| Literature DB >> 35404830 |
Margot Paul1,2, Kim Bullock2, Jeremy Bailenson3.
Abstract
BACKGROUND: Major depressive disorder (MDD) is a global crisis with increasing incidence and prevalence. There are many established evidence-based psychotherapies (EBPs) for depression, but numerous barriers still exist; most notably, access and dissemination. Virtual reality (VR) may offer some solutions to existing constraints of EBPs for MDD.Entities:
Keywords: behavioral activation; depression; major depressive disorder; virtual reality
Year: 2022 PMID: 35404830 PMCID: PMC9123544 DOI: 10.2196/35526
Source DB: PubMed Journal: JMIR Ment Health ISSN: 2368-7959
Figure 1CONSORT (Consolidated Standards of Reporting Trials) diagram. BA: behavioral activation; MDD: major depressive disorder; MINI: Mini-International Neuropsychiatric Interview; OCD: obsessive-compulsive disorder; PHQ-8: Patient Health Questionnaire–8; SUD: substance use disorder; VR: virtual reality.
Participant demographics (N=13).
| Characteristics | VRa BAb (n=5), n (%) | Traditional BA (n=4), n (%) | TAUc control (n=4), n (%) | Total, n (%) | ||||||
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| Male | 1 (20) | 3 (75) | 1 (25) | 5 (38) | |||||
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| Female | 4 (80) | 1 (25) | 2 (50) | 7 (54) | |||||
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| Nonbinary or third gender | 0 (0) | 0 (0) | 1 (25) | 1 (8) | |||||
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| 20 to 25 | 1 (20) | 1 (25) | 2 (50) | 4 (31) | |||||
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| 26 to 30 | 2 (40) | 0 (0) | 0 (0) | 2 (15) | |||||
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| 31 to 40 | 0 (0) | 0 (0) | 2 (50) | 2 (15) | |||||
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| 41 to 45 | 2 (40) | 1 (25) | 0 (0) | 3 (23) | |||||
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| 51 to 55 | 0 (0) | 1 (25) | 0 (0) | 1 (8) | |||||
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| 56 to 60 | 0 (0) | 1 (25) | 0 (0) | 1 (8) | |||||
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| Non-Hispanic White | 3 (60) | 3 (75) | 1 (25) | 7 (54) | |||||
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| Chinese | 1 (20) | 1 (25) | 0 (0) | 2 (15) | |||||
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| Indian | 1 (20) | 0 (0) | 0 (0) | 1 (8) | |||||
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| African American | 0 (0) | 0 (0) | 1 (25) | 1 (8) | |||||
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| Mexican | 0 (0) | 0 (0) | 1 (25) | 1 (8) | |||||
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| Hispanic or Latino | 0 (0) | 0 (0) | 1 (25) | 1 (8) | |||||
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| 5 (100) | 4 (100) | 4 (100) | 13 (100) | |||||
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| Psychotherapy only | 0 (0) | 0 (0) | 1 (25) | 1 (8) | ||||
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| Psychotropic medications only | 0 (0) | 0 (0) | 0 (0) | 0 (0) | ||||
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| Psychotherapy and medications | 5 (100) | 4 (100) | 3 (75) | 12 (92) | ||||
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| No | 0 (0) | 0 (0) | 0 (0) | 0 (0) | |||||
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| 4 (80) | 4 (100) | 3 (75) | 11 (85) | |||||
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| Psychotherapy only | 0 (0) | 1 (25) | 1 (25) | 2 (15) | ||||
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| Psychotropic medications only | 2 (40) | 0 (0) | 0 (0) | 2 (15) | ||||
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| Psychotherapy and medications | 2 (40) | 3 (75) | 2 (50) | 7 (54) | ||||
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| No | 1 (20) | 0 (0) | 1 (25) | 2 (15) | |||||
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| 0 times | 2 (40) | 1 (25) | 2 (50) | 5 (38) | |||||
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| 1 to 4 times | 3 (60) | 2 (50) | 2 (50) | 7 (54) | |||||
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| 5 to 9 times | 0 (0) | 0 (0) | 0 (0) | 0 (0) | |||||
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| ≥10 times | 0 (0) | 1 (25) | 0 (0) | 1 (8) | |||||
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| Gaming | 2 (40) | 2 (50) | 2 (50) | 6 (46) | |||||
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| Treatment | 0 (0) | 1 (25) | 0 (0) | 1 (8) | |||||
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| Research | 0 (0) | 0 (0) | 1 (25) | 1 (8) | |||||
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| Other (conferences) | 1 (20) | 0 (0) | 0 (0) | 1 (8) | |||||
aVR: virtual reality.
bBA: behavioral activation.
cTAU: treatment as usual.
