| Literature DB >> 35137646 |
Moritz Queisner1,2,3, Michael Pogorzhelskiy3, Christopher Remde3, Johann Pratschke1, Igor M Sauer1.
Abstract
BACKGROUND: Surgical training is primarily carried out through observation during assistance or on-site classes, by watching videos as well as by different formats of simulation. The simulation of physical presence in the operating theatre in virtual reality might complement these necessary experiences. A prerequisite is a new education concept for virtual classes that communicates the unique workflows and decision-making paths of surgical health professions (i.e. surgeons, anesthesiologists and surgical assistants) in an authentic and immersive way. For this project, media scientists, designers and surgeons worked together to develop the foundations for new ways of conveying knowledge using virtual reality in surgery. MATERIALS ANDEntities:
Keywords: 3D simulation; Virtual reality; procedural knowledge; surgical training; volumetric video
Mesh:
Year: 2022 PMID: 35137646 PMCID: PMC9438748 DOI: 10.1177/15533506211054240
Source DB: PubMed Journal: Surg Innov ISSN: 1553-3506 Impact factor: 1.785
Figure 1.Photogrammetry model of the operating room at Campus Mitte, Charité - Universitätsmedizin Berlin (a); detail (b) with wireframe model overlay (c).
Figure 2.Workflow overview of volumetric capture: recording (a), image fusion (b), quality improvement (c), VR export in game engine (d).
Figure 3.Volumetric recording of a living donor kidney transplantation procedure at Charité - Universitätsmedizin Berlin (a), embodied learning - users can view the surgical scene in real space and scale (b,c).
Figure 4.User interface overlay for navigating through the surgical workflow (a), and points of interest, that offer additional information by selecting spatial markers via a “+” button (b,c).
Figure 5.Difference between 360-degree video (a) and volumetric video (b). Volumetric video is a native virtual reality video format that can address movement, size and the position of the user, whereas 360-degree video only accounts for rotational movement.