| Literature DB >> 35301605 |
Eric R Louderback1,2, Debi A LaPlante3,4, Brett Abarbanel5,6, Shane W Kraus7, Bo J Bernhard5,8, Heather M Gray3,4.
Abstract
A considerable body of literature has examined elements of responsible gambling (RG) programs in land-based gambling venues. The present pre-registered study examines GameSense RG program awareness and engagement trends and relationships with gambling beliefs and behaviors, at MGM's U.S.-based casino properties using three samples of MGM's loyalty program members. We used a repeated cross-sectional approach including observational data collected from one sample (N = 3748) shortly before the rollout of GameSense in 2017-2018, and from two samples collected 1 year (N = 4795) and 2 years (N = 3927) after the program's implementation. We found that awareness of the GameSense program increased between pre- and 1-year post-implementation, yet did not increase further at 2-years post-implementation. Bivariate analyses showed that respondents who were aware of more GameSense components had a better understanding of gambling concepts and used more RG strategies, whereas respondents who engaged with GameSense used more RG strategies than those who did not, but did not display a better understanding of gambling concepts. The relationship between GameSense awareness and self-reported use of RG strategies remained significant in multivariate analyses with covariates. Moderation analyses indicated that a positive effect of overall GameSense engagement on gambling literacy was only found for respondents who had attended a regional property, as compared to respondents who attended Las Vegas or metropolitan properties. All effect sizes were weak, which suggests that practical impacts of the program currently are limited. Our findings have implications for research on land-based RG programs and we provide recommendations for enhancing such programs.Entities:
Keywords: Gambling; Gambling information centers; Land-based responsible gambling programs; Repeated cross-sections; Responsible gambling
Year: 2022 PMID: 35301605 PMCID: PMC8930286 DOI: 10.1007/s10899-022-10109-7
Source DB: PubMed Journal: J Gambl Stud ISSN: 1050-5350
Descriptive statistics for Year 3 (N = 3,927)
| Valid | Mean/Percent ( | SD | Median | Minimum | Maximum | |
|---|---|---|---|---|---|---|
| PPS: behavior | 3341 | 6.20 | 1.02 | 6.57 | 1 | 7 |
| PPS: gambling literacy | 3193 | 6.12 | 1.08 | 6.67 | 1 | 7 |
| Understanding of gambling concepts | 3048 | 5.48 | 1.43 | 6 | 0 | 7 |
| Use of RG strategies | 3083 | 3.49 | 1.26 | 4 | 0 | 6 |
| General GameSense awareness | 2984 | 11.33 (338) | ||||
| GameSense component awareness | 2984 | 0.24 | 0.81 | 0 | 0 | 4 |
| Overall summed GameSense engagement | 2984 | 0.02 | 0.16 | 0 | 0 | 2 |
