| Literature DB >> 35450335 |
Abstract
With the rapid development of livestreaming marketing in China, consumers spend an increasing amount of time watching and purchasing on the platform, which shows a trend of livestreaming addiction. In the early stage of the COVID-19 pandemic, the addiction exacerbated by a surge of boredom caused by home quarantine. Based on the observation of this phenomenon, this research focused on whether state boredom could facilitate consumers' livestreaming addiction and explored the associated mechanisms of this relationship. Based on three studies, this research found that state boredom had a positive effect on consumers' livestreaming addiction, and this relationship worked through the mediating effect of consumers' sensation seeking. We further verified a moderated mediation effect of consumers' life meaning perception, where the indirect effect of state boredom on consumers' livestreaming addiction via consumers' sensation seeking existed for high and low levels of life meaning perception, but in opposite directions. The conclusions provided theoretical and practical implications of livestreaming marketing and healthy leisure consumption.Entities:
Keywords: China consumers; life meaning perception; livestreaming addiction; sensation seeking; state boredom
Year: 2022 PMID: 35450335 PMCID: PMC9017683 DOI: 10.3389/fpsyg.2022.826121
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Research framework.
Description of participants’ demographics in Study 1.
| Education |
| Percentage |
| Secondary education | 1 | 1% |
| Associate’s degree | 12 | 12% |
| Bachelor’s degree | 74 | 74% |
| Master’s degree | 13 | 13% |
|
| ||
| Students | 7 | 7% |
| State-owned enterprises | 23 | 23% |
| Private enterprises | 56 | 56% |
| Foreign-invested enterprises | 4 | 4% |
| Public institutions | 9 | 9% |
| Civil servant | 1 | 1% |
|
| ||
| <5,000 | 2 | 2% |
| 5,000–9,999 | 14 | 14% |
| 10,000–14,999 | 24 | 24% |
| 15,000–19,999 | 22 | 22% |
| 20,000–24,999 | 16 | 16% |
| 25,000–29,999 | 10 | 10% |
| ≥30000 | 12 | 12% |
|
| ||
| Between the bottom and the middle of SES | 23 | 23% |
| The middle of SES | 63 | 63% |
| Between the middle and the upper of SES | 14 | 14% |
N = 100.
Means, standard deviations (SDs), and correlations of variables in Study 1.
| M | SD | Correlation | |
| 1 State boredom | 2.39 | 1.05 | |
| 2 Livestreaming addiction | 2.69 | 0.75 | 0.576 |
**p < 0.01.
The effect of state boredom on livestreaming addiction.
| Model 1 | Model 2 | Model 3 | |
|
| |||
| State boredom | 0.576 | 0.636 | 0.592 |
|
| |||
| Gender | –0.110 | –0.088 | |
| Age | –0.016 | 0.016 | |
| Education | 0.066 | 0.028 | |
| Work | 0.191 | 0.089 | |
| Household income monthly | 0.133 | 0.136 | |
| Perceived SES | –0.140 | –0.209 | |
| Excited | 0.250 | ||
| Irritated | 0.076 | ||
| Bored | 0.189 | ||
| Impatient | 0.060 | ||
| Happy | 0.166 | ||
| R2 | 0.332 | 0.391 | 0.490 |
| ΔR2 | 0.325 | 0.345 | 0.419 |
N = 100; ***p < 0.001.
Description of participants demographics in Study 2.
| Education |
| Percentage |
| Secondary education | 1 | 0.8% |
| Associate’s degree | 16 | 13.3% |
| Bachelor’s degree | 88 | 73.3% |
| Master’s degree | 15 | 12.5% |
|
| ||
| Student | 8 | 6.7% |
| State-owned enterprises | 27 | 22.5% |
| Private enterprises | 69 | 57.5% |
| Foreign-invested enterprises | 5 | 4.2% |
| Public institutions | 9 | 7.5% |
| Civil servant | 2 | 1.7% |
|
| ||
| <5,000 | 2 | 1.7% |
| 5,000–9,999 | 17 | 14.2% |
| 10,000–14,999 | 25 | 20.8% |
| 15000–19,999 | 26 | 21.7% |
| 20,000–24,999 | 22 | 18.3% |
| 25,000–29,999 | 12 | 10% |
| ≥30,000 | 16 | 13.3% |
|
| ||
| Between the bottom and the middle of SES | 26 | 21.7% |
| The middle of SES | 78 | 65% |
| Between the middle and the upper of SES | 16 | 13.3% |
N = 100.
Mediating effects of sensation seeking by bootstrapping analysis.
| Impulsivity and sensation seeking | Effect | BootSE | BootLLCI | BootULCI |
| Indirect effect | –0.1059 | 0.0577 | –0.2488 | –0.0207 |
| Direct effect | –0.1686 | 0.1370 | –0.4405 | 0.1034 |
| Total effect | –0.2744 | 0.1325 | –0.5373 | –0.0116 |
Mediating effects of sensation seeking by regression analysis.
| Model 1 | Model 2 | Model 3 | ||||
| Variables | Livestreaming | Livestreaming | Sensation | |||
| addiction | addiction | seeking | ||||
| β |
| β |
| β |
| |
| State boredom | −0.205 | 0.041 | −0.126 | 0.222 | −0.327 | 0.001 |
| Sensation-seeking | 0.242 | 0.020 | ||||
| F | 4.292 | 5.035 | 11.745 | |||
| R2 | 0.042 | 0.094 | 0.107 | |||
| ΔR2 | 0.032 | 0.075 | 0.098 | |||
Means, SDs, and correlations of variables in Study 3.
|
| SD | Correlation | |||
| 1 | 2 | 3 | |||
| 1. State boredom | 2.57 | 1.04 | |||
| 2. Live-streaming addiction | 2.65 | 0.73 | 0.574 | ||
| 3. Sensation seeking | 4.44 | 1.00 | –0.069 | 0.316 | |
| 4. Life meaning | 5.46 | 0.85 | −0.391 | 0.077 | 0.348 |
**p < 0.01.