| Literature DB >> 35360088 |
Suzanne R Wintner1, Sarah E Waters1, Alyssa Peechatka1, Joseph Gonzalez-Heydrich2,3, Jason Kahn1.
Abstract
Individuals and families increasingly turn to e-mental health apps for education, diagnosis, and treatment of mental health disorders and to promote mental wellness. These apps provide significant increases in convenience from existing services, since they can augment or replace services with on-demand access within the home. This raises important questions about self-selection of interventions. Who uses these applications? How do individuals perceive their own progress within applications? This study is a retrospective data analysis-based evaluation of a commercially available e-mental health program that includes biofeedback video games that help children build emotion regulation skills by demonstrating and prompting children to practice bodily focused emotion regulation techniques. The e-mental health program also provided parent psychoeducation-focused coaching at the time of the evaluation. Data collection instruments used to inform the retrospective study included parent intake surveys, gameplay engagement data, and notes from parent coaching calls. The evaluation revealed families presenting for common symptoms associated with emotion regulation deficits, as opposed to a wellness cohort looking for additional support. Families near-universally activated and engaged with the intervention, willing to carry out an extended "dose" of the e-mental health program in their home. Parents self-reported their perceptions of their children's emotion regulation progress, primarily in terms of children's increased use of emotion regulation skills, improved emotion awareness and communication, calmer demeanor, greater confidence, and improved relationships. More work is needed to understand the corresponding clinical progress from this in-home training, as well as its implications for how emotion regulation skills grow.Entities:
Keywords: Biofeedback; E-mental health; Emotion regulation; Games; Youth
Year: 2022 PMID: 35360088 PMCID: PMC8960945 DOI: 10.1016/j.invent.2022.100527
Source DB: PubMed Journal: Internet Interv ISSN: 2214-7829
Fig. 1Game screenshot.
Player characteristics and emotion regulation challenges.
| # | % | |
|---|---|---|
| Player gender | ||
| Boy | 747 | 71.5 |
| Girl | 292 | 27.9 |
| Non-binary or prefer not to answer | 6 | 0.57 |
| 1045 | ||
| Player age | ||
| Younger than 5 years old | 37 | 3.54 |
| 5 | 86 | 8.23 |
| 6 | 92 | 8.80 |
| 7 | 158 | 15.1 |
| 8 | 167 | 16.0 |
| 9 | 148 | 14.2 |
| 10 | 120 | 11.5 |
| 11 | 98 | 9.38 |
| 12 | 57 | 5.45 |
| 13 | 40 | 3.83 |
| 14 years old or older | 31 | 2.97 |
| 1034 | ||
| Emotion regulation challenges | ||
| Frustration | 938 | 89.8 |
| Outbursts | 863 | 82.6 |
| Anger | 799 | 76.5 |
| Anxiety | 743 | 71.1 |
| Aggressive behavior | 712 | 68.1 |
Emotion regulation improvement themes and relevant quotes.
| Theme | Example quote(s) |
|---|---|
| Use of emotion regulation skills | “Mom says that outside of the games she is able to prompt her now by saying ‘you need to take a deep breath’ and she does it. Mom says this was never done prior to Mightier and she really is making great progress towards staying calm.” |
| Increased awareness | [Player is] “understanding games well and really seeming to understand the connection between mind and body.” |
| Improved communication | “Using deep breathing in game and talking about the game with his mom and sister. Able to talk about emotions more.”“ |
| Calmer demeanor/calmer home | M“om credits the program with helping [Player] stay a little bit calmer- [Player] agrees to some extent. ‘I think I am ‘yes and no’ better. I am better at taking deep breaths.’”“ |
| Increased confidence | “He said, ‘I feel like a Jedi because I can calm myself…’” |
| Improved relationships | “On top of [Player] being more overall positive behavior, seeming less emotional, and seeming to have a calmer temperament overall, parents also report that she seems more calm and reasonable when solving problems with them and with her brother.” |
Parent-perceived child emotion regulation improvements over time in program.
| Theme | Weeks 1–8 | Weeks 9–16 | Stats |
|---|---|---|---|
| Use of emotion regulation skills | 79.1% | 86.9% | z = 3.20, p = .001 |
| Increased awareness | 26.1% | 43.3% | z = 6.11, p < .0001 |
| Improved communication | 15.7% | 31.1% | z = 6.39, p < .0001 |
| Calmer demeanor | 12.7% | 36.0% | z = 9.97, p < .0001 |
| Increased confidence | 2.0% | 2.7% | z = 0.784, p = .435 |
| Improved relationships | 1.6% | 2.7% | z = 1.33, p = .184 |