| Literature DB >> 35096198 |
Samira Rasouli1, Garima Gupta2, Elizabeth Nilsen2, Kerstin Dautenhahn1,3.
Abstract
Social anxiety disorder or social phobia is a condition characterized by debilitating fear and avoidance of different social situations. We provide an overview of social anxiety and evidence-based behavioural and cognitive treatment approaches for this condition. However, treatment avoidance and attrition are high in this clinical population, which calls for innovative approaches, including computer-based interventions, that could minimize barriers to treatment and enhance treatment effectiveness. After reviewing existing assistive technologies for mental health interventions, we provide an overview of how social robots have been used in many clinical interventions. We then propose to integrate social robots in conventional behavioural and cognitive therapies for both children and adults who struggle with social anxiety. We categorize the different therapeutic roles that social robots can potentially play in activities rooted in conventional therapies for social anxiety and oriented towards symptom reduction, social skills development, and improvement in overall quality of life. We discuss possible applications of robots in this context through four scenarios. These scenarios are meant as 'food for thought' for the research community which we hope will inspire future research. We discuss risks and concerns for using social robots in clinical practice. This article concludes by highlighting the potential advantages as well as limitations of integrating social robots in conventional interventions to improve accessibility and standard of care as well as outlining future steps in relation to this research direction. Clearly recognizing the need for future empirical work in this area, we propose that social robots may be an effective component in robot-assisted interventions for social anxiety, not replacing, but complementing the work of clinicians. We hope that this article will spark new research, and research collaborations in the highly interdisciplinary field of robot-assisted interventions for social anxiety.Entities:
Keywords: Human–robot interaction; Psychological interventions; Social anxiety disorder; Social robots
Year: 2022 PMID: 35096198 PMCID: PMC8787185 DOI: 10.1007/s12369-021-00851-0
Source DB: PubMed Journal: Int J Soc Robot ISSN: 1875-4791 Impact factor: 3.802
Fig. 1DSM-V diagnostic criteria for social anxiety disorder (social phobia) [4]
Fig. 2ICD-11 diagnostic criteria for social anxiety disorder (ICD code: 6B04) [17]
Fig. 3Images of the social robots (from left to right, top to bottom): Pepper (https://www.softbankrobotics.com), Furhat (https://furhatrobotics.com/), Miro (http://consequentialrobotics.com/), NAO (https://www.softbankrobotics.com), and QT Robot (https://luxai.com/)
Selected examples of robots that have been used for therapeutic or assistive applications
| Robot | Picture | Description |
|---|---|---|
| Kaspar |
| Kaspar is a humanoid robot developed specifically to support children with ASD. Kaspar can be personalized with different hair and eye colours, clothing, etc [ |
|
| Example setup for studies into robot-mediated interviews. In this study, typically developing children were either interviewed by a human (left) or a robotic interviewer, i.e., the humanoid robot Kaspar which acted as a mediator, to assist the (hidden) human interviewer (right) [ | |
| IROMEC |
| IROMEC is a cartoon-like robot used in the European IROMEC project [ |
| Paro |
| Paro is a pet-like robot in the shape of a baby seal with five different sensors, including tactile, light, audition, temperature, and posture sensors, so that it can perceive its environment and interact with people [ |
| Credits: AIST, Japan | ||
| Labo-1 |
| Labo-1 is a machine-like robot. The image on the right side shows this robot in the first study in 1998, where children with ASD interacted with an interactive robot. Labo-1 operated autonomously and attracted children with ASD [ |
All pictures are used with permission of the authors
Scenario 1: game of social skills
| Target group | Children and adolescents |
| Role of the robot | Peer or friendly playmate in one-to-one sessions. In group sessions, the robot would presume the role of a mediator and provide positive reinforcement to the group |
| Role of the participant | Learner |
|
| In individual sessions with a robot and a clinician, the youth could learn different social skills and the most effective way to implement them. In this psychoeducation stage, the social robot could model the social skills for the participant. After psychoeducation, the robot and the participant would engage in a one-to-one game with rules. In the game, the robot and the participant would use a dice to arrive at different locations on a game board that corresponds to particular social skills that the participant needs practice in. Upon arriving at a location on the game board, the party who rolled the dice would perform the social skill specified for that location. Based on the inherent difficulty of each social skill, a score would be allotted to the skill. Higher scores would be allotted for successfully performing more complex social skills. The party with the most points wins the game |
| Place/setting | Home, school or clinic |
| Level of difficulty/variations | Within a group context, youth would engage in the same board game with peers in a robot-mediated group intervention session. In this context, the robot is no longer an individual playmate, but instead could be a mediator for the group, supporting all members in practising and demonstrating successful interaction skills. This variation would be useful for participants who have completed the individual sessions with the robot as a playmate |
| Potential benefits | With the incorporation of a social robot, youth may be able to learn different social skills in an engaging manner during psychoeducation. Social robots interact in simple and predictable manners which offer an opportunity to practise social skills without fear of the complexity of human-human interaction and perceived scrutiny of others. With repeated practice, children may develop increased confidence such that they are more willing to engage in social interactions in real life |
Scenario 2: simulating social situations
| Target group | Children, adolescents and adults |
| Role of the robot | Coach or instructor that would rehearse with a participant simulated versions of feared social situations |
| Role of the participant | Performer |
|
