| Literature DB >> 35125926 |
Wen-Kuo Chen1, Jing-Rong Chang2, Long-Sheng Chen2, Rui-Yang Hsu2.
Abstract
With the advancement of technology and the spread of the COVID19 epidemic, learning can no longer only be done through face-to-face teaching. Numerous digital learning materials have appeared in large numbers, changing people's learning mode. In the era of information explosion, how to capture the learners' attention to teaching videos and improve learning effectiveness is the common goal of every designer of e-leaning teaching content. Previous researches focused on the analysis of learning effectiveness and satisfaction. Instructional designers only provided design elements with high learning effectiveness or high satisfaction, and lacked in-depth analysis of the learners' perspectives. The opinions of these e-learning users are often the key to the success of online teaching videos. Therefore, this study aims at the design elements that will be used in the teaching film. The operation mode of the piano mechanism will be employed as the content of the teaching film. Based on eight elements including arrow cueing, dynamic arrow cueing, spreading-color cueing, contrary to cueing, font style, color application, anthropomorphic, and audiovisual complementarity, we use Refined Kano Model to analyze learners' needs of categorization of each element, and discover learners' expectations for teaching videos. In addition, this study also conducts in-depth data analysis through decision trees algorithm, and stratification analyses using different variables (such as design expertise, using frequency, and usage experience, etc.) to find out the key design factors that affect learners' learning. Depending on the learner's background, the use of e-learning experience, using frequency, and the length of the learning video, our results could provide for reference when designing teaching videos. Instructional designers can better understand how to effectively use design elements, so that the teaching videos can achieve the best learning effect.Entities:
Keywords: Decision trees; Emotional design; Learning videos; Refined Kano Model; Visual cueing
Year: 2022 PMID: 35125926 PMCID: PMC8807013 DOI: 10.1007/s11042-021-11744-9
Source DB: PubMed Journal: Multimed Tools Appl ISSN: 1380-7501 Impact factor: 2.577
Related works in visual cueing
| Authors | Cues | Functions | Applications |
|---|---|---|---|
| Scholl [ | Flicker, brightness contrast | Attention guidance | Using the object flickers to keep the user’s attention |
| Boucheix et al. [ | Arrows, spreading-color | Attention guidance | The use of spreading-color applied to the arrow tips improves the understanding of the piano’s operating mode |
| Imhof et al. [ | Arrows, picture | Relationship guidance | Compare the combination of arrows and pictures, and confirm the most suitable static prompt method |
| Ilgaz et al. [ | Flicker, brightness contrast | Attention guidance | Using the object flickers to keep the user’s attention, and determine the learning effect of static and dynamic tips |
Related works in emotional design
| Authors | Design elements | Applications |
|---|---|---|
| Nezlek et al. [ | Text (words) | To study whether people can generate emotions through emotional words (for example: anger, joy, love) |
| Dalacosta et al. [ | Cartoonization (e.g. exaggerated, funny style); personification (e.g. human features and limbs) | Using cartoon characters to make scientific animations for pupils aged 10–11 to learn. The conclusions confirmed that cartoons and anthropomorphic characters greatly increase the effectiveness of learning |
| Kumar et al. [ | Text (e.g. text size and text color); Interface color matching (e.g. warm tones, grayscale tones and dark tones) | The multimedia learning environment is designed with emotions to try to induce the user’s emotions and affect the learning effect |
| Uzun et al. [ | Hue (e.g. grayscale, full color); personification (e.g. human features); give the character emotion; with sound effects | Scholars divide learning materials into four categories: color tone, personification, whether to give emotion, and whether to cooperate with actual sound effects for the study of learning effectiveness. The conclusion is that full-color learning is more effective than grayscale, but full-color textbooks with mood, personification, and appropriate sound effects are better |
Fig. 1An example of teaching film- Steps of the operation in piano mechanism
Kano evaluation table [31]
| Customer requirements | Dysfunctional | |||||
|---|---|---|---|---|---|---|
| Like | Must-be | Neutral | Live with | Dislike | ||
| Functional | Like | Q | A | A | A | O |
| Must-be | R | I | I | I | M | |
| Neutral | R | I | I | I | M | |
| Live with | R | I | I | I | M | |
| Dislike | R | R | R | R | Q | |
Note: A: Attractive, O: One-dimensional, M: Must-be, I: Indifferent, R: Reverse, Q: Questionable.