| Gambling Breadth (number of different gambling games) | 3545 | 1.97 | 1.11 | 2 | 0 | 7 |
| 3545 | ||||||
| I never gamble | 0.71 (25) | |||||
| Less than once a month | 43.22 (1532) | |||||
| Once a month | 29.62 (1050) | |||||
| Once a week | 13.26 (470) | |||||
| A few times per week | 11.37 (403) | |||||
| Daily | 1.83 (65) | |||||
| 2704 | ||||||
| Male | 54.29 (1468) | |||||
| Female | 43.64 (1180) | |||||
| Self-identify | 2.07 (56) | |||||
| 2810 | ||||||
| 21 to 25 | 1.1 (31) | |||||
| 26 to 34 | 5.52 (155) | |||||
| 35 to 44 | 15.55 (437) | |||||
| 45 to 54 | 20.60 (579) | |||||
| 55 to 64 | 28.15 (791) | |||||
| 65 to 74 | 23.67 (665) | |||||
| 75 and Up | 5.41 (152) | |||||
| 3823 | ||||||
| White/Caucasian | 55.60 (2126) | |||||
| Hispanic | 4.24 (162) | |||||
| Black/African American | 5.96 (228) | |||||
| Native American | 0.42 (16) | |||||
| Asian | 3.06 (117) | |||||
| Pacific Islander | 0.42 (16) | |||||
| Other | 1.20 (46) | |||||
| 2 or more races/ethnicities | 2.09 (80) | |||||
| No race/ethnicity identified | 27.00 (1032) | |||||
| 2838 | ||||||
| Some high school or lower | 1.30 (37) | |||||
| High school graduate or equivalent | 12.72 (361) | |||||
| Some college | 27.45 (779) | |||||
| Associate’s degree | 12.40 (352) | |||||
| Bachelor’s degree | 27.38 (777) | |||||
| Graduate degree or higher | 18.75 (532) | |||||
| Number of MGM properties visited | 3868 | 3.14 | 2.88 | 2 | 0 | 16 |
Race/ethnicity was collected as a multiple response variable. Descriptive statistics are reported for Year 1 in Gray, LaPlante, et al. (2021) and Year 2 in Louderback, Gray, et al. (2021). PPS = Positive Play Scale. RG = Responsible gambling. SD = Standard Deviation
Frequencies for all three years of data collection (Y1: 2017, Y2: 2019 and Y3: 2020)
| Year 1 | Year 2 | Year 3 | Cramer’s | Y1 vs. Y2 | Y2 vs. Y3 | ||
|---|---|---|---|---|---|---|---|
| % | % | % | |||||
| General GameSense awareness | 5.97 (171) | 9.87 (347) | 11.33 (338) | 54.00 (2) | 0.08 | < 0.001 | 0.06 |
| Gambling helpline awareness | 3.42 (98) | 6.89 (240) | 7.61 (227) | 52.00 (2) | 0.07 | < 0.001 | 0.30 |
| GameSense advertising materials awareness | 3.21 (92) | 6.75 (235) | 7.14 (213) | 51.00 (2) | 0.07 | < 0.001 | 0.60 |
| GameSense Advisors awareness | 0.98 (28) | 3.48 (121) | 3.35 (100) | 46.00 (2) | 0.07 | < 0.001 | 0.80 |
| GameSense brochure awareness | – | 5.20 (181) | 5.60 (167) | 0.40 (1) | 0.01 | – | 0.50 |
| GameSense Advisor engagement | – | 0.26 (9) | 0.20 (6) | 0.05 (1) | 0.00 | – | 0.80 |
| GameSense brochure engagement | – | 2.38 (83) | 2.18 (65) | 0.20 (1) | 0.01 | – | 0.60 |
Pairwise comparisons are adjusted for multiple comparisons with the Holm correction. Questions regarding GameSense brochure awareness, and GameSense Advisor and brochure engagement were only asked in Year 2 and Year 3
Bivariate correlations
