Literature DB >> 35496996

Applications of game theory in deep learning: a survey.

Tanmoy Hazra1, Kushal Anjaria2.   

Abstract

This paper provides a comprehensive overview of the applications of game theory in deep learning. Today, deep learning is a fast-evolving area for research in the domain of artificial intelligence. Alternatively, game theory has been showing its multi-dimensional applications in the last few decades. The application of game theory to deep learning includes another dimension in research. Game theory helps to model or solve various deep learning-based problems. Existing research contributions demonstrate that game theory is a potential approach to improve results in deep learning models. The design of deep learning models often involves a game-theoretic approach. Most of the classification problems which popularly employ a deep learning approach can be seen as a Stackelberg game. Generative Adversarial Network (GAN) is a deep learning architecture that has gained popularity in solving complex computer vision problems. GANs have their roots in game theory. The training of the generators and discriminators in GANs is essentially a two-player zero-sum game that allows the model to learn complex functions. This paper will give researchers an extensive account of significant contributions which have taken place in deep learning using game-theoretic concepts thus, giving a clear insight, challenges, and future directions. The current study also details various real-time applications of existing literature, valuable datasets in the field, and the popularity of this research area in recent years of publications and citations.
© The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2022.

Entities:  

Keywords:  Artificial intelligence; Artificial neural network; CNN; Deep learning; GAN; Game theory; Reinforcement learning

Year:  2022        PMID: 35496996      PMCID: PMC9039031          DOI: 10.1007/s11042-022-12153-2

Source DB:  PubMed          Journal:  Multimed Tools Appl        ISSN: 1380-7501            Impact factor:   2.577


  21 in total

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Authors:  D H HUBEL; T N WIESEL
Journal:  J Physiol       Date:  1959-10       Impact factor: 5.182

Review 2.  Deep learning.

Authors:  Yann LeCun; Yoshua Bengio; Geoffrey Hinton
Journal:  Nature       Date:  2015-05-28       Impact factor: 49.962

3.  Deep Learning Meets Game Theory: Bregman-Based Algorithms for Interactive Deep Generative Adversarial Networks.

Authors:  Hamidou Tembine
Journal:  IEEE Trans Cybern       Date:  2019-01-01       Impact factor: 11.448

4.  Receptive fields and functional architecture of monkey striate cortex.

Authors:  D H Hubel; T N Wiesel
Journal:  J Physiol       Date:  1968-03       Impact factor: 5.182

5.  Mastering the game of Go without human knowledge.

Authors:  David Silver; Julian Schrittwieser; Karen Simonyan; Ioannis Antonoglou; Aja Huang; Arthur Guez; Thomas Hubert; Lucas Baker; Matthew Lai; Adrian Bolton; Yutian Chen; Timothy Lillicrap; Fan Hui; Laurent Sifre; George van den Driessche; Thore Graepel; Demis Hassabis
Journal:  Nature       Date:  2017-10-18       Impact factor: 49.962

6.  Neural correlates of visuospatial bias in patients with left hemisphere stroke: a causal functional contribution analysis based on game theory.

Authors:  C Malherbe; R M Umarova; M Zavaglia; C P Kaller; L Beume; G Thomalla; C Weiller; C C Hilgetag
Journal:  Neuropsychologia       Date:  2017-10-12       Impact factor: 3.139

7.  Human-level control through deep reinforcement learning.

Authors:  Volodymyr Mnih; Koray Kavukcuoglu; David Silver; Andrei A Rusu; Joel Veness; Marc G Bellemare; Alex Graves; Martin Riedmiller; Andreas K Fidjeland; Georg Ostrovski; Stig Petersen; Charles Beattie; Amir Sadik; Ioannis Antonoglou; Helen King; Dharshan Kumaran; Daan Wierstra; Shane Legg; Demis Hassabis
Journal:  Nature       Date:  2015-02-26       Impact factor: 49.962

8.  Stochastic Games.

Authors:  L S Shapley
Journal:  Proc Natl Acad Sci U S A       Date:  1953-10       Impact factor: 11.205

9.  Evaluation of Deep Learning Strategies for Nucleus Segmentation in Fluorescence Images.

Authors:  Juan C Caicedo; Jonathan Roth; Allen Goodman; Tim Becker; Kyle W Karhohs; Matthieu Broisin; Csaba Molnar; Claire McQuin; Shantanu Singh; Fabian J Theis; Anne E Carpenter
Journal:  Cytometry A       Date:  2019-07-16       Impact factor: 4.355

10.  E-DiCoNet: Extreme learning machine based classifier for diagnosis of COVID-19 using deep convolutional network.

Authors:  R Murugan; Tripti Goel
Journal:  J Ambient Intell Humaniz Comput       Date:  2021-01-02
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  1 in total

1.  Application of an Artificial Intelligence System Recognition Based on the Deep Neural Network Algorithm.

Authors:  Yaru Zhang; Qian Zhang; Jingxuan Yang
Journal:  Comput Intell Neurosci       Date:  2022-07-14
  1 in total

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