardless of zone. | TBI animals should have less distance travelled. This is mainly true for the acute phase of injury. | Lower distance travelled can mean worse motor coordination. See above for the relation between total distance travelled and anxiety-like behaviors. Time after injury is an important parameter when interpreting these results. |
| Step Length (mm) | The distance between steps of the same paw. | Dependent on time; TBI animals should show differences during acute and subacute phases | A shorter step length in the acute and subacute phases shows poor motor coordination. | |
| Step Duration (ms) | The length of time one step takes. | Dependent on time; TBI animals should show differences during acute and subacute phases | A shorter step duration in the acute and subacute phases shows poor motor coordination. | |
| Inter-Leg Coordination | The coordination to keep both legs on each respective side within a straight line. This datum is quantitative. | Dependent on time; TBI animals should show differences during acute and subacute phases | A worse outcome of inter-leg coordination in the acute and subacute phases shows poor motor coordination. | |
Figure 14.Example of a MWM set up, including spatial cues.
Figure 15.Example of a BM set up with spatial cues and overhead lighting.
Figure 16.On the left, MWM search strategies are defined into their three primary categories and three subcategories. On the right are the BM search strategy categories. Reprinted with permission from [81]. Copyright 2021 Elsevier.
Figure 17.Example of the RAM in both the (A) delayed win-shift paradigm, where four of the eight arms are blocked then, after a delay, are opened with bait placed in the formerly blocked arms and (B) the non-delayed paradigm, where no delay is present a random set of four arms are baited. Reproduced with permission from [84].
Figure 18.Example of a T maze paradigm, the dual-solution T maze, used to measure both place and response learning. (A) The training phase shows a reward placed one left turn from the rodent. (B) On the probe trial day, the reward is removed and direction turned (left versus right) shows nonspatial and spatial learning, respectively. Reprinted with permission from [79]. Copyright 2013 Elsevier.
Figure 19.Examples of the Novel Object Location (A) for habituation, (B) for training, (C) for location change) and Novel Object Recognition (A) for habituation, (C) for training, (D) for object replacement). Panel (A) also represents an example of the open field test, described in the section on emotional tasks [94]. Adapted with permission from [94]. Copyright 2018 MyJoVE Corporation.
Figure 20.Example of the forced swim test. Image by DataBase Center for Life Sciences, distributed under a CC-BY 2.0 license.
Figure 21.Example of a Rotarod machine used to measure motor coordination deficits. Image from Bmouzon, distributed under a CC-BY 2.0 license.
Comparison between animal models and injury severity based on injury mechanism, presence of major extracranial injury (MEI) and injury characteristics as described in the results from CENTER-TBI [13]. RTI, road traffic incident. Comparison of animal models to classifications of TBI in humans.
| Injury Severity | Injury Mechanism | Presence of MEI | Imaging Characteristics | Animal Models |
|---|---|---|---|---|
|
| Diffuse Blunt Force | No | Cerebral Edema | CHIMERA |
|
| Fall | Possible | Diffuse Cortical | Weight Drop (Shohami and Marmarou) |
|
| Focal Penetration | Probable | Skull Fracture | Weight Drop (Feeney and Shohami) |