Quality element categorization in Kano Model and Refined Kano Model
| Kano model | Refined Kano Model | |
|---|---|---|
| High importance | Low importance | |
| Attractive Quality | High Attractive Quality | Less Attractive Quality |
| One-dimensional Quality | High Value-Added Quality | Low Value-Added Quality |
| Must-be Quality | Critical Quality | Necessary Quality |
| Indifferent Quality | Potential Quality | Indifferent Quality |
The designed elements (functional) and their definitions
Fig. 2An example of question items of “arrow cueing” design element
Design elements and their academic supports
| No | Design elements | Supports |
|---|---|---|
| 1 | Arrow cueing | Imhof et al. [ |
| 2 | Dynamic arrow cueing | Imhof et al. [ |
| 3 | Spreading-color cues | Boucheix et al. [ |
| 4 | Cueing method | Mayer [ |
| 5 | Font style | Kumar et al. [ |
| 6 | Color application | Uzun et al. [ |
| 7 | Personification | Dalacosta et al. [ |
| 8 | Audiovisual complementarity | Uzun et al. [ |
Background of domain experts
| Expert | Education | Length of service in related industry (years) |
|---|---|---|
| A | Bachelor of Visual Communication Design | 8 |
| B | Bachelor of Visual Communication Design | 12 |
| C | Master of Multimedia Design Institute | 8 |
| D | Master of Business Design Institute | 20 |
| E | PhD in Information Engineering | 13 |
Expert suggestion about revising design element
| Expert | A | B | C | D | E |
|---|---|---|---|---|---|
| Design element | |||||
| Arrow cueing | ✕ | ||||
| Dynamic arrow cueing | ✕ | ✕ | |||
| Spreading-color cues | ✕ | ||||
| Cueing method | ✕ | ||||
| Font style | ✕ | ✕ | ✕ | ✕ | |
| Color application | ✕ | ||||
| Personification | ✕ | ||||
| Audiovisual complementarity |
Note: “✕” represents “this design element should be revised”
Summary of 5 experts’ suggestions
| Design element | Suggestions |
|---|---|
| Arrow cueing | The presentation of the arrow zooms in again |
| Dynamic arrow cueing | The way of dynamic presentation is plain, lack of rhythm and not obvious |
| Spreading-color cues | The red is indeed conspicuous, but the overall color scheme is slightly improper, so you should choose a brighter tone. The visual perception is messier and the rhythm is slower |
| Font style | The font should be adjusted according to the aspect ratio of the teaching video, such as 2 K or 4 K |
| Personification | The focus will be blurred in the teaching video |
Basic information of the collected samples
| Variables | Distribution | Variables | Distribution |
|---|---|---|---|
| Gender | Male (38%) Female (62%) | Up to now, how long have you been using instructional videos to study? | < 0.5 year (33%) 0.5 ~ 1 year (21%) 1 ~ 2 years (16%) 2 ~ 3 years (7%) > 3 years (23%) |
| Age | < 18 years old (4%) 18 ~ 30 years old (82%) 31 ~ 50 years old (11%) > 50 years old (3%) | ||
| Is expertise related to design? | Yes (25%) No (75%) | In the past month, how often did you use the instructional videos to study on average every week? | < 3 times (70%) 3 ~ 5 times (18%) 5 ~ 7 times (6%) > 7times (7%) |
| The most commonly used digital learning platform | YouTube (93%) Voicetube (3%) Paid platform (3%) Other free platforms (2%) | In the past month, how long did you watch a video learning video on average for learning? | < 4 min (26%) 4 ~ 20 min (54%) > 20 min (21%) |
Results of Kano & Refined Kano analysis
| Design element | Arrow cueing | Dynamic arrow cueing | Spreading-color cues | Cueing method | Font style | Color application | Personification | Audiovisual complementarity | |
|---|---|---|---|---|---|---|---|---|---|
| A | 34.30% | 35.28% | 21.04% | 24.60% | 13.27% | 20.39% | 30.74% | 34.30% | |
| O | 8.41% | 8.74% | 7.12% | 21.04% | 22.01% | 26.86% | 13.59% | 15.86% | |
| M | 7.12% | 7.77% | 3.56% | 11.97% | 34.95% | 17.48% | 2.91% | 8.74% | |
| I | 40.78% | 33.01% | 42.72% | 32.36% | 24.92% | 30.42% | 44.01% | 34.63% | |
| R | 7.12% | 11.65% | 23.95% | 5.83% | 1.94% | 1.94% | 4.85% | 1.94% | |
| Q | 2.27% | 3.56% | 1.62% | 4.21% | 2.91% | 2.91% | 3.88% | 4.53% | |
Kano Category | Indifferent | Attractive | Indifferent | Indifferent | Must-be | Indifferent | Indifferent | Indifferent | |