Virtual reality behavioral activation feasibility.
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| Dropout (yes or no) | Adverse events, N | Completed mood activity log (yes or no) | Times headset was used between session 1 and session 4a, N | Completed homework worksheetsa, N | Level of presence experienced in headsetb (0-12; 3 items), mean (SD) |
| Participant 4 | No | 0 | Yes | 21 | 15 | 9.53 (1.96) |
| Participant 12 | No | 0 | Yes | 11 | 11 | 2.82 (2.99) |
| Participant 24 | Yes | 0 | Yes | 11 | 5 | 6.40 (1.82) |
| Participant 28 | No | 0 | Yes | 33 | 9 | 9.56 (3.88) |
| Participant 30 | Yes | 0 | No | 5 | 1 | 7.00 (N/A) |
| Completer average | N/Ac | 0 | N/A | 21.67 | 11.67 | 7.30 (3.88) |
| ITTd average | N/A | 0 | N/A | 16.20 | 8.20 | 7.06 (2.77) |
aMinimum required headset use and completed homework worksheets was 12 each.
bLevel of presence contained 3 items with a range of 0 (not at all) to 4 (very strongly) for each item. Higher numbers indicate greater presence.
cN/A: not applicable.
dITT: intention-to-treat.
Virtual reality behavioral activation acceptability.
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| Perceived usefulnessa (0-12; 3 items), mean (SD) | Perceived ease of usea (0-12; 3 items), mean (SD) | Attitudes toward useb (0-16; 4 items), mean (SD) | Intention to use technologya (0-12; 3 items), mean (SD) |
| Participant 4 | 11.00 (0) | 12.00 (0) | 16.00 (0) | 12.00 (0) |
| Participant 12 | 7.00 (1.41) | 8.90 (0.32) | 8.10 (3.63) | 9.30 (0.95) |
| Participant 24 | 8.80 (1.48) | 10.60 (0.89) | 11.20 (2.95) | 6.40 (1.52) |
| Participant 28 | 11.67 (1.00) | 12.00 (0) | 16.00 (0) | 12.00 (0) |
| Participant 30 | 10.00 (N/Ac) | 10.00 (N/A) | 11.00 (N/A) | 8.00 (N/A) |
| Completer average | 9.89 (2.52) | 10.97 (1.79) | 13.37 (4.56) | 11.10 (1.56) |
| ITTd average | 9.69 (1.85) | 10.70 (1.33) | 12.46 (3.46) | 9.54 (2.47) |
aDomains comprising the technology acceptance model (higher numbers indicate greater acceptability). Perceived usefulness, perceived ease of use, and intention to use technology contained 3 items with a range of 0 (strongly disagree) to 4 (strongly agree) for each item.
bAttitudes toward use contained 4 items with a range of 0 (strongly disagree) to 4 (strongly agree) for each item.
cN/A: not applicable
dITT: intention-to-treat.
Overall tolerability.
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| Physical tolerabilitya (0-48; 16 items), total meanb (SD) | Emotional tolerabilityc (0-18; 3 items), total meand (SD) |
| Participant 4 | 1.73 (0.14) | 0.00 (0) |
| Participant 12 | 8.73 (0.23) | 5.36 (0.14) |
| Participant 24 | 0.40 (0.07) | 0.00 (0) |
| Participant 28 | 0.78 (0.10) | 0.00 (0) |
| Participant 30 | 3.00 (N/Ae) | 0.00 (0) |
| Completer average | 3.75 (4.34) | 1.79 (3.10) |
| ITTf average | 2.93 (3.39) | 1.07 (2.40) |
aPhysical tolerability determined using the Simulator Sickness Questionnaire. Possible responses for the 16 items ranged from 0 (no more than usual) to 3 (severely more than usual). Lower numbers indicate greater tolerability.
bThe mean scores for physical tolerability were summed for each participant.
cEmotional tolerability determined using the Brief Agitation Measure. Possible responses for the 3 items ranged from 0 (strongly disagree) to 6 (strongly agree). Lower numbers indicate greater tolerability.
dThe mean scores for emotional tolerability were summed for each participant.
eN/A: not applicable.
fITT: intention-to-treat.
Physical tolerability.
