| Literature DB >> 35531261 |
Heejung An1, Woonhee Sung2, So Yoon Yoon3.
Abstract
This article presents a collaborative maker project integrating the arts in a synchronous online environment. Based on the Thinkering, Making, Sharing, and Reflecting (TMSR) model, the four components of hands-on, minds-on, hearts-on, and social-on learning were integrated into an online collaborative maker project involving arts, music, and coding. The authors first describe the theoretical framework of the TMSR model and the design and implementation of the maker project, and then report on the experiences and reflections of the participating teachers, who were enrolled in an online graduate course. Survey results showed that the project fostered the teachers' connectedness, positive emotions, and satisfaction toward the online learning environment. In addition, qualitative data from their reflective essays revealed that the teacher participants experienced all aspects of hands-on, social-on, hearts-on, and minds-on learning in the online environment both as learners and as teachers. Finally, the qualitative themes showed that the teachers acknowledged supportive maker project components that can be applied in their own teaching context. Implications of the findings for art-integrated maker projects in public school settings were also addressed. © Association for Educational Communications & Technology 2022.Entities:
Keywords: Arts integration; Coding; Collaboration; Constructionism; Inservice teachers; Maker project; Online learning; STEAM; Under-resourced schools; Virtual orchestra
Year: 2022 PMID: 35531261 PMCID: PMC9060412 DOI: 10.1007/s11528-022-00740-x
Source DB: PubMed Journal: TechTrends ISSN: 1559-7075
Fig. 1TMSR model underpinning the maker project
Fig. 2Application of the TMSR model
Fig. 3Definition of arts integration. Source: NJPSA (2018, p. 7)
Teaching activities based on the TMSR model in an Online Course (ELCL6450)
| TMSR | Activities for each stage | Aim and description of the lesson |
|---|---|---|
| Opening Activity With Unplugged Activities, Coding, and Makey Makey | ||
| Thinkering | Conceptual foundation through exploration with an unplugged activity | As a foundation of knowledge, teachers were introduced to the concept of computational thinking by reading the article “Computational Thinking: What and Why?” (Wing, |
| Constrained coding activity & advanced coding activity with an open-ended project | Teachers were guided to do three exercises (Minecraft, Frozen, and Artist) available at Teachers carried out several coding exercises together in the main Zoom room with guidance from the instructor, and subsequently participated in discussions and brainstorming about their own open-ended game coding project. Teachers were required to design a mathematics or science game. The open-ended coding project included the design, coding, and reflections | |
| Guided discovery through tinkering with Makey Makey | In the main Zoom room, three activities were facilitated to encourage teachers to tinker and experiment with Makey Makey and | |
| Main Orchestra Projects | ||
| Making | Creating a musical band with coding, Makey Makey, and art making | A foundational overview of music pertaining to musical notations, different kinds of rhythms, and instrumentation (keyboard, strings, woodwinds, and percussion) was provided by a music educator 2-a. Design and create individual paper musical instruments (see Fig. 2-b. Create coding for the teachers’ portion of the orchestra: Teachers coded their part of the music piece in 2-c. Build Makey Makey to connect coding and musical instruments (see Fig. 3-a. Music: The two music pieces selected for the project were 3-b. Instruments: The instruments used to play the two music pieces were: - - Two teachers played the same instruments because of the limited options on instrumentation in |
| Sharing | Group collaboration: Playing the music with coding, instruments, and Makey Makey together in a group | All teachers played two songs together in a synchronous learning environment on Zoom while simulating playing instruments made of paper as if they were in a real orchestra (see Fig. The playing of the |
| Reflecting | Synchronous team reflection, discussion, and individual reflections | Teachers were encouraged to reflect upon their learning process, experiences, and outcomes by conversing with the entire group on Zoom as well as writing individual reflective essays. In doing so, they strengthened and applied more broadly the learning they experienced in the course (Burke, |
Fig. 4Examples of paper musical instruments created by teachers
Fig. 5Makey Makey constructions with instruments and scratch coding
Fig. 6Orchestra performance on Zoom
Participants’ satisfaction and comfort level with online courses in general vs. ELCL6450
| Perceptions | Online courses in general | ELCL6450: Programming, Robotics, and Engineering in STEAM | Wilcoxon Signed-Ranks Test | Hedges' | |||
|---|---|---|---|---|---|---|---|
| Satisfaction with the course | 4.08 | 1.12 | 4.46 | 0.52 | -1.23 | 0.221 | 0.31 |
| Quality of the online courses compared to in-person courses | 3.00 | 1.41 | 4.23 | 0.83 | -2.54 | 0.011 | 0.92 |
| Comfort with collaboration in online courses | 3.23 | 1.36 | 4.85 | 0.38 | -2.70 | 0.007 | 1.06 |
| Comfort with hands-on activities in online courses | 2.92 | 1.66 | 4.69 | 0.48 | -2.68 | 0.007 | 1.01 |
Differences in online connectedness between general online courses and ELCL6450
| Perceptions | Online courses in general | ELCL6450: Programming, Robotics, and Engineering in STEAM | Wilcoxon Signed-Ranks Test | Hedges' | |||
|---|---|---|---|---|---|---|---|
| Comfort with the Course | 3.50 | 1.02 | 4.67 | 0.47 | -3.06 | 0.002 | 1.25 |
| Sense of Community | 2.64 | 1.11 | 4.03 | 0.89 | -2.76 | 0.006 | 1.16 |
Differences in achievement emotions between general online courses and ELCL6450
| Achievement Emotions | Online courses in general | ELCL6450: Programming, Robotics, and Engineering in STEAM | Wilcoxon Signed-Ranks Test | Hedges' | |||
|---|---|---|---|---|---|---|---|
| Enjoyment | 3.90 | 0.70 | 4.21 | 0.64 | -2.46 | 0.014 | 0.87 |
| Hope | 4.06 | 0.76 | 4.40 | 0.67 | -1.92 | 0.055 | 0.58 |
| Pride | 4.33 | 0.62 | 4.50 | 0.60 | -1.42 | 0.156 | 0.42 |
| Anxiety | 3.23 | 1.04 | 2.87 | 1.26 | -1.44 | 0.150 | 0.41 |
| Shame | 2.08 | 1.08 | 2.01 | 1.14 | -0.54 | 0.590 | 0.10 |
| Boredom | 2.44 | 0.74 | 1.67 | 0.64 | -3.19 | 0.001 | 1.54 |
Fig. 7Emergent themes in participants’ reflective essays
Participants’ quotes regarding their experience in the orchestra projects based on the 4-ons
| Themes | 4-Ons | Descriptions and example statements | |||
|---|---|---|---|---|---|
| Hands | Hearts | Social | Minds | ||
| Hands-on with Hearts-on | ✓ | ✓ | |||
| Hands-on with Social-on | ✓ | ✓ | |||
| Hands-on with Minds-on | ✓ | ✓ | “ | ||
| Hearts-on with Social-on | ✓ | ✓ | |||
| Hearts-on with Minds-on | ✓ | ✓ | “ | ||
| Social-on with Minds-on | ✓ | ✓ | |||