Literature DB >> 22898573

Use of Nintendo Wii Fit™ in the rehabilitation of outpatients following total knee replacement: a preliminary randomised controlled trial.

Vera Fung1, Aileen Ho, Jennifer Shaffer, Esther Chung, Manuel Gomez.   

Abstract

OBJECTIVES: To determine whether Nintendo Wii Fit™ is an acceptable adjunct to physiotherapy treatment in the rehabilitation of balance, lower extremity movement, strength and function in outpatients following total knee replacement.
DESIGN: Preliminary randomised controlled trial.
SETTING: Outpatient department of a rehabilitation hospital. PARTICIPANTS: Adult outpatients following total knee replacement.
INTERVENTIONS: The study group received a physiotherapy session followed by 15minutes of Wii Fit gaming activities. The games encouraged lateral and multidirectional weight shifting, and provided visual feedback regarding postural balance. The control group received a physiotherapy session followed by 15minutes of lower extremity strengthening and balance training exercises. MAIN OUTCOME MEASURES: Length of outpatient rehabilitation, 2-minute walk test, knee range of motion, timed standing, Activity-specific Balance Confidence Scale, Lower Extremity Functional Scale and Numeric Pain Rating Scale, all measured on admission and every 2 weeks until discharge. A patient satisfaction survey was completed at discharge.
RESULTS: Seventeen males (34%) and 33 females (66%) with a mean age of 68 (standard deviation 11) years participated in the study. No significant differences in age, gender, days since surgery or length of outpatient rehabilitation were found between the groups. In addition, there were no significant differences in pain (P=0.220), knee flexion (P=0.951), knee extension (P=0.492), walking speed (P=0.855), timed standing tasks (P=0.289), Lower Extremity Functional Scale (P=0.079), Activity-specific Balance Confidence Scale (P=0.523) or patient satisfaction with therapy services (P=0.201) between the groups.
CONCLUSIONS: Wii Fit is potentially acceptable as an adjunct to physiotherapy intervention for outpatients following total knee replacement, provided the games chosen challenge balance and postural control, and use the lower extremities. Further research is needed to establish whether video games as a therapy adjunct increase patient motivation and compliance with rehabilitation goals. ClinicalTrials.gov ID: NCT01548664. Crown
Copyright © 2012. Published by Elsevier Ltd. All rights reserved.

Entities:  

Mesh:

Year:  2012        PMID: 22898573     DOI: 10.1016/j.physio.2012.04.001

Source DB:  PubMed          Journal:  Physiotherapy        ISSN: 0031-9406            Impact factor:   3.358


  40 in total

Review 1.  Physical exercise after knee arthroplasty: a systematic review of controlled trials.

Authors:  F Pozzi; L Snyder-Mackler; J Zeni
Journal:  Eur J Phys Rehabil Med       Date:  2013-10-30       Impact factor: 2.874

2.  "Kinect-ing" with clinicians: a knowledge translation resource to support decision making about video game use in rehabilitation.

Authors:  Danielle Levac; Deborah Espy; Emily Fox; Sujata Pradhan; Judith E Deutsch
Journal:  Phys Ther       Date:  2014-09-25

3.  Therapeutic Uses of Active Videogames: A Systematic Review.

Authors:  Amanda E Staiano; Rachel Flynn
Journal:  Games Health J       Date:  2014-09-16

4.  Accurate Prediction of Knee Angles during Open-Chain Rehabilitation Exercises Using a Wearable Array of Nanocomposite Stretch Sensors.

Authors:  David S Wood; Kurt Jensen; Allison Crane; Hyunwook Lee; Hayden Dennis; Joshua Gladwell; Anne Shurtz; David T Fullwood; Matthew K Seeley; Ulrike H Mitchell; William F Christensen; Anton E Bowden
Journal:  Sensors (Basel)       Date:  2022-03-24       Impact factor: 3.576

5.  Using a virtual game system to innovate pulmonary rehabilitation: safety, adherence and enjoyment in severe chronic obstructive pulmonary disease.

Authors:  Rima Wardini; Esther Dajczman; Nathan Yang; Marcel Baltzan; David Préfontaine; Maria Stathatos; Haguit Marciano; Shawn Watson; Norman Wolkove
Journal:  Can Respir J       Date:  2013 Sep-Oct       Impact factor: 2.409

6.  Accuracy of force and center of pressure measures of the Wii Balance Board.

Authors:  Harrison L Bartlett; Lena H Ting; Jeffrey T Bingham
Journal:  Gait Posture       Date:  2013-08-02       Impact factor: 2.840

7.  Training with biofeedback devices improves clinical outcome compared to usual care in patients with unilateral TKA: a systematic review.

Authors:  Daniel Pfeufer; Jeremy Gililland; Wolfgang Böcker; Christian Kammerlander; Mike Anderson; Nicola Krähenbühl; Christopher Pelt
Journal:  Knee Surg Sports Traumatol Arthrosc       Date:  2018-10-17       Impact factor: 4.342

8.  The Effects of Balance Training on Balance Performance and Functional Outcome Measures Following Total Knee Arthroplasty: A Systematic Review and Meta-Analysis.

Authors:  Kenji Doma; Andrea Grant; Jodie Morris
Journal:  Sports Med       Date:  2018-10       Impact factor: 11.136

Review 9.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Stacey George; Susie Thomas; Judith E Deutsch; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2015-02-12

Review 10.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Belinda Lange; Stacey George; Judith E Deutsch; Gustavo Saposnik; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2017-11-20
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.