| Literature DB >> 35155810 |
Zack K Westenhaver1,2, Robert E Africa1, René E Zimmerer1, Brian J McKinnon2.
Abstract
INTRODUCTION: The medical field has incorporated gamification elements into education platforms over the past decade. The standard definition for gamification that has been adopted by most research studies is the addition of game elements and game mechanics within a platform to enhance user engagement. In this review, seven established, consolidated components, as well as an additional new or novel component, will be evaluated: a point system/leaderboards, question banks or gradable content, social interaction with other participants, leaderboards, progress or levels, immediate feedback, badges/icons or a reward system, and the novel component, a story line.Entities:
Keywords: application; game‐based learning; gamification; narrative review; otolaryngology; residency education; serious games
Year: 2021 PMID: 35155810 PMCID: PMC8823161 DOI: 10.1002/lio2.707
Source DB: PubMed Journal: Laryngoscope Investig Otolaryngol ISSN: 2378-8038
FIGURE 1PRISMA diagram. PRISMA, Preferred Reporting Items for Systematic Reviews and Meta‐Analyses
Summary of articles
| Gamification journal article | Senior author(s) | Gamification elements | Number of elements | Study design | Medical specialty |
|---|---|---|---|---|---|
| Gamification as a tool for resident education in otolaryngology: A pilot study | David Alexander, MD; Michelle Thrasher; Brian Hughley, MD, et al. | Question bank, immediate feedback, leaderboard, progress level shown via badges, and player‐to‐player communication | 4 | Used Kaizen software that presented otolaryngology questions that participants could answer and receive feedback for while monitoring progress. | Otolaryngology |
| Gamification as a tool for enhancing graduate medical education | Christa Nevin, Andrew Westfall, J Martin Rodriguez, et al. | Question bank; immediate feedback; leaderboard; player‐to‐player communication | 4 | Developed Kaizen software that presented internal medicine questions that had immediate feedback and answering correctly could earn points. A leaderboard showed individual and team progress. | Internal medicine |
| Validity evidence for surgical improvement of clinical knowledge Ops: A novel gaming platform to assess surgical decision making | Dana Lin, MD; Julia Park, MD; Cara Liebert, MD, et al. | Leaderboard, story line, and player‐to‐player communication | 3 | Surgical decision‐making was analyzed by residents using surgical improvement of clinical knowledge ops (SICKO), a gaming platform designed to assess clinical decision making. | Surgery |
| Winter is here: A case study in updating the neuroradiology didactic curriculum through gamification of thrones solution | Xin Wu, MD; Ryan Peterson, MD; Judith Gadde, DO, et al. | Leaderboard, story line, player‐to‐player communication, questions, and reward incentive | 4 | Players were assigned into houses based on Game of Thrones. Conferences were held where participants gained points based on attendance, multiple‐choice responses, free response, anatomic drawing, and individual or group problem‐solving. | Radiology |
| The use of gamification to boost residents' engagement in simulation training | B Price Kerfoot, Nicole Kissane | Player‐to‐player communication, immediate feedback (aggregate score), and rewards incentive | 3 | Surgical residents practiced using a simulator for 7 weeks. A tournament scored residents, and the top scores received prizes. | Surgery |
| An online spaced‐education game to teach and assess residents: a multi‐institutional prospective trial | Kerfoot BP, Baker H | Question bank, leaderboard, progress, immediate feedback, and rewards | 6 | Urology residents received a pool of questions via email and had to answer each question correctly two times in a row for the question to be removed from the pool. Progress of each question was shown to all the residents, and the solution to the question with references was provided. | Urology |
| Using observation to determine teachable moments within a serious game: A gridlocked as medical education | Brar G; Lambert S; Huang S; Dang R; Chan TM | Feedback, social interaction, and story line | 3 | Students, nurses, and physicians were recruited to play a game where teaching moments were identified if the pre‐planned script was deviated from. There was feedback, a story, and interaction between players. | Emergency medicine |
