| Literature DB >> 35544295 |
Imogen H Bell1,2, Andrew Thompson1,2,3, Lee Valentine1,2, Sophie Adams4, Mario Alvarez-Jimenez1,2, Jennifer Nicholas1,2.
Abstract
BACKGROUND: There is currently an increased interest in and acceptance of technology-enabled mental health care. To adequately harness this opportunity, it is critical that the design and development of digital mental health technologies be informed by the needs and preferences of end users. Despite young people and clinicians being the predominant users of such technologies, few studies have examined their perspectives on different digital mental health technologies.Entities:
Keywords: adolescent; attitude; clinician; digital mental health; digital technology; internet-based interventions; mental health; mental health services; mobile phone; youth mental health
Year: 2022 PMID: 35544295 PMCID: PMC9133993 DOI: 10.2196/30716
Source DB: PubMed Journal: JMIR Ment Health ISSN: 2368-7959
Characteristics of young people from the general population, primary services, and specialist services (N=588).
| Characteristics | General population (n=306) | Primary services (n=229) | Specialist services (n=53) | ||||
| Age (years), mean (SD) | 21.20 (2.90) | 18.77 (3.48) | 21.08 (2.54) | ||||
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| Female | 222 (72.5) | 142 (62.0) | 26 (49) | |||
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| Male | 58 (19) | 63 (27.5) | 26 (49) | |||
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| Transgender | 1 (0.3) | 10 (4.4) | 0 (0) | |||
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| Nonbinary | 14 (4.6) | 7 (3.1) | 1 (2) | |||
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| Unspecified | 11 (3.6) | 7 (3.1) | 0 (0) | |||
| Aboriginal or Torres Strait Islander | 6 (2) | 4 (1.7) | 1 (2) | ||||
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| Living with parents, caregivers, or siblings | 201 (65.7) | 191 (83.4) | 39 (74) | |||
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| Living with friends | 29 (9.5) | 3 (1.3) | 0 (0) | |||
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| Living with romantic partner | 30 (9.8) | 11 (4.8) | 0 (0) | |||
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| Living in shared accommodation | 23 (7.5) | 9 (3.9) | 5 (9) | |||
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| Living alone | 23 (7.5) | 14 (6.1) | 4 (8) | |||
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| Homeless or couch surfing | 0 (0) | 1 (0.4) | 3 (6) | |||
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| ACTa | 11 (2.4) | 0 (0) | 0 (0) | |||
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| New South Wales | 31 (10.1) | 0 (0) | 0 (0) | |||
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| Northern Territory | 1 (0.2) | 0 (0) | 0 (0) | |||
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| Queensland | 16 (5.2) | 0 (0) | 16 (30) | |||
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| South Australia | 10 (3.3) | 0 (0) | 0 (0) | |||
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| Tasmania | 17 (5.6) | 0 (0) | 0 (0) | |||
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| Victoria | 211 (69.0) | 229 (100) | 37 (70) | |||
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| Western Australia | 9 (2.9) | 0 (0) | 0 (0) | |||
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| Full-time student | 182 (59.5) | 126 (55.0) | 13 (25) | |||
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| Part-time student | 35 (11.4) | 15 (6.6) | 3 (6) | |||
| Hours of study each week, mean (SD) | 24.98 (12.22) | 22.14 (17.96) | 16.43 (8.77) | ||||
| Full-time paid employment, n (%) | 54 (17.6) | 13 (5.7) | 3 (6) | ||||
| Part-time paid employment, n (%) | 103 (33.7) | 34 (14.8) | 9 (17) | ||||
| Hours of work each week, mean (SD) | 23.35 (13.33) | 19.72 (12.75) | 24.02 (11.68) | ||||
| Unpaid worker as a parent or carer, n (%) | 6 (2.0) | 1 (0.4) | 1 (2) | ||||
| Currently unemployed, n (%) | 43 (14.1) | 72 (31.4) | 30 (57) | ||||
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| Potential clinical depression | 133 (43.5) | 69 (62.7) | 30 (57) | |||
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| Potential clinical anxiety | 152 (49.7) | 65 (59.1) | 31 (60) | |||
aACT: Australian Capital Territory.
bCategories are not mutually exclusive.
cPatient Health Questionnaire-2 and Generalized Anxiety Disorder-2.
dA score of ≥3 on the 2-item depression and anxiety screening measures indicates probable depressive or anxiety disorder (n=110).
A comparison of access to different technologies among young people from the general population, primary services, and specialist services and use of technology for clinical care among clinicians (N=693).
| Technologies | Young people from the general population (n=327), n (%) | Young people from primary services (n=236), n (%) | Young people from specialist services (n=54), n (%) | Clinicians (n=76), n (%) | |
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| 321 (98.2) | 236 (100) | 54 (100) | 61 (80) | |
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| iPhone | 233 (71.2) | 145 (61.4) | 29 (54) | —a |
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| Android | 88 (26.9) | 91 (38.5) | 25 (46) | — |
| Social media | 316 (96.6) | 222 (94.1) | 46 (85) | 4 (5) | |
| Instant messenger | 313 (95.7) | 215 (91.1) | 46 (85) | 7 (9) | |
| Laptop | 306 (93.6) | 197 (83.5) | 37 (69) | 55 (72) | |
| Video chat | 286 (87.4) | 185 (78.4) | 44 (81) | 69 (91) | |
| Gaming console | 153 (46.8) | 152 (64.4) | 40 (74) | 1 (1) | |
| Tablet | 117 (35.8) | 84 (35.6) | 15 (28) | 27 (36) | |
| Wearables | 92 (28.1) | 43 (18.2) | 9 (17) | 3 (4) | |
| Desktop | 80 (24.5) | 66 (28) | 16 (30) | 43 (57) | |
| Landline | 75 (22.9) | 57 (24.1) | 13 (24) | 33 (43) | |
| Virtual reality | 18 (5.5) | 9 (3.8) | 5 (9) | 1 (1) | |
aData not available.
Figure 1Young people’s average frequency of use across technologies that they have access to (as presented in Table 2).
Figure 2Clinicians’ perceived helpfulness of different technologies that they have used within clinical care (as presented in Table 2).
Young people’s use of smartphone apps and clinicians’ use or recommendations of smartphone apps for clients (N=670).
| Participant groups | Used or recommended apps for mental health, n (%) | Most commonly used or recommended apps |
| Young people from the general population (n=319) | 162 (50.8) | Smiling Mind, Headspace, Calm, and Calm harm |
| Young people from primary services (n=236) | 111 (47) | Headspace, Smiling Mind, Calm, and Daylio |
| Young people from specialist services (n=54) | 23 (43) | Calm, Headspace, Daylio, Smiling Mind, and YouTube |
| Clinicians (n=61) | 51 (84) | Smiling Mind, BeyondNow, Headspace, and Calm |
Figure 3The average level of interest in different technological approaches to support mental health across the 4 participant groups: young people general population (n=306), young people primary services (n=229), young people specialist services (n=53), and clinicians (n=73). AR: augmented reality; MH: mental health; SM: social media; VR: virtual reality; YP: young people.
Figure 4Level of interest in each of the participant groups for different categories of mental health technology.