| Refined Kano Category | Indifferent | High attractive | Indifferent | Potential | Critical | Indifferent | Potential | Indifferent | |
Summary of results of decision tree with different output variables
| Output variable | Accuracy | |
|---|---|---|
| Mean | Standard Deviation | |
| Arrow cueing | 45.1 | 5.5 |
| Dynamic arrow cueing | 53.4 | 3.5 |
| Spreading-color cues | 48.1 | 2.8 |
| Cueing method | 34.9 | 7.4 |
| Font style | 52.6 | 3.1 |
| Color application | 45.4 | 3.1 |
| Personification | 50.2 | 5.6 |
| Audiovisual complementarity | 44.9 | 6.5 |
Discovered knowledge rules by using decision trees
| Design element | Accuracy | Rules |
|---|---|---|
| Arrow cueing | 51.6% | Rule #1 IF AND THEN Arrow cueing = Attractive Rule #2 IF THEN Arrow cueing = Attractive Rule #3 IF THEN Arrow cueing = Attractive |
| Dynamic arrow cueing | 61.3% | Rule #1 IF AND THEN Dynamic arrow cueing = Attractive Rule #2 IF THEN Dynamic arrow cueing = Must-be |
| Spreading-color cues | 54.8% | Rule #1 IF AND THEN Spreading-color cues = Attractive Rule #2 IF THEN Spreading-color cues = One-dimensional Rule #3 IF AND THEN Spreading-color cues = One-dimensional Rule #4 IF THEN Spreading-color cues = Reverse |
| Font style | 51.6% | Rule #1 IF AND THEN Font style = Attractive Rule #2 IF usage experience > 0.5 years AND AND THEN Font style = One-dimensional |
| Color application | 51.6% | Rule #1 IF AND THEN Color application = Attractive Rule #2 IF AND THEN Color application = Must-be Rule #3 IF THEN Color application = Must-be |
| Personification | 51.6% | IF AND THEN Personification = Attractive |
| Audiovisual complementarity | 53.3% | IF AND THEN Audiovisual complementarity = Attractive |
Results of stratification analysis
| Stratification variable | Design expertise | |
|---|---|---|
| Design expertise | Non-design expertise | |
| Potential (41.79%) | Indifferent (30.05%) | |
| High Value-Added (25.37%) | High Attractive (26.54%) | |
| Indifferent (28.77%) | High Value-Added (22.62) | |
| Stratification variable | Usage experience | |
| < 0.5 year | > = 0.5 year | |
| High Value-Added (28.57%) | High Attractive (25.74%) | |
| High Value-Added (21.88%) | Critical (22.22%) | |
| Stratification variable | Usage frequency | |
| < 3 times per week | > = 3 times per week | |
| High Value-Added (24.62%) | High Attractive (31.33%) | |
| High Value-Added (21.63%) | Critical (29.07%) | |
| Indifferent (36.68%) | High Attractive (34.94%) | |
| Indifferent (31.19%) | Less Attractive (24.14%) | |
| Stratification variable | Length of viewing video | |
| < = 4 min | > 4 min | |
| High Value-Added (23.61%) | Critical (21.62%) | |
Suggestions from results of stratification analysis in Refined Kano Model
| Suggestions | Mainly provided | Occasionally provided | Appropriately provided |
|---|---|---|---|
| Classification | |||
| Design expertise | • Cueing method | • Dynamic arrow cues | |
| Non-design expertise | • Font style | • Dynamic arrow cues • Cueing method | |
| Less than 0.5 year | • Cueing method | • Dynamic arrow cues | |
| More than 0.5 year | • Dynamic arrow cues • Cueing method | • Font style | |
| Less than 3 times a week | • Cueing method • Font style | • Dynamic arrow cues | |
| More than 3 times a week | • Dynamic arrow cues • Cueing method • Personification | • Font style | |
| Less than 4 min | • Font style | • Dynamic arrow cues • Cueing method | |
| More than 4 min | • Dynamic arrow cues • Cueing method | • Font style | |
| Overall | • Dynamic arrow cues • Cueing method | • Font style |
The important variables in decision trees
| Variables | Gender | Age | Design | Platform | Experience | Frequency | Length | Importance |
|---|---|---|---|---|---|---|---|---|
| Element | ||||||||
| Arrow cueing | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||
| Dynamic arrow cueing | ✓ | ✓ | ✓ | ✓ | ✓ | |||
| Spreading-color cues | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | |
| Cueing method | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | |
| Font style | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Color application | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||
| Personification | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | |
| Audiovisual complementarity | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |