| Literature DB >> 35224131 |
Annabel L W Groot1, Jelmer S Remmers1, Dyonne T Hartong1.
Abstract
Three-dimensional (3D) printing of ocular prosthesis has been scarcely described in medical literature. Although ocular prostheses have been 3D printed successfully, iris colors are often manually added to the final product afterward. The objective was to produce a 3D-printed ocular prosthesis with textured iris and sclera in one single print job. We designed an average 3D model of an ocular prosthesis in 3D software, and took a high-resolution digital photograph of a human eye, which was processed in graphical software. By using functions called "displacement mapping" and "UV mapping" on the 3D model, the extent of height displacement was used to digitally produce a textured and colored iris and sclera on the 3D model. By using a polyjet 3D printer, different colors and materials could be used for different prosthesis components. We were able to design and 3D print a lifelike ocular prosthesis with realistic iris and sclera texture. The process took less than 4 h, of which 2.5 h are "printing time," reducing labor time compared with conventional methods. This proof-of-concept adds valuable knowledge to the future manufacture of 3D-printed ocular prostheses, which has several benefits over the conventional production method: 3D printing is much faster, reproducible, and prostheses can easily be digitally adjusted and reprinted. This study is an important step in the development of a full-fledged 3D workflow to produce lifelike custom eye prostheses. © Annabel L.W. Groot et al. 2021; Published by Mary Ann Liebert, Inc.Entities:
Keywords: 3D printing; and computer-aided manufacturing; computer-aided design; displacement mapping; eye prosthesis; innovations; ocular prosthetics
Year: 2021 PMID: 35224131 PMCID: PMC8864994 DOI: 10.1089/3dp.2021.0048
Source DB: PubMed Journal: 3D Print Addit Manuf ISSN: 2329-7662 Impact factor: 5.449
Flowchart for Three-Dimensional Design of an Ocular Prosthesis
| (1) Design a basic prosthesis with core (iris and sclera) and external geometry (anterior chamber and cornea) and save as .stl in Meshmixer |
| (2) Take high-resolution photograph of eye with clearly visible iris |
| (3) Postprocess in Adobe Photoshop, save full-color and grayscale versions of the image as .png |
| (4) Load core geometry (.stl) and grayscale (.png) into Blender, select the iris on the core geometry and use “displacement mapping,” creating a textured iris |
| (5) Use “UV editing” in Blender to copy the full-color image onto the selected iris on the core geometry |
| (6) Repeat for scleral veins and save as .obj |
| (7) Import core geometry (.obj) and exterior geometry (.stl) into 3D printer software and assign color and resin |
| (8) Print, remove support material, and manual polish afterward |
3D, three dimensional.
FIG. 1..stl file from Meshmixer showing a cross section of the prosthesis model.
FIG. 2.3D design of a lifelike, textured, and full-color iris. (A) The high-resolution digital photograph. (B) The iris is isolated from the photograph using Adobe Photoshop and postprocessed. (C) Duplicate grayscale image. (D) The displacement mapping function in the 3D-design program Blender creates height displacement and therefore a texture on the selected iris of the core geometry. (E) UV mapping the colored image onto the texture creates a full-color and textured 3D iris; (F) The procedure was repeated for the sclera. (G) Core geometry with textured and colored iris and sclera. (H) Rendered, photorealistic image of the (full-color) core and (transparent) exterior geometry combined, showing the result. The final prosthesis model is now ready to print. 3D, three dimensional.