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1. PPS: behavior | – | |||||||||||||||
| 2. PPS: gambling literacy | 0.18* | – | ||||||||||||||
| 3. Under. of gambling concepts | 0.15* | 0.28* | – | |||||||||||||
| 4. Use of RG strategies | 0.09* | − 0.04* | − 0.01 | – | ||||||||||||
| 5. Gambling frequency | − 0.17* | − 0.12* | − 0.03 | − 0.03 | – | |||||||||||
| 6. Breadth | − 0.03 | − 0.02 | 0.03 | 0.05* | 0.06* | – | ||||||||||
| 7. General GS awareness | 0 | − 0.04* | 0.03 | 0.07* | 0.06* | 0.01 | – | |||||||||
| 8. GS comp. awareness | − 0.01 | − 0.02 | 0.04* | 0.08* | 0.05* | 0.03 | 0.91* | – | ||||||||
| 9. Overall GS engagement | 0.01 | 0 | 0.03 | 0.05* | 0.04 | 0.01 | 0.43* | 0.49* | – | |||||||
| 10. Age | 0.08* | 0.14* | 0.04* | − 0.07* | 0.07* | − 0.19* | − 0.08* | − 0.07* | − 0.01 | – | ||||||
| 11. Male | − 0.04* | − 0.01 | 0.11* | 0.02 | 0.04 | 0.21* | 0.04* | 0.03 | 0 | − 0.02 | – | |||||
| 12. Black | − 0.03 | − 0.07* | − 0.11* | 0 | 0.04* | − 0.05* | 0.01 | 0.03 | 0.03 | − 0.07* | − 0.18* | – | ||||
| 13. White | 0.08* | 0.13* | 0.18* | 0 | − 0.07* | 0.09* | − 0.01 | 0.01 | − 0.01 | 0.19* | 0.07* | − 0.29* | – | |||
| 14. Hispanic | 0.01 | − 0.02 | − 0.07* | 0.01 | − 0.02 | 0.03 | − 0.02 | − 0.04* | 0 | − 0.16* | 0.02 | − 0.04* | − 0.19* | – | ||
| 15. Asian | − 0.06* | − 0.05* | − 0.09* | 0.04 | − 0.02 | − 0.01 | − 0.02 | − 0.03 | 0 | − 0.09* | 0.04 | − 0.03* | − 0.19* | − 0.02 | – | |
| 16. Educ. attainment | 0 | 0.03 | 0.06* | 0.04* | − 0.09* | 0.04* | 0 | 0.01 | 0 | − 0.02 | 0.03 | − 0.04* | 0.03 | − 0.03 | 0.07* | – |
| 17. # of MGM properties visited | 0.02 | 0.01 | 0.08* | 0.08* | − 0.04* | 0.19* | 0.03 | 0.04 | − 0.01 | − 0.18* | 0.11* | − 0.05* | 0.21* | 0.10* | 0.06* | 0.06* |
*Correlation is significant at the p < 0.05 level (two-tailed). Correlations reported are nonparametric Spearman’s rank-order correlation coefficients and were calculated with pairwise deletion. PPS = Positive Play Scale. RG = Responsible Gambling. GS = GameSense
OLS regression models of general GameSense awareness, GameSense component awareness, and gambling beliefs/behaviors
| PPS: behavior | PPS: gambling literacy | Understanding of GC | Use of RG strategies | Gambling frequency | Breadth involvement | PPS: behavior | PPS: gambling literacy | Understanding of GC | Use of RG strategies | Gambling frequency | Breadth involvement | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| (1) | (2) | (3) | (4) | (5) | (6) | (7) | (8) | (9) | (10) | (11) | (12) | |
| General GS awareness | − 0.016 (0.061) | − 0.122 (0.065) | 0.133 (0.088) | 0.204* (0.077) | 0.230* (0.069) | − 0.018 (0.068) | ||||||
| GS comp. awareness | 0.002 (0.023) | − 0.013 (0.025) | 0.061 (0.033) | 0.097* (0.029) | 0.069* (0.026) | 0.003 (0.026) | ||||||
