| Literature DB >> 35190761 |
Abstract
The relevant content of China's sport work clearly pointed out that it is necessary to improve the physical and mental health of the citizens. Combining the current development hotspots of mobile smart terminals and smart wearable devices, smart wearable devices are analyzed from the function and development history in order to find an effective combination of smart wearable devices and sports work. This article describes the youth as the main body receiving grassroots physical education of nonsports special students and basketball enthusiasts. In the process of physical education teaching, the problem of pain points is more prominent because most teenagers in the basketball education at the grass-roots level do not have the opportunity to get one-to-one private counseling. When there are problems in the operation, students cannot be guided to conduct training or practice by themselves. This paper aims to meet the demand of real-time monitoring of dribbling posture in basketball dribbling training and proposes a low-cost product solution to help teenagers carry out basketball dribbling training by themselves: intelligent wearable product of head wrist and dribbling assistant DribbleAid, which is used to monitor common bad posture problems of users in dribbling training and give corresponding reminders to deal with users' pain points. In this work, various experiments have been carried out for the proposed method and system. A large number of experimental results show that the method designed in this paper can effectively monitor the basketball training posture.Entities:
Mesh:
Year: 2022 PMID: 35190761 PMCID: PMC8858049 DOI: 10.1155/2022/4121104
Source DB: PubMed Journal: J Healthc Eng ISSN: 2040-2295 Impact factor: 2.682
Figure 1Real training scene with coaching.
Figure 2User scenario of DribbleAid.
Figure 3The basic logic framework of DribbleAid.
The iteration of Reversal's monitoring basis.
| Group | Parameter combination | Number | Approval number | Proportion (%) | Error |
|---|---|---|---|---|---|
| 1 | 90°-0 s | 147 | 29 | 19.73 | No |
| 2 | 100°-0.2 s | 45 | 22 | 48.89 | No |
| 3 | 105°-0.2 s | 39 | 21 | 53.85 | No |
| 4 | 105°-0.4 s | 37 | 28 | 75.68 | No |
| 5 | 110°-0.4 s | 7 | 7 | 100 | More |
| 6 | 105°-0.6 s | 12 | 12 | 100 | More |
Figure 4Iterative process of the combination of dribbling and wrist-turning parameters.
The iteration of Bow's monitoring basis.
| Group | Parameter combination | Number | Approval number | Proportion (%) | Error |
|---|---|---|---|---|---|
| 1 | −100°-0.5 s | 287 | 69 | 24.04 | No |
| 2 | −100°-1.0 s | 132 | 70 | 53.03 | No |
| 3 | −110°-1.0 s | 93 | 65 | 69.89 | No |
| 4 | −120°-1.0 s | 81 | 75 | 92.59 | No |
| 5 | −130°-1.0 s | 42 | 40 | 95.24 | More |
| 6 | −−120°-1.5 s | 42 | 39 | 92.86 | More |
Figure 5Iterative process of parameter combination for too long bowing time.
Figure 6The time and average of 3 dribbles for 3 trainees.
All of the monitoring basis of Dribble speed.
| Item | Low hand dribbling | Crossover dribble | Crossovers | Behind the dribble | Hands dribbling |
|---|---|---|---|---|---|
| Introduction | 1.73 | 1.88 | 2.06 | 2.09 | 2.06 |
| Medium | 1.34 | 1.29 | 1.11 | 1.42 | 1.31 |
| Challenge | 1.17 | 1.19 | 1.05 | 1.22 | 1.14 |
Data of 3 examinees on both hands.
| Personnel | Project | Wrist-flipping trigger rate | Rate trigger rate | Bow trigger rate |
|---|---|---|---|---|
|
| Left (times/min) | 2.9 | 3.5 | 5.5 |
| Right (times/min) | 2.3 | 2.6 | 4.4 | |
| Ratio | 1.26 | 1.35 | 1.25 | |
|
| ||||
|
| Left (times/min) | 1.4 | 3.3 | 6.2 |
| Right (times/min) | 1.6 | 1.8 | 4.3 | |
| Ratio | 0.88 | 1.83 | 1.44 | |
|
| ||||
|
| Left(times/min) | 1.5 | 4.7 | 6.3 |
| Right(times/min) | 0.4 | 2.8 | 2.9 | |
| Ratio | 3.75 | 1.68 | 2.17 | |
Figure 7The testing ratio of three players.