| Literature DB >> 35316208 |
Qian Zhao1,2, Yongjun Zhang3,2,4, Min Wang2,4, Jiecheng Ren2, Yijun Chen2, Xueli Chen2,5, Zhengde Wei2, Jingwu Sun1, Xiaochu Zhang2,4,6,7.
Abstract
Background and aims: Internet gaming disorder (IGD) leads to serious impairments in cognitive functions, and lacks of effective treatments. Cue-induced craving is a hallmark feature of this disease and is associated with addictive memory elements. Memory retrieval-extinction manipulations could interfere with addictive memories and attenuate addictive syndromes, which might be a promising intervention for IGD. The aims of this study were to explore the effect of a memory retrieval-extinction manipulation on gaming cue-induced craving and reward processing in individuals with IGD.Entities:
Keywords: gaming craving; internet gaming disorder; memory retrieval-extinction manipulation; reward processing
Mesh:
Year: 2022 PMID: 35316208 PMCID: PMC9109625 DOI: 10.1556/2006.2022.00006
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 7.772
Fig. 1.CONSORT Flow Diagram. R-10min-E indicates memory retrieval-extinction training with 10-min interval; R-6h-E indicates memory retrieval-extinction training with 6-h interval
Fig. 2.Experimental design. (A) A timeline of the experiment. On day 1, participants received baseline assessments; on days 2–3, the participants were divided into two groups and trained in the retrieval-6 h-extinction (R-6h-E group) context or retrieval-10 min-extinction (R-10min-E group) context for two days; on day 4, the participants received the same assessment on day 1; on day 34/94, participants' craving levels were tested. (B) MIDT procedure. Structure of the task for a gain trial (Knutson et al., 2003). (C) MST procedure. Structure of the task for a relevant trial (Joormann & Gotlib, 2008)
Baseline demographic and clinical characteristics in the two groups
| Characteristic | R-10min-E( | R-6h-E( |
|
| Age, years | 20.56 ± 1.63 | 20.48 ± 1.53 | 0.852 |
| SPM | 89.03 ± 8.68 | 91.00 ± 8.35 | 0.764 |
| Score | |||
| TPQ | |||
| NS | 15.39 ± 0.94 | 16.57 ± 0.59 | 0.57 |
| HA | 15.66 ± 1.40 | 16.2 ± 1.25 | 0.77 |
| RD | 16.62 ± 0.89 | 17.63 ± 0.65 | 0.36 |
| BDI | 5.36 ± 0.90 | 4.53 ± 0.65 | 0.46 |
| BAI | 6.41 ± 1.01 | 7.75 ± 1.50 | 0.49 |
| HVLT-R | |||
| HVLT-R-1 | 28.59 ± 0.95 | 28.41 ± 0.93 | 0.89 |
| HVLT-R-2 | 10.11 ± 0.32 | 9.7 ± 0.45 | 0.47 |
| HVLT-R-3 | 11.11 ± 0.23 | 11 ± 031 | 0.77 |
Data are presented as means±standard deviations.
BAI = Beck Anxiety Inventory; BDI = Beck Depression Inventory; SPM = Raven's Intelligence Test; TPQ = Tridimensional Personality Questionnaire; HVLT-R = Hopkins Verbal Learning Test-revised.
Fig. 3.R-E training effects on gaming craving. The effect of R-10min-E and R-6h-E trainings on IGD individuals' gaming craving. Error bars indicate standard errors (SEs). “Pre-RET” was defined as before the R-E intervention. * P < 0.05
Fig. 4.R-E training effects on behavioral performance and P3 amplitudes during MIDT. (A) Effect of R-E training on reaction times with gain cues between the R-6h-E and R-10min-E groups. Grand-averaged ERP evoked by gain cues from pre-RET and post-RET in the (B) R-10min-E group and (B) R-6h-E group. P3 (Pz) amplitudes were calculated by averaging the amplitudes between 300-600 ms and circled by the green dotted line. * P < 0.05; ns: not significant
Fig. 5.R-E training effects on functional connectivity during the MIDT. Electrode pairs with significantly changed wPLI values in the ROI with gain cues in the (A) R-10min-E group and (B) R-6h-E group. ROI: 8–13 Hz range, 400–500 ms range. The red lines represent the electrode pairs with significantly enhanced connections (Pre-RET < Post-RET); the green dotted line circles the areas where these electrodes were mainly located
Fig. 6.R-E training effects on functional connectivity between paired electrodes. Effects of R-E training on electrode pairs' wPLI values with gain cues in pre-RET and post-RET in the R-6h-E group and R-10min-E group. Two-way ANOVA was performed. *P < 0.05; **P < 0.01; ***P < 0.001
Fig. 7.R-E training effects on functional connectivity correlate with gaming craving. Correlations between the wPLI values with gain cues in the MIDT and craving scores in pre-RET and post-RET in the R-10min-E group. The wPLI values were between the electrode pairs with significantly changed functional connectivity