| Literature DB >> 35463804 |
Carey Jewitt1, Val Mitchell2, Garrath Wilson2, Lili Golmohammadi1, Douglas Atkinson1, Kerstin Leder Mackley1, Sara Price1.
Abstract
Digitally mediated touch is an emerging and significant area for technology and therefore for design and design education. However, the design of digital touch is a challenge, especially for novice designers, compounded by low awareness and understanding of the sociality of touch and the complexity of communicating felt sensations. This paper presents a qualitative study of a two-part educational intervention on the design of digital touch using a design-based research methodology. Findings are presented and discussed on the design challenges faced by novice designers in relation to touch and digital touch (the focus of part one of the intervention) and the development and piloting of the Designing Digital Touch (DDT) toolkit (the outcome of part two). The paper discusses how the toolkit can be used to foster and support novice designers to respond to the future facing complexity of digital touch design.Entities:
Keywords: Card-based resource; Design education; Design-based research; Digitally mediate touch; Technology; Touch
Year: 2022 PMID: 35463804 PMCID: PMC9016211 DOI: 10.1007/s10798-021-09722-1
Source DB: PubMed Journal: Int J Technol Des Educ ISSN: 0957-7572 Impact factor: 1.781
Fig. 1The Design Council ‘Double Diamond’ model (Design Council, 2005)
Overview summary of series of Intervention activities
| Activity | Activity Length | Focus | Participants | Data |
|---|---|---|---|---|
| Dev. Brief & Module | M 1–6 | Module on digital touch | Design Lecturers (DL) InTouch (IT) | Documents Field-notes |
| Lecture | M 7 | Attuning students to touch | DL IT | PPT Field-note |
| Prototyping Session 1 | M 8 3.5 h | Insights on novice designers’ touch conceptualisation & design process | DL IT Students (cohort 1) SC1 | Video (7 h) Photos Documents Prototypes Field-notes |
| Prototyping Session 2 | M 9 3.5 h | Insights on novice designers’ touch conceptualisation & design process | DL IT SC1 | Video (7 h) Photos Documents Prototypes Field-notes |
| Analysis M 8–12 | ||||
| Workshop 1 | M 13 5 h | Discover: insights into the problem space | DL IT | Photos Documents Field-note |
| Workshop 2 | M 15 6 h | Define: the area to focus on shape of Toolkit | IT | Photos Documents Field-note |
| Workshop 3 | M 16 6 h | Develop: potential solutions—Iterate Toolkit | DL IT | Photos Documents Field-note |
| Workshop 4 | M 16 6 h | Deliver: solutions that work-Iterate Toolkit | IT | Photo Documents Field-note |
| Soft-Launch | M 17 | Introduce Toolkit | DL IT Students (Cohort 2) SC2 | Photo Field-note |
| Workshop 5 | M 19 3 h | Trial and evaluate | DL IT SC2 | Video (9.5 h) Photo Documents Field-note |
| Workshop 6 | M 21 3 h | Trial and evaluate | DL IT SC2 | Video (9.5 h) Photo Documents Field-note |
| Analysis M19–24 | ||||
Fig. 2The social, multimodal and sensorial foundation that underpins the analytical framework
Fig. 3Sensory materials used within the workshop
Fig. 4Cohort 1 student group work in the prototyping workshop
Fig. 5Images of the range of DDT Toolkit cards
Fig. 6Examples of student concept boards used for the walk-throughs
Fig. 7Participants in G3 working with activity cards: (a) Discover: ‘Act-out a key moment without sight’ (b) Develop: ‘Change its texture’