| Literature DB >> 35250161 |
Jon-Chao Hong1,2,3, Hsiao-Chi Juan2, Wei-Chen Hung2.
Abstract
During the COVID-19 pandemic, most people have more time to stay at home and play games together. In particular, so as to maintain social distancing, most people play with their family members. To understand how people's family intimacy affects their game experience and perceived value of playing, the present study applied a boating game, River Survival, played collaboratively via Swtich. People with experience of playing the game with family members were targeted in this study. They were notified via Facebook and Line special interest groups and responded to the questionnaire through a website. Data of 301 respondents were validated, and were subjected to structural equation modeling. The results of this study indicated that family intimacy positively predicted flow experience, but there was no significant relation to gameplay anxiety. Flow experience positively predicted perceived value, but gameplay anxiety did not significantly predict perceived value. The implication of this study is that without intimacy among team members, players cannot experience flow state or perceived game values.Entities:
Keywords: COVID-19; Family intimacy; Flow experience; Gameplay anxiety; Perceive values
Year: 2022 PMID: 35250161 PMCID: PMC8883355 DOI: 10.1016/j.chb.2022.107244
Source DB: PubMed Journal: Comput Human Behav ISSN: 0747-5632
Fig. 1Research model
Fig. 2Basic operation of playing.
Fig. 3Achieving a level.
Fig. 4Fail to arrival before time-up.
Fig. 5Get “team points”.
Fig. 6Successfully reach the end.
Item analysis.
| Index | Threshold | Family intimacy | Flow experience | Gameplay anxiety | Perceived value |
| <3 | 2.89 | 2.28 | 2.32 | 2.59 | |
| RMSEA | <.08 | .07 | .08 | .06 | .06 |
| GFI | >.8 | .99 | .99 | .99 | .97 |
| AGFI | >.8 | .98 | .98 | .96 | .95 |
| >10 | 12.99–14.0 | 15.38–17.63 | 13.10–15.44 | 9.61–12.27 |
Fig. 7First-order confirmatory factor analysis.
Construct reliability and validity analysis.
| Constructs | Cronbach's α | CR | FL | AVE | ||
|---|---|---|---|---|---|---|
| Family intimacy | 3.94 | 0.60 | 0.81 | 0.77 | 0.67 | 0.57 |
| Flow experience | 3.96 | 0.64 | 0.85 | 0.83 | 0.74 | 0.56 |
| Gameplay anxiety | 3.33 | 0.80 | 0.84 | 0.81 | 0.72 | 0.53 |
| Perceived value | 3.72 | 0.49 | 0.83 | 0.83 | 0.73 | 0.53 |
Construct discriminative validity analysis.
| Constructs | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| 1. Family intimacy | (.81) | |||
| 2. Flow experience | .55 | (.85) | ||
| 3. Gameplay anxiety | .10 | .24 | (.84) | |
| 4. Perceived value | .67 | .57 | .30 | (.83) |
Fig. 8Verification of the research model.
The hypothesis verification.
| Hypothesis | Results |
|---|---|
| Supported | |
| Supported | |
| Supported | |
| Unsupported | |
| Supported |
Indirect effect analysis.
| Constructs | Family intimacy | |
|---|---|---|
| β | CI | |
| Perceived value | [.32-.61] | |
∗p < .05, ∗∗p < .01. ∗∗∗p < .001.