| Literature DB >> 35291623 |
Abstract
The aim of the current study was twofold: (a) to construct an Interactive Three-Phase Structure for table tennis performance analysis and (b) to apply the proposed structure to the performance analysis of elite men's singles matches. The current structure makes improvements over the former ones in the following aspects: more comprehensive performance variables consisting of bilateral actions covering the whole rally competing process, a better phase division method fitting to the real match situation and more focused analysis achieved by the designed critical phase. The analysis of 56 elite men's singles matches (5507 rallies) was conducted using the proposed structure. The results demonstrated that performance variables of the rally competing process ceasing in Phase 2 (initial attack and counterattack phase) were decisive for the rally outcome of elite men's singles matches. The proposed structure provides practitioners with a better model to enhance the effectiveness of table tennis performance analysis.Entities:
Keywords: analytical method; notational study; racket sport
Year: 2022 PMID: 35291623 PMCID: PMC8884874 DOI: 10.2478/hukin-2022-0015
Source DB: PubMed Journal: J Hum Kinet ISSN: 1640-5544 Impact factor: 2.193
Figure 1Framework of the Interactive Three-Phase Structure
Tactical and technical features of the Interactive Three-Phase Structure.
| Feature | Phase 1 | Phase 2 | Phase 3 |
|---|---|---|---|
| Major tactical intention | a. Set up an initial attack | a. Score the point by an effective initial attack or counterattack | Score the point by outperforming the opponent with attack strokes combination |
| b. Reduce the opponent’s initial attack quality | b. Gain the upper hand for subsequent topspin exchange | ||
| Main technique type | a. Service | a. Attack | a. Attack |
| b. Control | b. Defense | b. Defense | |
| Main spin of the ball | a. Backspin (heavy or light) | Topspin | Topspin |
| b. Sidespin (right or left) combined with topspin or backspin | |||
| Possible shot (s) | 1; 2; ≥3 | 1 or 2 | 1; 2; ≥3 |
Phase 1: mutual restriction phase; Phase 2: initial attack and counterattack phase; Phase 3: topspin exchange phase.
Operational definitions and classifications of the technique type, rally outcome, interaction pattern, rally cessation manner and rally competing process (adapted from Malagoli Lanzoni et al., 2014; McAfee, 2009; Pfeiffer et al., 2010; Wang, 2019).
| Variable | Definition and classification |
|---|---|
| The action of the player when executing a stroke. The variables are: | |
| 16cm away from the palm of the free hand and hit the ball at any time when it is | |
| descending before it falls underneath the playing surface. The ball should touch | |
| the server’s side of the table first before touching the receiver’s side of the table. | |
| ball with a long placement; or (2) a push short (drop): using push technique to | |
| make a short return, technique against a service or a control return. | |
| generating light or heavy topspin to return the ball bouncing close to the net; (2) | |
| a topspin (loop): an attacking technique imparting a strong topspin on the ball; | |
| Technique Type | or (3) a drive: an attacking technique only producing a slight amount of topspin |
| with power, technique against a service or a control return. (ii) Counterattack: | |
| player executes (1) a counter spin: using a topspin stroke against a topspin | |
| return; (2) a drive: an attacking technique only producing a slight amount of | |
| topspin with power; or (3) a smash: an attacking technique imparting great | |
| power on the ball to counter a high return with downward force, technique | |
| against an initial attack return or during a topspin exchange. | |
| spin of the opponent’s attacking return to simply ricochet the ball back; (2) a lob: | |
| a defensive technique performed from a deep position with high lifting of the | |
| ball to produce a heavy or light topspin; or (3) a chop: a defensive technique | |
| performed from a deep position to produce a heavy or light backspin, technique | |
| against an initial attack return or during a topspin exchange. | |
| The result of a rally for either player. The variables are: | |
| Rally Outcome | |
| The way of exchanging strokes in the antecedent phase before the rally transiting to | |
| the subsequent phase. The variables are: | |
| Interaction Pattern | last stroke in the control exchange (A3), receiver’s last stroke in the control exchange (A4); |
| receiver’s initial attack and server’s defense (B2), server’s initial attack and | |
| receiver’s counterattack (B3), server’s initial attack and receiver’s defense (B4). | |
| The way that results in the termination of a rally in the corresponding phase. The | |
| variables are: | |
| Rally Cessation Manner | (a3); |
| (b4), receiver’s counterattack point/fault (b5), receiver’s defense point/fault (b6); | |
| point/fault after several exchanges (c2), server’s point/fault in the first exchange | |
| (c3), server’s point/fault after several exchanges (c4). | |
| The sequential strokes exchange path between competitors that produces the rally | |
| outcome by either side’s failure to return. The variables are: | |
| Rally Competing Process | |
| interaction pattern from Phase 2 to Phase 3 and a rally cessation manner of Phase | |
| 3 (An + Bn + cn). |
Cessation phase of the rally competing process and rally competing process ceasing in Phase 1. Data are shown as absolute frequencies and percentage occurrence (brackets). (N = 5507; N = 391)
| Variable | n | χ2 | Sig. | ||
|---|---|---|---|---|---|
| P1 | 391 (17.6%) | 1446.030 | <0.001 | ||
| CPRCP | P2 | 3462 (63.6%) | |||
| P3 | 1654 (30.0%) | ||||
| a1 | 56 (14.3%) | 52.435 | <0.001 | ||
| RCM1 | a2 | 117 (29.9%) | |||
| a3 | 218 (55.8%) |
CPRCP: cessation phase of rally competing process; P1: Phase 1; P2: Phase 2; P3: Phase 3. RCM1: rally cessation manner of Phase 1; a1: service error; a2: server’s control fault; a3: receiver’s control fault.