| Age | 0.056* | 0.102* | 0.067* | − 0.064* | 0.061* | − 0.127* | 0.056* | 0.104* | 0.066* | − 0.066* | 0.058* | − 0.126* |
| (0.015) | (0.016) | (0.021) | (0.019) | (0.017) | (0.016) | (0.015) | (0.016) | (0.021) | (0.019) | (0.017) | (0.016) | |
| Male | − 0.036 | − 0.025 | 0.248* | − 0.009 | 0.110* | 0.391* | − 0.037 | − 0.028 | 0.248* | − 0.009 | 0.112* | 0.390* |
| (0.039) | (0.042) | (0.056) | (0.050) | (0.044) | (0.043) | (0.039) | (0.042) | (0.056) | (0.050) | (0.044) | (0.043) | |
| Black | − 0.079 | 0.041 | − 0.134 | 0.154 | − 0.073 | − 0.078 | − 0.080 | 0.039 | − 0.134 | 0.153 | − 0.072 | − 0.078 |
| (0.103) | (0.111) | (0.150) | (0.132) | (0.116) | (0.115) | (0.103) | (0.111) | (0.150) | (0.132) | (0.116) | (0.115) | |
| White | 0.161 | 0.411* | 0.392* | 0.162 | − 0.407* | 0.119 | 0.161 | 0.410* | 0.390* | 0.160 | − 0.408* | 0.119 |
| (0.085) | (0.091) | (0.124) | (0.108) | (0.096) | (0.095) | (0.085) | (0.091) | (0.124) | (0.108) | (0.096) | (0.095) | |
| Hispanic | 0.138 | 0.165 | − 0.204 | 0.094 | − 0.304* | 0.026 | 0.139 | 0.168 | − 0.200 | 0.101 | − 0.303* | 0.027 |
| (0.094) | (0.101) | (0.137) | (0.120) | (0.106) | (0.105) | (0.094) | (0.102) | (0.137) | (0.120) | (0.107) | (0.105) | |
| Asian | − 0.270* | 0.045 | − 0.262 | 0.283* | − 0.424* | − 0.121 | − 0.269* | 0.049 | − 0.263 | 0.281 | − 0.428* | − 0.120 |
| (0.113) | (0.122) | (0.164) | (0.144) | (0.127) | (0.126) | (0.113) | (0.122) | (0.164) | (0.144) | (0.127) | (0.126) | |
| Educ. attainment | 0.033* (0.014) | 0.030* (0.015) | 0.042* (0.020) | 0.040* (0.018) | − 0.066* (0.016) | 0.020 (0.015) | 0.033* (0.014) | 0.030* (0.015) 0.014 (0.007) | 0.042* (0.020) | 0.039* (0.018) | − 0.066* (0.016) | 0.020 (0.015) |
| # of MGM props. visited | 0.012 (0.007) | 0.014* (0.007) | 0.028* (0.010) | 0.021* (0.009) | 0.009 (0.008) | 0.048* (0.007) | 0.012 (0.007) | 0.027* (0.010) | 0.021* (0.009) | 0.009 (0.008) | 0.048* (0.007) | |
| Constant | 5.700* | 5.190* | 4.520* | 3.400* | 3.190* | 2.070* | 5.700* | 5.170* | 4.530* | 3.400* | 3.210* | 2.070* |
| (0.126) | (0.135) | (0.183) | (0.160) | (0.141) | (0.140) | (0.125) | (0.135) | (0.182) | (0.160) | (0.141) | (0.139) | |
| Observations | 2,537 | 2,539 | 2,537 | 2,539 | 2,514 | 2,514 | 2,537 | 2,539 | 2,537 | 2,539 | 2,514 | 2,514 |
| R2 | 0.024 | 0.045 | 0.050 | 0.016 | 0.031 | 0.090 | 0.024 | 0.044 | 0.051 | 0.018 | 0.029 | 0.090 |
| Adjusted R2 | 0.020 | 0.042 | 0.047 | 0.013 | 0.027 | 0.087 | 0.020 | 0.040 | 0.047 | 0.015 | 0.026 | 0.087 |
| Residual Std. Error | 0.955 (df = 2527) | 1.030 (df = 2529) | 1.390 (df = 2527) | 1.220 (df = 2529) | 1.070 (df = 2504) | 1.060 (df = 2504) | 0.955 (df = 2527) | 1.030 (df = 2529) | 1.390 (df = 2527) | 1.220 (df = 2529) | 1.070 (df = 2504) | 1.060 (df = 2504) |
