| Literature DB >> 35549980 |
Anne Sophie Hildebrand1, Kati Roesmann2, Jari Planert2, Alla Machulska2, Esra Otto2, Tim Klucken2.
Abstract
BACKGROUND: Social anxiety disorder (SAD) is a highly prevalent mental disorder associated with enormous stress and suffering. Cognitive behavior therapy (CBT) is the first-line treatment for SAD, yet its accessibility is often constrained with long waiting times. Digital therapeutic applications, including psychoeducation and self-guided behavioral experiments in virtual reality (VR), could facilitate access and reduce waiting times. The study aims to investigate if ultra-short-time therapy involving self-guided digital therapeutic applications with VR components can reduce the severity of SAD.Entities:
Keywords: Application-based therapy; Behavioral experiments; E-health; Exposure; Social Anxiety disorder; Virtual reality
Mesh:
Year: 2022 PMID: 35549980 PMCID: PMC9097393 DOI: 10.1186/s13063-022-06320-x
Source DB: PubMed Journal: Trials ISSN: 1745-6215 Impact factor: 2.728
Fig. 1The consort flow diagram. EG, experimental group; CG, control group; white, the same for both groups; grey, different for the groups
Fig. 2Schedule of enrollment, intervention, and assessment. Measurement schedule, including all outcome measures. An X in the corresponding box indicates that a measurement takes place at a certain time point. W, weeks after allocation; SASKO, Questionnaire for Social Anxiety and Social Competence Deficits; Mini-Dips, short diagnostic interview for mental disorders; ADS, Center for Epidemiological Studies Depression Scale; PMH, Positive Mental Health; URICA, University of Rhode Island Change Assessment Scale; FKK, Questionnaire on Beliefs in Competency and Control; ASI-3, Anxiety Sensitivity Index; STAI, State-Trait-Anxiety-Inventory