| This activity could involve practising complex social skills in simulated social situations. Before the beginning of this activity, participants would be asked to list feared situations in a hierarchy, beginning with least feared to highly difficult. Then the participant and the robot would engage in a simulation of a feared social situation. The social robot could be programmed to demonstrate specific verbal and nonverbal behaviours associated with the role. For example, if the simulated social situation is a job interview, the robot would presume the role of the interviewer. The robot could also provide verbal positive reinforcement to encourage participants and build their confidence |
| Place/setting | Home, school or clinic |
| Level of difficulty/variations | Participants would start with contexts seen as easier on their list and move upwards to more-difficult contexts once they demonstrate mastery and report comfort. The ultimate aim would be for participants to engage in these scenarios in real life. That is, the work with the social robot would provide lower levels of hierarchy and as the participant masters these, real-life scenarios would be attempted |
| Potential benefits | Through this activity, participants could learn to tolerate and see themselves engaging successfully within various situations within a controlled setting. They could try out and experience themselves demonstrating social and communicative behaviours within typically anxiety-provoking social situations with the social robot as many times as needed in order to become comfortable and confident, such that they can then practise the learned behaviours in the ‘real world’. For younger participants, the social robot could provide a progress report at the end of each session, which the youth could view later to understand areas that need further improvement or those that they are performing well in |
Scenario 3: monitoring thoughts and feelings
| Target Group | Children, adolescents and adults |
| Role of the Robot | Coach or instructor that would engage participants in cognitive restructuring activities |
| Role of the Participant | Performer |
|
| In this activity, after a clinician has provided psychoeducation regarding thought monitoring, and cognitive restructuring, the social robot could be used by a participant to support these activities outside of the sessions. That is, through a structured conversation with the social robot, the participant could reflect on challenging social situations that happened during the day and identify aspects associated with the situation (e.g., details on the thoughts, feelings, behaviour). The robot could solicit participants’ views on connections between these aspects and provide encouragement throughout. For those participants who did not experience a social situation (due to isolation), the robot and participant could role-play an envisioned social situation during which the participant could be asked to imagine what they might be thinking/feeling and how they might respond. In this way, possible biased ways of thinking could be elucidated in the absence of social activity. Following, the robot could ask questions that prompt the participant to evaluate the certainty of such thoughts, possibility of alternate, balanced, thoughts, and corresponding feelings with the balanced thought. Transcripts of the interactions could be recorded such that the clinician and participant could review them during the session to identify themes as well as challenges with the task |
| Place/setting | Home, school or clinic |
| Level of difficulty/variations | As participants are more able to engage in identifying and modifying thoughts, the degree of social robot guidance would be minimized (e.g., fewer number of questions). As well, during role-plays, the robot could be programmed to cue the participant to use previously generated balanced thoughts or coping statements |
| Potential benefits | Homework assignments, such as tracking thoughts are common within CBT. A social robot could support and guide clients outside of the therapeutic context. Moreover, for individuals who are socially isolated, there may be limited opportunities to engage with others, so creating additional interactions with a social robot may be advantageous as a starting point for practising cognitive restructuring activities |
Scenario 4: practising mindfulness
| Target group | Adolescents and adults |
| Role of the robot | Coach or instructor that would model different mindfulness strategies for the participant |
| Role of the participant | Learner |
|
| This scenario would begin with a general introduction to stress and social anxiety management. During the psychoeducation stage of this scenario, the participant could learn about different mindfulness exercises, such as regulated breathing. After the psychoeducation stage, the social robot and the participant would engage in a game. In the game, the participant would select a card that lists one of the common physiological symptoms experienced by people with social anxiety disorder. The robot would suggest and model a mindfulness exercise based on the selected card, and then the robot and the participant could practise that exercise. In order to track the effectiveness of the exercises, robots could provide feedback on a client’s physiological signs using sensory data (e.g., Galvanic Skin Response (GSR), Electrocardiogram (ECG), body temperature, etc.) available from wearable sensors |
| Place/setting | Home, school, clinic or work environments |
| Level of difficulty/variations | This activity could be performed in a group setting, where all the participants take turns to select a card, and then the robot would model the mindfulness exercises. This variation would allow the participants to practise how to use different mindfulness exercises around other people. Further, the mindfulness exercises could be tailored to specific social situations. For example, the robot could teach the participant about mindfulness exercises that are most suitable when presenting in front of an audience |
| Potential benefits | With a social robot, participants would learn how to manage cognitions and physiological symptoms associated with anxiety through mindfulness exercises in an interactive manner. With the card game, they could practise different mindfulness exercises in a flexible and fun way. They would also have the opportunity to practise the mindfulness exercises in a repetitive manner. As a companion, the social robot could assist the participant with mindfulness exercises during engagement in feared social situations outside the clinical setting |