| Literature DB >> 35548514 |
Jun Yan1, Ihtesham Ali1, Rizwan Ali2, Yaping Chang1.
Abstract
The accelerating growth of virtual reality (VR) technology and evolving customer needs make multifarious challenges and opportunities for service industries. Based on the Technology Acceptance Model (TAM) and Theory of Affection Responses, we explored the key drivers of customer loyalty in virtual reality-enabled services through a large-scaled survey data collected from VR users in four major cities of Pakistan. The study employs the partial least squares structural equation modeling (PLS-SEM). We verified that the authenticity of the VR experience and TAM dimensions (ease of use, usefulness of VR) are the key drivers of customer loyalty béhavioral in VR-enabled services. Furthermore, results revealed that Affective responses (i.e., enjoyment, emotional involvement, and flow state) significantly mediated the relationships between the drivers and customer loyalty (continued use, recommendation, and willingness to pay premium). Implications for researchers and VR practitioners were also provided.Entities:
Keywords: TAM; affective response; authenticity; customer loyalty; virtual reality-enabled services
Year: 2022 PMID: 35548514 PMCID: PMC9085384 DOI: 10.3389/fpsyg.2022.850896
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Previous research on the predictors and outcomes of VR adoption intention/VR purchase intention.
| Authors | Predictors | Outcomes |
|
| Subjective wellbeing, authentic experience | Behavioral intention |
|
| Visual appeal, emotional involvement | Behavioral intention to visit/revisit the cultural heritage site |
|
| Ease of use, usefulness, autonomy, competence, relatedness | Enjoyment, behavioral intention |
|
| Ease of use, usefulness, enjoyment | Travel intention |
|
| Telepresence, flow experience | Satisfaction |
|
| Presence, brand recall | Purchase intention |
|
| Ease of use, usefulness, enjoyment, attitude | Purchase intention, use intention |
|
| Virtual Fitting Room on the website | Purchase intention |
|
| Ease of use, usefulness, enjoyment, immersion, trust, VR self-efficacy | Intentions |
|
| Cognitive and affective response | attachment and visit intention |
| This study | Authenticity, affective responses (i.e., enjoyment, Emotional involvement, and flow state) | Customer loyalty (i.e., continued use, recommendation and willingness to pay premium) |
FIGURE 1Framework of the current research.
Definitions of study variables.
| Constructs | Items | Sources | ||
| Ease of use of VR | EU1 | Learn to use VR-enabled services was | Difficult/easy |
|
| EU2 | My interaction with VR-enabled services was | Not flexible/flexible | ||
| EU3 | I find VR-enabled services | Difficult to use/easy to use | ||
| EU4 | To become skillful, I find VR-enabled services | Difficult/easy | ||
| Usefulness of VR | USF1 | VR-enabled services are | Useless/useful |
|
| USF2 | Using VR-enabled services may achieve things that important to me | Decrease chances/increase chances | ||
| USF3 | Using VR-enabled services helps me accomplish things | Slowly/quickly | ||
| USF4 | Using VR-enables services may | Decreases my productivity/increases productivity | ||
| Authenticity | AUT1 | Using VR-enables services provided me experience | Unauthentic/Authentic |
|
| AUT2 | Using VR-enables services provided me experience | Unreal/genuine | ||
| AUT3 | Using VR-enables services provided me experience | Normal/exceptional | ||
| AUT4 | Using VR-enables services provided me experience | Usual/Unique | ||
| Enjoyment | ENJ1 | I enjoyed experiencing the VR-enabled services very much |
| |
| ENJ2 | I think the feeling in 3D as virtual enabled services was pretty enjoyable | |||
| ENJ3 | I would describe the experience very interesting | |||
| ENJ4 | The experience was fun | |||
| Emotional involvement | EI1 | While I was experiencing VR-enabled devices, I feel carried off by the VR devices |
| |
| EI2 | While I was experiencing VR-enabled device I feel as if I was part of the VR environment | |||
| EI3 | When I was experiencing I feel deeply involved in the VR environment | |||
| Flow | F1 | When experiencing wearable VR-enabled services, my attention was totally focused |
| |
| F2 | Experiencing VR-enabled services excites my curiosity | |||
| F3 | Experiencing VR-enabled services was intrinsically interesting | |||
| F4 | When experiencing VR-enabled services, I feel in control | |||
| Continued use | CU1 | I will continue to use VR-enabled services in the future |
| |
| CU2 | I will update VR-enabled related services in the future | |||
| CU3 | I will search for VR-enabled services in the future | |||
| Recommendation | RC1 | I would like to recommend VR-enabled devices to others |
| |
| RC2 | I would like to share this experience with others | |||
| RC3 | I would like to encourage others to use VR-enabled services | |||
| Willingness to pay premium | WPP1 | I would pay more for VR-enabled services | ||
| WPP2 | I am willing to spend more money in order to experience VR-enabled services | |||
| WPP3 | It is acceptable to pay extra for experiencing VR-enabled services | |||
Reliability testing and convergent validity.