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| Participant 4, mean (SD) | Participant 12, mean (SD) | Participant 24, mean (SD) | Participant 28, mean (SD) | Participant 30, mean (SD) | Completer average, mean (SD) | ITTa average, mean (SD) |
| Nauseab (0-3) | 0.33 (0.62) | 0.91 (1.22) | 0.20 (0.40) | 0.22 (0.44) | 1 (N/Ac) | 0.49 (0.37) | 0.53 (0.39) |
| General discomfortb (0-3) | 0.20 (0.56) | 0.91 (1.22) | 0 (0) | 0 (0) | 0 (N/A) | 0.37 (0.48) | 0.22 (0.39) |
| Stomach awarenessb (0-3) | 0.27 (0.70) | 0.73 (1.27) | 0 (0) | 0.33 (0.71) | 0 (N/A) | 0.44 (0.25) | 0.27 (0.30) |
| Sweatingb (0-3) | 0.27 (0.70) | 0.55 (1.21) | 0 (0) | 0.11 (0.33) | 0 (N/A) | 0.31 (0.22) | 0.19 (0.23) |
| Increased salivationb (0-3) | 0.13 (0.35) | 0.55 (1.21) | 0 (0) | 0 (0) | 0 (N/A) | 0.23 (0.28) | 0.14 (0.24) |
| Vertigob (0-3) | 0.33 (0.90) | 0.55 (1.21) | 0 (0) | 0.11 (0.33) | 0 (N/A) | 0.33 (0.22) | 0.20 (0.24) |
| Burpingb (0-3) | 0 (0) | 0 (0) | 0 (0) | 0 (0) | 0 (N/A) | 0 (0) | 0 (0) |
| Difficulty concentratingb (0-3) | 0 (0) | 0.45 (0.82) | 0 (0) | 0 (0) | 1 (N/A) | 0.15 (0.26) | 0.29 (0.44) |
| Difficulty focusingb (0-3) | 0 (0) | 0.45 (0.82) | 0 (0) | 0 (0) | 0 (N/A) | 0.15 (0.26) | 0.09 (0.20) |
| Eye strainb (0-3) | 0 (0) | 0.55 (1.21) | 0.20 (0.40) | 0 (0) | 0 (N/A) | 0.18 (0.31) | 0.15 (0.24) |
| Fatigueb (0-3) | 0 (0) | 0.18 (0.40) | 0 (0) | 0 (0) | 0 (N/A) | 0.06 (0.10) | 0.04 (0.08) |
| Headacheb (0-3) | 0 (0) | 0.64 (1.21) | 0 (0) | 0 (0) | 1 (N/A) | 0.21 (0.37) | 0.33 (0.47) |
| Blurred visionb (0-3) | 0 (0) | 0.36 (0.81) | 0 (0) | 0 (0) | 0 (N/A) | 0.12 (0.21) | 0.07 (0.16) |
| Dizziness (eyes openb; 0-3) | 0.20 (0.56) | 0.64 (1.21) | 0 (0) | 0 (0) | 0 (N/A) | 0.28 (0.33) | 0.17 (0.28) |
| Dizziness (eyes closedb; 0-3) | 0 (0) | 0.64 (1.21) | 0 (0) | 0 (0) | 0 (N/A) | 0.21 (0.37) | 0.13 (0.28) |
| Fullness of headb (0-3) | 0 (0) | 0.64 (1.21) | 0 (0) | 0 (0) | 0 (N/A) | 0.21 (0.37) | 0.13 (0.28) |
aITT: intention-to-treat.
bSymptoms included in the Simulator Sickness Questionnaire. Each symptom had a range of 0 (no more than usual) to 3 (severely more than usual). Lower numbers indicate greater tolerability.
cN/A: not applicable.
Figure 2Average Patient Health Questionnaire–9 (PHQ-9) score across time. BA: behavioral activation; TAU: treatment as usual; VR: virtual reality.
Average change in mood scores pre- to postactivity completion.
| VRa BAb participant | Change in mood after VR activityc, mean (SD) | Traditional BA participant | Change in mood after real-life activityd, mean (SD) |
| Participant 4 | 0.71 (0.85) | Participant 14 | 1.58 (1.89) |
| Participant 12 | −0.36 (1.21) | Participant 21 | 0.65 (1.46) |
| Participant 24 | 0.36 (1.12) | Participant 22 | 2.20 (1.06) |
| Participant 28 | 0.18 (0.86) | Participant 23 | N/Ae |
| Participant 30 | 0.40 (1.52) | N/A | N/A |
| Completer average | 0.18 (0.54) | Completer average | 1.48 (0.78) |
| ITTf average | 0.26 (0.40) | Total average | N/A |
aVR: virtual reality.
bBA: behavioral activation.
cThe observed minimum change in the VR BA group was −2, and the observed maximum change was 2.
dThe observed minimum change in the traditional BA group was −1, and the observed maximum change was 6.
eN/A: not applicable.
fITT: intention-to-treat.
Figure 3Participant pre- to postactivity mood changes. BA: behavioral activation; VR: virtual reality.