Rally competing process ceasing in Phase 2. Data are shown as absolute frequencies and percentage occurrence (brackets) (N = 3462).
| IP1-2 | n | χ2 | Sig. | RCM2 | Point | Fault | χ2 | Sig. | Cramer’s V |
|---|---|---|---|---|---|---|---|---|---|
| b1 | 58 (12.0%) | 424 (88.0%) | 197.541 | <0.001 | 0.355 | ||||
| A1 | (45.21565 %) | 691.162 | <0.001 | b2 | 499 (48.7%) | 525 (51.3%) | |||
| b3 | 12 (20.3%) | 47 (79.7%) | |||||||
| b4 | 118 (27.5%) | 311 (72.5%) | 61.070 | <0.001 | 0.236 | ||||
| A2 | (31.71099 %) | b5 | 193 (41.3%) | 274 (58.7%) | |||||
| b6 | 24 (11.8%) | 179 (88.2%) | |||||||
| b1 | 50 (26.2%) | 141 (73.8%) | 39.382 | <0.001 | 0.257 | ||||
| A3 | (17.2596 %) | b2 | 144 (44.7%) | 178 (55.3%) | |||||
| b3 | 10 (12.0%) | 73 (88.0%) | |||||||
| b4 | 15 (20.5%) | 58 (79.5%) | 14.594 | 0.001 | 0.269 | ||||
| A4 | (5.8202 %) | b5 | 42 (41.6%) | 59 (58.4%) | |||||
| b6 | 3 (10.7%) | 25 (89.3%) |
IP1-2: interaction pattern from Phase 1 to Phase 2; A1: service; A2: service and receiver’s control; A3: server’s last stroke in the control exchange; A4: receiver’s last stroke in the control exchange. RCM2: rally cessation manner of Phase 2; b1: receiver’s initial attack point/fault; b2: server’s counterattack point/fault; b3: server’s defense point/fault; b4: server’s initial attack point/fault; b5: receiver’s counterattack point/fault; b6: receiver’s defense point/fault.
Rally competing process ceasing in Phase 3. Data are shown as absolute frequencies and percentage occurrence (brackets) (N = 1654).
| IP1-2 | n | χ2 | Sig. | IP2-3 | RCM3 | Point | Fault | χ2 | Sig. | Cramer’s V |
|---|---|---|---|---|---|---|---|---|---|---|
| c1 | 284 (65.7%) | 148 (34.3%) | 9.018 | 0.029 | 0.105 | |||||
| B1 | ||||||||||
| c2 | 199 (60.7%) | 129 (39.3%) | ||||||||
| A1 | 815 | 389.267 | <0.001 | c1 | 28 (84.8%) | 5 (15.2%) | ||||
| (49.3%) | B2 | |||||||||
| c2 | 16 (72.7%) | 6 (27.3%) | ||||||||
| c3 | 113 (60.1%) | 75 (39.9%) | 3.001 | 0.392 | 0.078 | |||||
| B3 | ||||||||||
| c4 | 106 (66.3%) | 54 (33.8%) | ||||||||
| A2 | 495 | c3 | 61 (70.1%) | 26 (29.9%) | ||||||
| (29.9%) | B4 | |||||||||
| c4 | 39 (65.0%) | 21 (35.0%) | ||||||||
| c1 | 67 (60.9%) | 43 (39.1%) | 9.633 | 0.022 | 0.193 | |||||
| B1 | ||||||||||
| c2 | 53 (54.6%) | 44 (45.4%) | ||||||||
| A3 | 258 | c1 | 25 (80.6%) | 6 (19.4%) | ||||||
| (15.6%) | B2 | |||||||||
| c2 | 16 (80.0%) | 4 (20.0%) | ||||||||
| c3 | 18 (58.1%) | 13 (41.9%) | 2.000 | 0.572 | 0.153 | |||||
| B3 | ||||||||||
| c4 | 20 (71.4%) | 8 (28.6%) | ||||||||
| A4 | 86 | c3 | 12 (75.0%) | 4 (25.0%) | ||||||
| (5.2%) | B4 | |||||||||
| c4 | 8 (72.7%) | 3 (27.3%) |
IP1-2: interaction pattern from Phase 1 to Phase 2; A1: service; A2: service and receiver’s control; A3: server’s last stroke in the control exchange; A4: receiver’s last stroke in the control exchange. IP2-3: interaction pattern from Phase 2 to Phase 3; B1: receiver’s initial attack and server’s counterattack; B2: receiver’s initial attack and server’s defense; B3: server’s initial attack and receiver’s counterattack; B4: server’s initial attack and receiver’s defense. RCM3: rally cessation manner of Phase 3; c1: receiver’s point/fault in the first exchange; c2: receiver’s point/fault after several exchanges; c3: server’s point/fault in the first exchange; c4: server’s point/fault after several exchanges.