| Construct | Item | Loading | CR | AVE | Cronbach’s alpha |
| Ease of use | EU1 | 0.823 | 0.894 | 0.679 | 0.842 |
| EU2 | 0.806 | ||||
| EU3 | 0.851 | ||||
| EU4 | 0.816 | ||||
| Usefulness | USF1 | 0.792 | 0.897 | 0.685 | 0.846 |
| USF2 | 0.849 | ||||
| USF3 | 0.865 | ||||
| USF4 | 0.802 | ||||
| Authenticity | AUT1 | 0.850 | 0.915 | 0.730 | 0.877 |
| AUT2 | 0.828 | ||||
| AUT3 | 0.890 | ||||
| AUT4 | 0.849 | ||||
| Enjoyment | ENJ1 | 0.885 | 0.928 | 0.763 | 0.896 |
| ENJ2 | 0.872 | ||||
| ENJ3 | 0.878 | ||||
| ENJ4 | 0.859 | ||||
| Emotional involvement | EI1 | 0.895 | 0.928 | 0.763 | 0.896 |
| EI2 | 0.916 | ||||
| EI3 | 0.918 | ||||
| Flow | F1 | 0.842 | 0.972 | 0.632 | 0.803 |
| F2 | 0.830 | ||||
| F3 | 0.831 | ||||
| F4 | 0.664 | ||||
| Continued use | CU1 | 0.857 | 0.801 | 0.765 | 0.852 |
| CU2 | 0.901 | ||||
| CU3 | 0.880 | ||||
| Recommendation | R1 | 0.839 | 0.802 | 0.766 | 0.847 |
| R2 | 0.894 | ||||
| R3 | 0.892 | ||||
| Willingness to pay premium | WPP1 | 0.926 | 0.837 | 0.841 | 0.906 |
| WPP2 | 0.929 | ||||
| WPP3 | 0.896 |
CR, composite reliability; AVE, Average variance extracted.
Correlation of discriminant validity.
| EU | USF | AUT | ENJ | EI | Fl | CU | REC | WPP | |
| EU |
| ||||||||
| USF | 0.392*** |
| |||||||
| AUT | 0.527*** | 0.489*** |
| ||||||
| ENJ | 0.368*** | 0.405*** | 0.579*** |
| |||||
| EI | 0.349*** | 0.404*** | 0.613*** | 0.677*** |
| ||||
| Fl | 0.364*** | 0.436*** | 0.530*** | 0.798*** | 0.666*** |
| |||
| CU | 0.097*** | 0.036*** | 0.224*** | 0.381*** | 0.417*** | 0.066*** |
| ||
| REC | 0.350*** | 0.347*** | 0.392*** | 0.646*** | 0.509*** | 0.639*** | 0.119*** |
| |
| WPP | 0.232*** | 0.338*** | 0.288*** | 0.381*** | 0.344*** | 0.407*** | 0.057*** | 0.053** |
|
| Mean | 5.25 | 5.28 | 5.45 | 5.54 | 5.06 | 5.53 | 5.22 | 5.18 | 4.48 |
| Standard deviation | 1.23 | 1.024 | 1.17 | 1.084 | 1.18 | 1.26 | 1.34 | 1.22 | 1.23 |
Table values denote correlation is significant at the 0.01 level of significant; the square roots of AVE values are shown on the main diagonal for the reflective scales, while the rest are correlation coefficient of latent variables.