| A serious game skills competition increases voluntary usage and proficiency of a virtual reality laparoscopic simulator during first‐year surgical residents' simulation curriculum | El‐Beheiry M, McCreery G, Schlachta CM | Leaderboard, progress, social interaction, and story line | 4 | Residents completed five to six segments for surgical simulation training. There were leaderboards for the residents to view, and there was communication between players. | All surgical |
| The effect of playing video games on fiber‐optic intubation skills—Learning to beat the shock clock: A low‐fidelity simulation board game for pediatric and emergency medicine residents | Bridges EP, Foster CE, Park DB, Lehman‐Huskamp KL, Mark DW, Tuuri RE | Question bank, immediate feedback, and social interaction | 3 | A knowledge‐based test was adapted into scenarios. Residents would go through the scenarios and receive feedback. There was communication between participants and the researchers. | Emergency medicine |
| Emergency radiology “boot camp”: Educating emergency medicine residents using e‐learning radiology modules | Minkowitz S, Leeman K, Giambrone AE, Kherani JF, Belfi LM, Bartolotta RJ | Question bank, leaderboard, progress, and immediate feedback | 4 | Residents completed a pre‐ and post‐survey and played through radiology game modules. There were questions during the interactive session as well as progress and feedback in the modules. | Radiology |
| Gaming used as an informal instructional technique: Effects on learner knowledge and satisfaction | Webb TP, Simpson D, Denson S, Duthie E Jr. | Question bank, leaderboard, immediate feedback, and social interaction | 4 | Residents participated in a jeopardy game with a surgical faculty as the game host. They received feedback after each question. | General surgery |
| Jeopardy!: An innovative approach to teach psychosocial aspects of pediatrics | Jirasevijinda T, Brown LC | Question bank, leaderboard, immediate feedback, and social interaction | 4 | Family medicine interns participated in a jeopardy game. After each question, faculty lead a short discussion. There was player and team communication. | Family medicine |
| Preparing residents effectively in emergency skills training with a serious game | Dankbaar ME, Roozeboom MB, Oprins EA, Rutten F, van Merrienboer JJ, van Saase JL, Schuit SC | Leaderboard, progress, and immediate feedback | 3 | Residents completed scenarios and were scored by faculty on their performance. There was feedback throughout each scenario. Scores were presented in a leaderboard for all the participants to see. | Family medicine |
Summary of gamification elements
| Senior author | Question bank | Leaderboard or point system | Progress bar | Feedback | Rewards/badges | Social interaction | Story line |
|---|---|---|---|---|---|---|---|
| David Alexander, MD; Michelle Thrasher; Brian Hughley, MD, et al. | Yes | Yes | No | Yes | Yes | Yes | No |
| Christa Nevin, Andrew Westfall, J Martin Rodriguez, et al. | Yes | Yes | No | Yes | No | Yes | No |
| Dana Lin, MD; Julia Park, MD; Cara Liebert, MD; et al. | No | Yes | No | No | No | Yes | Yes |
| Xin Wu, MD; Ryan Peterson, MD; Judith Gadde, DO; et al. | Yes | Yes | No | No | Yes | No | Yes |
| B Price Kerfoot, Nicole Kissane | No | No | No | Yes | Yes | Yes | No |
| Kerfoot BP, Baker H | Yes | Yes | Yes | Yes | Yes | Yes | No |
| Brar G, Lambert S, Huang S, Dang R, Chan TM | NA | NA | NA | Yes | No | Yes | Yes |
| El‐Beheiry M, McCreery G, Schlachta CM | NA | Yes | Yes | No | No | Yes | Yes |
| Bridges EP, Foster CE, Park DB, Lehman‐Huskamp KL, Mark DW, Tuuri RE | Yes | No | No | Yes | No | Yes | No |
| Minkowitz S, Leeman K, Giambrone AE, Kherani JF, Belfi LM, Bartolotta RJ | Yes | Yes | Yes | Yes | No | No | No |
| Webb TP, Simpson D, Denson S, Duthie E Jr. | Yes | Yes | No | Yes | No | Yes | No |
| Jirasevijinda T, Brown LC | Yes | Yes | No | Yes | No | Yes | No |
| Dankbaar ME, Roozeboom MB, Oprins EA, Rutten F, van Merrienboer JJ, van Saase JL, Schuit SC | NA | Yes | Yes | Yes | No | No | No |
| 8 | 10 | 4 | 10 | 4 | 10 | 4 |