| F Statistic | 6.810* (df = 9; 2527) | 13.300* (df = 9; 2529) | 14.900* (df = 9; 2527) | 4.700* (df = 9; 2529) | 8.870* (df = 9; 2504) | 27.500* (df = 9; 2504) | 6.810* (df = 9; 2527) | 12.900* (df = 9; 2529) | 15.000* (df = 9; 2527) | 5.150* (df = 9; 2529) | 8.400* (df = 9; 2504) | 27.500* (df = 9; 2504) |
*p < 0.05. Cells contain unstandardized regression coefficients and standard errors. PPS = Positive Play Scale. GC = Gambling Concepts. RG = Responsible Gambling. GS = GameSense
OLS regression models of overall GameSense engagement and gambling beliefs/behaviors
| PPS: behavior | PPS: gambling literacy | Understanding of GC | Use of RG strategies | Gambling frequency | Breadth | |
|---|---|---|---|---|---|---|
| (1) | (2) | (3) | (4) | (5) | (6) | |
| Overall GS engagement | 0.039 | − 0.016 | 0.223 | 0.245 | 0.302* | 0.069 |
| (0.118) | (0.127) | (0.171) | (0.151) | (0.134) | (0.132) | |
| Age | 0.056* | 0.105* | 0.064* | − 0.068* | 0.056* | − 0.126* |
| (0.015) | (0.016) | (0.021) | (0.019) | (0.017) | (0.016) | |
| Male | − 0.037 | − 0.028 | 0.251* | − 0.004 | 0.116* | 0.391* |
| (0.039) | (0.042) | (0.056) | (0.050) | (0.044) | (0.043) | |
| Black | − 0.080 | 0.038 | − 0.133 | 0.156 | − 0.071 | − 0.078 |
| (0.103) | (0.111) | (0.150) | (0.132) | (0.117) | (0.115) | |
| White | 0.161 | 0.410* | 0.392* | 0.163 | − 0.406* | 0.119 |
| (0.085) | (0.091) | (0.124) | (0.109) | (0.096) | (0.095) | |
| Hispanic | 0.139 | 0.170 | -0.210 | 0.086 | − 0.314* | 0.027 |
| (0.094) | (0.102) | (0.137) | (0.121) | (0.107) | (0.105) | |
| Asian | − 0.269* | 0.050 | − 0.267 | 0.275 | − 0.433* | − 0.120 |
| (0.113) | (0.122) | (0.164) | (0.144) | (0.127) | (0.126) | |
| Educ. attainment | 0.033* | 0.030* | 0.042* | 0.039* | -0.066* | 0.020 |
| (0.014) | (0.015) | (0.020) | (0.018) | (0.016) | (0.015) | |
| # of MGM props. visited | 0.012 | 0.014 | 0.028* | 0.022* | 0.010 | 0.048* |
| (0.007) | (0.007) | (0.010) | (0.009) | (0.008) | (0.007) | |
| Constant | 5.700* | 5.170* | 4.540* | 3.430* | 3.220* | 2.070* |
| (0.125) | (0.135) | (0.182) | (0.160) | (0.141) | (0.139) | |
| Observations | 2,537 | 2,539 | 2,537 | 2,539 | 2,514 | 2,514 |
| 0.024 | 0.044 | 0.050 | 0.015 | 0.029 | 0.090 | |
| Adjusted | 0.020 | 0.040 | 0.047 | 0.011 | 0.025 | 0.087 |
| Residual Std. Error | 0.955 (df = 2527) | 1.030 (df = 2529) | 1.390 (df = 2527) | 1.220 (df = 2529) | 1.070 (df = 2504) | 1.060 (df = 2504) |
| F Statistic | 6.820* (df = 9; 2527) | 12.900* (df = 9; 2529) | 14.800* (df = 9; 2527) | 4.210* (df = 9; 2529) | 8.170* (df = 9; 2504) | 27.500* (df = 9; 2504) |
*p < 0.05. Cells contain unstandardized regression coefficients and standard errors. PPS = Positive Play Scale. GC = Gambling Concepts. RG = Responsible Gambling. GS = GameSense
Fig. 1Interaction of overall GameSense engagement and visited regional property dummy variable on the Positive Play Scale: gambling literacy outcome variable