FIGURE 2Results of path analysis main effects. The dotted arrow shows the non-significant path coefficient, and t-values are presented in parentheses.
Hypotheses testing.
| Hypothesized path | PC | Support | |
| H1a: EU → ENJ | 0.05 | 3.96 | Yes |
| H1b: EU → EI | 0.00 | 0.66 | No |
| H1c: EU → FL | 0.06 | 4.72 | Yes |
| H2a: USF → ENJ | 0.15 | 10.80 | Yes |
| H2b: USF → EI | 0.13 | 10.15 | Yes |
| H2c: USF → FL | 0.21 | 14.33 | Yes |
| H3a: AUT → ENJ | 0.48 | 31.01 | Yes |
| H3b: AUT → EI | 0.53 | 40.63 | Yes |
| H3c: AUT → FL | 0.39 | 26.35 | Yes |
| H4a: ENJ → CU | −0.05 | 2.05 | No |
| H4b: ENJ → REC | 0.36 | 19.00 | Yes |
| H4c: ENJ → WPP | 0.12 | 4.55 | Yes |
| H5a: EI → CU | 0.01 | 0.78 | No |
| H5b: EI → REC | 0.05 | 3.94 | Yes |
| H5c: EI → WPP | 0.10 | 5.30 | Yes |
| H6a: FL → CU | 0.10 | 3.93 | Yes |
| H6b: FL → REC | 0.30 | 18.65 | Yes |
| H6c: FL → WPP | 0.22 | 08.67 | Yes |
EU, Ease of use; USF, Usefulness; AUT, Authenticity; ENJ, Enjoyment; EI, Emotional involvement; FL, Flow; CU, Continued use; REC, Recommendation; WPP, willingness to pay premium PC, path coefficient; t-V, t-Value.
Mediation effect.
| Predictor | Mediator | Outcome | Status | ||
| EU | ENJ | CU | 1.773 | 0.076 | Rejected |
| EU | ENJ | REC | 3.988 | 0.000 | Accepted |
| EU | ENJ | WPP | 3.045 | 0.002 | Accepted |
| EU | EI | CU | 0.509 | 0.611 | Rejected |
| EU | EI | REC | 0.662 | 0.508 | Rejected |
| EU | EI | WPP | 0.668 | 0.504 | Rejected |
| EU | FL | CU | 0.978 | 0.328 | Rejected |
| EU | FL | REC | 4.519 | 0.000 | Accepted |
| EU | FL | WPP | 4.129 | 0.000 | Accepted |
| USF | ENJ | CU | –1.936 | 0.053 | Rejected |
| USF | ENJ | REC | 9.382 | 0.000 | Accepted |
| USF | ENJ | WPP | 4.214 | 0.000 | Accepted |
| USF | EI | CU | 0.776 | 0.438 | Rejected |
| USF | EI | REC | 3.420 | 0.001 | Accepted |
| USF | EI | WPP | 4.627 | 0.000 | Accepted |
| USF | FL | CU | 0.998 | 0.318 | Rejected |
| USF | FL | REC | 11.490 | 0.000 | Accepted |
| USF | FL | WPP | 7.612 | 0.000 | Accepted |
| AUT | ENJ | CU | 1.965 | 0.049 | Accepted |
| AUT | ENJ | REC | 16.470 | 0.000 | Accepted |
| AUT | ENJ | WPP | 4.535 | 0.000 | Accepted |
| AUT | EI | CU | 0.778 | 0.437 | Rejected |
| AUT | EI | REC | 3.60 | 0.000 | Accepted |
| AUT | EI | WPP | 5.106 | 0.000 | Accepted |
| AUT | FL | CU | 0.999 | 0.318 | Rejected |
| AUT | FL | REC | 14.989 | 0.000 | Accepted |
| AUT | FL | WPP | 8.411 | 0.000 | Accepted |
*p < 0.1; **p < 0.05; ***p < 0.01. EU, Ease of use; USF, Usefulness; AUT, Authenticity; ENJ, Enjoyment; EI, Emotional involvement; FL, Flow; CU, Continued use; REC, Recommendation; WPP, willingness to pay premium.