| Literature DB >> 35096410 |
Sarah Ann Buckingham1, Tim Walker2, Karyn Morrissey3.
Abstract
OBJECTIVE: The aim of this study was to explore the feasibility and acceptability of digital technology for improving health and wellbeing in social housing residents living in a deprived area in Cornwall, England.Entities:
Keywords: Digital; general health; general wellbeing; psychology; qualitative studies; social housing
Year: 2022 PMID: 35096410 PMCID: PMC8793427 DOI: 10.1177/20552076221074124
Source DB: PubMed Journal: Digit Health ISSN: 2055-2076
Focus groups topic guide.
| Topic | Duration |
|---|---|
| 1. Welcome of participants and overview of aims | 5 min |
| 2. Experiences with digital technology, including:
Existing technology use Digital competence Barriers and facilitators to technology use Willingness to use new digital technologies | 25 min |
| 3. Feasibility and acceptability of digital technologies, including:
Introduction of fictional characters Perceived usefulness, ease of use and interest in eight different digital technologies (presented in turn) | 45 min |
| 4. Conclusion and acknowledgement | 5 min |
Eight types of technology (potential digital interventions) discussed in focus groups and interviews.
| A Wearable activity monitor (e.g. Fitbit®) |
| B Social messaging or networking (e.g. WhatsApp or Facebook group) |
| C Smartphone app (e.g. walking or home-based exercises) |
| D Social online gaming (e.g. poker, Scrabble, puzzles) |
| E Video calls (e.g. Skype) |
| F Virtual assistant (e.g. Amazon Alexa) |
| G Digital soundscapes (e.g. music, sounds of nature) |
| H Electronic books and audiobooks (e.g. BorrowBox Application) |
Demographics and characteristics of focus group and interview participants.
| Variable | Participated in study ( |
|---|---|
| Age in years | |
| Mean (SD) | 64.3 ± 12.7 |
| Range | 36 to 80 |
| Gender, | |
| Male | 10 (43%) |
| Female | 13 (57%) |
| Ethnicity, | |
| White | 16 (70%) |
| Other | 2 (9%) |
| Unknown | 5 (22%) |
| Highest level of education, | |
| Lower secondary school (11–16 years) | 13 (57%) |
| Upper secondary school (16–18 years) | 3 (13%) |
| University / college degree | 3 (13%) |
| Unknown | 4 (17%) |
| Employment status, | |
| Employed (full- or part-time) | 5 (22%) |
| Student / training | 2 (9%) |
| Long-term sickness / disability | 3 (13%) |
| Retired | 10 (43%) |
| Unknown | 3 (13%) |
| Self-rated digital skills (using the UK Government Digital Inclusion Scale), | |
| 1 Never have, never will | 0 (0%) |
| 2 Was online, but no longer | 0 (0%) |
| 3 Willing and unable | 3 (13%) |
| 4 Reluctantly online | 0 (0%) |
| 5 Learning the ropes | 4 (17%) |
| 6 Task specific | 2 (9%) |
| 7 Basic digital skills | 8 (35%) |
| 8 Confident | 5 (22%) |
| 9 Expert | 1 (4%) |
| Mean rating (SD) | 6.4 ± 1.7 |
Note: SD = Standard Deviation.
Figure 1.Factors influencing technology use in a social housing population (based on focus groups and interviews)
Preferred types of technology (potential digital interventions) for health and wellbeing according to preference ranking task in focus groups.
| Rank | Type of technology | Total score |
|---|---|---|
| 1 | A Wearable activity monitor (e.g. Fitbit®) | 75 |
| 2 | F Virtual assistant (e.g. Amazon Alexa) | 63 |
| 3 | B Social messaging or networking (e.g. WhatsApp or Facebook group) | 59 |
| 4 | H Electronic books and audiobooks (e.g. BorrowBox) | 56 |
| 5 | G Digital soundscapes (e.g. music, sounds of nature) | 45 |
| 6 | E Video calls (e.g. Skype) | 43 |
| 7 | C Smartphone app (e.g. walking or home-based exercises) | 35 |
| 8 | D Social online gaming (e.g. poker, Scrabble, puzzles) | 30 |
Note: Participants ranked the technologies according to perceived usefulness for health and wellbeing, perceived ease of use, and personal level of interest. Each participant's preferred type of technology was given a score of 8, second preferred 7 etc. Individual scores for each technology were summed for all focus group participants.