| Literature DB >> 35457466 |
Abstract
Is our mental health at risk due to spending a significant amount of time online due to the COVID-19 pandemic? In the new era that we are living in, where we live a life that coexists with the virus, we are participating in video conferences held online rather than on-site in order to slow the spread of the virus. Video conferencing has become our necessity since March 2020, and is becoming a new standard, especially in the MICE industry. Recently, however, people who have excessively used video conference platforms are complaining of video conference fatigue, which is a new negative emotion such as stress, anxiety, and worry as well as general work fatigue. Therefore, this study focused on the mechanism of video conferencing in MICE, which is rapidly digitally converted by the virus, and the digital psychological factors of the participants. This study derived the quality attributes of video conferencing in MICE and empirically analyzed the relationship with digital psychological factors of the video conference participants, such as video conference fatigue, social presence, and flow. One hundred and thirty-eight valid questionnaires collected from participants of several international academic conferences held in EXCO, Daegu, Korea, from 23 to 28 May 2021, were analyzed. The main results are as follows. First, unlike general video conference fatigue, MICE video conference fatigue was not found to be related to the preceding and following variables. This is due to the characteristics of the MICE video conference and the expertise of the participants. Second, social presence was identified as an important variable in MICE video conferencing. Although media-mediated, the feeling of being present with the presenter and participants was found to affect the participants' flow in the video conference. Third, in this study, the fun factor was identified as the most important video conference quality that can enhance the social presence of the video conference participants of MICEs.Entities:
Keywords: COVID-19; MICE; flow; mental health; social presence; video conference fatigue; video conference quality
Mesh:
Year: 2022 PMID: 35457466 PMCID: PMC9026411 DOI: 10.3390/ijerph19084601
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 4.614
Figure 1Theoretical Framework on the relationship between video conference quality and psychological factors of video conference participants of MICEs; social presence, fatigue, and flow.
Video conference quality.
| Factor | Item | Source |
|---|---|---|
| Usefulness |
Using the video conference was easy Using the video conference was convenient Using the video conference gave me a feeling I could do it The overall layout of the video conference was attractive The overall design of the video conference was suitable for the characteristics of the conference The overall design of the video conference was excellent | Lee, Yoon, Yoon (2021); |
| Information |
The video conference provided accurate information The video conference provided reliable information The video conference provided timely information The video conference provided information relevant to me The video conference information was easy to understand The video conference delivered information in an appropriate format | |
| Interaction |
Overall communication was good in the video conference Communication with presenter was good in the video conference Communication with another participant was good in the video conference Communication with the moderator (service company) was good in the video conference I felt a sense of belonging through video conference participation I felt a sense of community through video conference participation | |
| Security |
Participation in the video conference was safe in terms of personal information management The video conference was secure Personal information will never be leaked through the video conference A safe payment system was operated for personal security in video conferences | |
| Fun |
I had a fun participating in the video conference I enjoyed participating in the video conference I was excited to participate in the video conference I didn’t know the time was passing when I participated in the video conference I felt like I was out of my routine when I participated in the video conference | Huang (2003); |
Video conference social presence.
| Factor | Item | Source |
|---|---|---|
| Presenter |
I felt like I was in the same room with the presenter I felt like I was actually with the presenter I felt like the presenter was presenting in front of me I understood exactly what the presenter was saying as if I was listening to it in person I felt emotionally connected to the presenter I felt close to the presenter I thought the presenter gave me an immediate reaction I felt psychologically close to the presenter | Hwang (2007); |
| Participant |
I felt like I was in the same room with other participants I felt like I was actually with other participants I felt like other participants were in front of me I understood exactly as if I was listening to a conversation with other participants I felt emotionally connected with other participants I felt close to other participants I thought other participants gave me an immediate reaction I felt psychologically close to other participants |
Video conference fatigue.
| Factor | Item | Source |
|---|---|---|
| Video Conference Fatigue |
I felt tired I felt exhausted I felt mentally drained My vision got blurred My eyes felt irritated I experienced pain around my eyes I wanted to avoid social situations I just wanted to be alone I needed time by myself I didn’t feel like doing anything I often felt too tired to do other things I felt emotionally drained I felt irritable I felt moody | Fauville, Luo, Muller Queiroz, Bailenson, Hancock (2021) |
Video conference flow.
| Factor | Item | Source |
|---|---|---|
| Video Conference Flow |
I had fun participating in the video conference I was interested in participating the video conference I enjoyed participating in the video conference I had a good time participating in the video conference I was excited to participate in the video conference I was relaxed while participating in the video conference I didn’t think about other things while participating in the video conference I was not aware of distractions and obstacles while participating in the video conference I didn’t know what was going on around me while participating in the video conference I was completely immersed or absorbed while participating in the video conference I focused on my interests while participating in the video conference I felt like time flew by very quickly while participating in a video conference I didn’t recognize that time went by so quickly while participating in the video conference I felt like time was changing while participating in the video conference I felt like time stopped while participating in the video conference I completely forgot myself while participating in the video conference I didn’t care what other people thought of me while participating in the video conference I wasn’t worried about the outcome while participating in the video conference I wasn’t interested in how I was expressing myself while participating in the video conference | Guo, Xiao, Van Toorn, Lai, Seo (2016); |
Exploratory factor analysis and reliability for video conference quality.
| Factor | Item | Factor Loading | Cronbach’s α | ||||
|---|---|---|---|---|---|---|---|
| Fun | VCQ23 |
| 0.180 | 0.093 | 0.081 | 0.055 | 0.915 |
| VCQ26 |
| 0.313 | 0.080 | 0.193 | 0.083 | ||
| VCQ24 |
| 0.315 | 0.106 | 0.190 | 0.123 | ||
| VCQ25 |
| 0.047 | 0.125 | 0.000 | 0.117 | ||
| VCQ27 |
| 0.089 | 0.101 | 0.171 | 0.212 | ||
| Information | VCQ8 | 0.127 |
| 0.009 | 0.051 | 0.138 | 0.838 |
| VCQ9 | 0.147 |
| 0.080 | 0.127 | 0.097 | ||
| VCQ7 | 0.165 |
| 0.174 | 0.194 | 0.033 | ||
| VCQ10 | 0.068 |
| 0.220 | 0.118 | 0.185 | ||
| VCQ11 | 0.179 |
| 0.177 | 0.227 | 0.044 | ||
| VCQ12 | 0.125 |
| 0.090 | 0.041 | 0.105 | ||
| Interaction | VCQ13 | 0.086 | 0.176 |
| 0.111 | 0.088 | 0.906 |
| VCQ15 | 0.187 | 0.098 |
| 0.127 | 0.032 | ||
| VCQ16 | 0.063 | 0.195 |
| 0.105 | 0.152 | ||
| VCQ14 | 0.130 | 0.159 |
| 0.303 | 0.190 | ||
| Usefulness | VCQ1 | 0.125 | 0.265 | 0.156 |
| 0.094 | 0.889 |
| VCQ4 | 0.139 | 0.105 | 0.178 |
| 0.140 | ||
| VCQ5 | 0.164 | 0.073 | 0.144 |
| 0.188 | ||
| VCQ3 | 0.082 | 0.216 | 0.105 |
| 0.136 | ||
| Security | VCQ19 | 0.061 | 0.189 | 0.130 | 0.169 |
| 0.862 |
| VCQ21 | 0.162 | 0.160 | 0.163 | 0.194 |
| ||
| VCQ22 | 0.278 | 0.031 | 0.100 | 0.149 |
| ||
| Eigenvalue | 3.742 | 3.518 | 3.137 | 3.097 | 2.371 | ||
| Variance (%) | 17.011 | 15.991 | 14.258 | 14.079 | 10.778 | ||
| Cumulative Variance (%) = 72.117 | |||||||
| Kaiser–Meyer–Olkin Measure of Sampling Adequacy = 0.847 | |||||||
| Bartlett‘s Test of Sphericity: χ2 = 2084.541, df = 231, | |||||||
VCQ = video conference quality; Factor loadings of 0.5 or higher are in bold.
Exploratory factor analysis and reliability for social presence.
| Factor | Item | Factor Loading | Cronbach’s α | ||
|---|---|---|---|---|---|
| Participant | SP13 |
| 0.261 | 0.945 | |
| SP14 |
| 0.282 | |||
| SP16 |
| 0.282 | |||
| SP10 |
| 0.335 | |||
| SP9 |
| 0.367 | |||
| SP12 |
| 0.418 | |||
| SP15 |
| 0.493 | |||
| SP11 |
| 0.437 | |||
| Presenter | SP2 | 0.306 |
| 0.875 | |
| SP3 | 0.324 |
| |||
| SP1 | 0.305 |
| |||
| SP4 | 0.297 |
| |||
| SP5 | 0.221 |
| |||
| SP7 | 0.354 |
| |||
| Eigenvalue | 5.351 | 4.235 | |||
| Variance (%) | 38.218 | 30.249 | |||
| Cumulative Variance (%) = 68.467 | |||||
| Kaiser–Meyer–Olkin Measure of Sampling Adequacy = 0.909 | |||||
| Bartlett‘s Test of Sphericity: χ2 = 1683.688, df = 91, | |||||
SP = social presence; Factor loadings of 0.5 or higher are in bold.
Correlation coefficients between latent variables.
| Variable | Fun | Information | Interaction | Usefulness | Security | Participant | Presenter | Fatigue | Flow |
|---|---|---|---|---|---|---|---|---|---|
| Fun | |||||||||
| Information | 0.429 ** | ||||||||
| Interaction | 0.319 ** | 0.387 ** | |||||||
| Usefulness | 0.359 ** | 0.408 ** | 0.406 ** | ||||||
| Security | 0.378 ** | 0.322 ** | 0.347 ** | 0.408 ** | |||||
| Participant | 0.596 ** | 0.346 ** | 0.328 ** | 0.403 ** | 0.328 ** | ||||
| Presenter | 0.523 ** | 0.423 ** | 0.407 ** | 0.319 ** | 0.426 ** | 0.728 ** | |||
| Fatigue | −0.205 * | −0.245 ** | −0.090 | −0.135 | −0.149 | 0.035 | 0.010 | ||
| Flow | 0.625 ** | 0.377 ** | 0.341 ** | 0.324 ** | 0.377 ** | 0.563 ** | 0.548 ** | −0.125 | |
|
| 2.810 | 3.547 | 3.199 | 3.192 | 2.964 | 2.459 | 2.764 | 2.702 | 2.765 |
|
| 0.809 | 0.530 | 0.726 | 0.736 | 0.821 | 0.764 | 0.715 | 0.705 | 0.492 |
* p < 0.05, ** p < 0.01.
Results of multiple regression using video conference quality to predict social presence, fatigue, and flow.
| DV | IV |
|
| ß |
|
| VIF |
|---|---|---|---|---|---|---|---|
| Presenter Social Presence | Fun | 0.292 | 0.070 | 0.330 | 4.148 | 0.000 *** | 1.372 |
| Information | 0.209 | 0.109 | 0.155 | 1.914 | 0.058 | 1.420 | |
| Interaction | 0.178 | 0.077 | 0.181 | 2.295 | 0.023 * | 1.340 | |
| Usefulness | −0.015 | 0.079 | −0.015 | −0.187 | 0.852 | 1.434 | |
| Security | 0.170 | 0.069 | 0.195 | 2.473 | 0.015 * | 1.342 | |
| Participant Social Presence | Fun | 0.456 | 0.074 | 0.483 | 6.140 | 0.000 *** | 1.372 |
| Information | 0.036 | 0.115 | 0.025 | 0.312 | 0.755 | 1.420 | |
| Interaction | 0.086 | 0.082 | 0.082 | 1.048 | 0.296 | 1.340 | |
| Usefulness | 0.177 | 0.084 | 0.170 | 2.117 | 0.036 * | 1.434 | |
| Security | 0.036 | 0.072 | 0.039 | 0.501 | 0.617 | 1.342 | |
| Video Conference Fatigue | Fun | −0.097 | 0.085 | −0.112 | −1.139 | 0.257 | 1.372 |
| Information | −0.255 | 0.133 | −0.192 | −1.922 | 0.057 | 1.420 | |
| Interaction | 0.043 | 0.094 | 0.044 | 0.453 | 0.651 | 1.340 | |
| Usefulness | −0.012 | 0.096 | −0.012 | −0.122 | 0.903 | 1.434 | |
| Security | −0.047 | 0.083 | −0.055 | −0.569 | 0.571 | 1.342 | |
| Video Conference Flow | Fun | 0.310 | 0.047 | 0.509 | 6.620 | 0.000 *** | 1.372 |
| Information | 0.068 | 0.073 | 0.073 | 0.930 | 0.354 | 1.420 | |
| Interaction | 0.068 | 0.052 | 0.101 | 1.330 | 0.186 | 1.340 | |
| Usefulness | 0.015 | 0.053 | 0.023 | 0.290 | 0.773 | 1.434 | |
| Security | 0.070 | 0.046 | 0.116 | 1.530 | 0.128 | 1.342 |
* p < 0.05, *** p < 0.001.
Results of multiple regression using social presence to predict video conference fatigue and flow.
| DV | IV |
|
| ß |
|
| VIF |
|---|---|---|---|---|---|---|---|
| Fatigue | Presenter SP | −0.033 | 0.124 | −0.033 | −0.265 | 0.791 | 2.127 |
| Participant SP | 0.055 | 0.116 | 0.059 | 0.474 | 0.637 | 2.127 | |
| Flow | Presenter SP | 0.225 | 0.065 | 0.349 | 3.466 | 0.000 *** | 2.127 |
| Participant SP | 0.202 | 0.069 | 0.294 | 2.920 | 0.004 ** | 2.127 |
** p < 0.01, *** p < 0.001.
Results of multiple regression using video conference fatigue to predict video conference flow.
| DV | IV |
|
| ß |
|
|
|---|---|---|---|---|---|---|
| Flow | Video Conference Fatigue | −0.088 | 0.059 | −0.125 | −1.475 | 0.143 |