| Literature DB >> 35182172 |
Aaron Gazendam1,2, Meng Zhu3, Yaping Chang3, Steve Phillips3, Mohit Bhandari3,4.
Abstract
PURPOSE: The use of virtual reality (VR) based rehabilitation has increased substantially within orthopedic surgery, particularly in the field of total knee arthroplasty (TKA). The objective of this systematic review and meta-analysis was to compare patient-reported outcomes and cost analyses from randomized controlled trials (RCT) utilizing VR-based rehabilitation in patients following TKA.Entities:
Keywords: Rehabilitation; Telemedicine; Telerehabilitation; Total knee arthroplasty; Virtual reality
Mesh:
Year: 2022 PMID: 35182172 PMCID: PMC8857886 DOI: 10.1007/s00167-022-06910-x
Source DB: PubMed Journal: Knee Surg Sports Traumatol Arthrosc ISSN: 0942-2056 Impact factor: 4.114
Fig. 1PRISMA diagram
Characteristics of included RCTs
| Author, Year | Participants | Age (years) | Sample Size | Intervention | Comparator | Follow-up |
|---|---|---|---|---|---|---|
| Christiansen et al. 2015 [ | Primary unilateral TKA for knee osteoarthritis | Mean (SD): 67.4 (8.2) | 26 | Standard of care rehabilitation plus weight-bearing biofeedback training | Standard of care rehabilitation alone | 6 weeks and 26 weeks postoperatively |
| Fung et al. 2012 [ | Outpatients following TKA | Mean: 68 | 50 | 15 min of Wii Fit gaming activity that require the participant to engage in postural control and balance | 15 min of lower extremity exercise | Until discharged from physiotherapy |
| Gianola et al. 2020 [ | Primary unilateral TKA for knee osteoarthritis | Mean (SD): 68.6 (8.8) | 85 | Virtual reality rehabilitation | Traditional rehabilitation | 10 days postoperatively |
| Hadamus et al. 2021 [ | Patients within 7–14 days after total knee replacement surgery | Mean (SD): Intervention: 69 (4.76); Comparator: 68 (7.73) | 42 | 12 sessions (30 min per session) of virtual reality games plus Standard postoperative rehabilitation | Standard postoperative rehabilitation | 5–6 weeks postoperatively. 4 weeks after initiation of rehabilitation |
| Jin et al. 2018 [ | Primary unilateral TKA for knee osteoarthritis | Mean (SD): Intervention: 66.45 (3.49); Comparator: 66.3 (4.41) | 66 | Virtual reality exercise (row a boat using knee flexion (interaction of VR) in an immersive virtual environment | Flex knees passively using arms until pain tolerance was reached (held that position for 20 s followed by relaxing for 40 s.) | 1, 3 and 6 months postoperatively |
| Piqueras et al. 2013 [ | Primary TKA | Mean (SD): 73.3 (6.5) | 181 | 1-h interactive virtual telerehabilitation sessions | 1-h conventional outpatient physical therapy sessions | 2 weeks and 3 months postoperatively |
| Prvu Bettger et al. 2020 [ | Primary TKA for the treatment of nontraumatic conditions | Mean (SD): Intervention: 65.4 (7.7); Comparator: 65.1 (9.2) | 306 | Virtual physical therapy (involving an avatar coach, in-home 3-dimensional biometrics, and telerehabilitation with remote clinician oversight by a physical therapist) | Traditional physical therapy at home or outpatient clinic | 6 and 12 weeks postoperatively |
| Roig-Casasús et al. 2018[ | TKA for the treatment of advanced knee osteoarthritis | Mean (SD): 73.4 (4.4) | 43 | Rehabilitation training plus exercise with a dynamometric platform focusing on stability challenges, weight-shifting, and moving to the limits of stability | Rehabilitation training | 6 weeks after initiation of rehabilitation |
| Yoon et al. 2020 [ | Participants who had undergone TKA for knee osteoarthritis | Mean (SD): Intervention: 72.26 (3.65); Comparator: 71.86 (4.89) | 36 | Full immersion VR training program plus a continuous passive motion machine and exercise therapy | A continuous passive motion machine and exercise therapy | 2 and 4 weeks postoperatively |
SD standard deviation, TKA total knee arthroplasty, VR virtual reality
GRADE Quality of Evidence
| Statistical Significance | Quality of Evidence | |
|---|---|---|
| VAS pain (≤ 2 weeks after TKA) | No | Very Low |
| VAS pain (3 months after TKA) | No | Very Low |
| Disease specific index (≤ 6 weeks after TKA) | No | Very Low |
| Disease specific index (12 weeks after TKA) | Yes | Moderate |
| Disease specific index (6 months after TKA) | Yes | Low |
GRADE Grading of Recommendations, Assessment, Development and Evaluations, VAS visual analog scale, TKA total knee arthroplasty
Fig. 2Forest charts depicting pain and disease specific indices. C confidence interval, VAS visual analog scale, TKA total knee arthroplasty, DSI disease specific index, VR virtual reality
Narrative summary of key findings from included RCTs
| Author, Year | Key Findings |
|---|---|
| Christiansen et al. 2015 [ | A 6-week of weight-bearing biofeedback training plus standard of care rehabilitation resulted in an improved five times sit-to-stand test times and an increase in knee extension moments during gait, compared to standard of care rehabilitation alone. However, the intervention did not improve functional weight-bearing symmetry or knee extension moments during the five times sit-to-stand test |
| Fung et al. 2012 [ | After examining the percentage change from study enrollment to discharge, the authors found no statistically significant difference in outcomes such as pain, knee flexion and extension, walking speed, timed standing tasks, Lower Extremity Functional Scale, Activity-specific Balance Confidence Scale, or patient satisfaction, between VR-based rehabilitation (Nitendo Wii Fit gaming activity) and traditional rehabilitation (lower extremity exercise) |
| Gianola et al. 2020 [ | VR-based rehabilitation resulted in a significant improvement in the global proprioception, but did not improve outcomes such as pain and function, compared to traditional rehabilitation |
| Hadamus et al. 2021 [ | No significant improvements in the postural stability parameters assessed were observed in neither the VR-based rehabilitation group nor the standard postoperative rehabilitation group |
| Jin et al. 2018 [ | Compared to traditional rehabilitation, VR-based rehabilitation significantly reduced postoperative pain at 3, 5, and 7 days post TKA, improved Western Ontario and McMaster University osteoarthritis index (WOMAC) as well as Hospital for Special Surgery knee score (HSS) at 1, 3, 6 months post TKA. Knee range of motion was significantly higher in the VR-based rehabilitation group than traditional rehabilitation group at 3, 7, and 14 days post TKA |
| Piqueras et al. 2013 [ | VR rehabilitation (a 2-week interactive virtual telerehabilitation), which achieved improvements similar to the traditional rehabilitation group did in most outcome variables (e.g., active knee flexion, visual analog pain), was non-inferior to traditional face -to-face rehabilitation |
| Prvu Bettger et al. 2020 [ | Virtual physical therapy with telerehabilitation significantly reduced the healthcare cost at 12 weeks after discharge and was non-inferior to traditional physical therapy in terms of Knee injury and Osteoarthritis Outcome Score (KOOS), knee extension, knee flexion, gait speed, pain, and hospital readmission. Patients undergoing virtual rehabilitation had significantly better adherence to exercise |
| Roig-Casasús et al. 2018 [ | VR rehabilitation improved balance performance according to the Berg Balance Scale and Functional Reach Test compared to traditional rehabilitation |
| Yoon et al. 2020 [ | VR rehabilitation yielded better early balance ability and knee function, compared to the control group |