| Literature DB >> 35049619 |
Sara Ferracci1, Felice Giuliani1, Alfredo Brancucci2, Davide Pietroni1.
Abstract
Over the past fifteen years, research has demonstrated the central role of interpersonal emotions in communicating intentions, goals and desires. These emotions can be conveyed through facial expressions during specific social interactions, such as in the context of coordination between economic agents, where information inferred from them can influence certain decision-making processes. We investigated whether four facial expressions (happiness, neutral, angry and disgusted) can affect decision-making in the Ultimatum Game (UG). In this economic game, one player (proposer) plays the first move and proposes how to allocate a given amount of money in an anonymous one-shot interaction. If the other player (responder) accepts the proposal, each player receives the allocated amount of money; if he/she rejects the offer, both players receive nothing. During the task, participants acted as the responder (Experiment 1) or the proposer (Experiment 2) while seeing the opponent's facial expression. For the responders, the results show that the decision was mainly driven by the fairness of the offer, with a small main effect of emotion. No interaction effect was found between emotion and offer. For the proposers, the results show that participants modulated their offers on the basis of the responders' expressed emotions. The most generous/fair offers were proposed to happy responders. Less generous/fair offers were proposed to neutral responders. Finally, the least generous/fair offers were proposed to angry and disgusted responders.Entities:
Keywords: decision-making; emotions; facial expressions; ultimatum game
Year: 2021 PMID: 35049619 PMCID: PMC8772775 DOI: 10.3390/bs12010008
Source DB: PubMed Journal: Behav Sci (Basel) ISSN: 2076-328X
Figure 1Task timeline for the ultimatum game in the responder’s experiment.
Figure 2Main effect of the emotion expressed by the proposer’s face on the mean acceptance rate. Asterisks (*) indicate significant post hoc comparisons.
p-values relative to Tukey’s post hoc comparisons between the four emotions and the acceptance rate in all the experimental conditions.
| Angry | Disgusted | Neutral | Happiness | |
|---|---|---|---|---|
|
| 0.999 | 0.042 | 0.051 | |
|
| 0.999 | 0.034 | 0.042 | |
|
| 0.042 | 0.034 | 0.999 | |
|
| 0.051 | 0.042 | 0.999 |
Figure 3Main effect of the proposer’s offer on the mean acceptance rate. Different letters indicate significant differences.
p-values relative to Tukey’s post hoc comparisons between the offers and the acceptance rate in all the experimental conditions.
| 10/90 | 20/80 | 30/70 | 40/60 | 50/50 | 60/40 | |
|---|---|---|---|---|---|---|
|
| 0.999 | 0.018 | <0.001 | <0.001 | <0.001 | |
|
| 0.999 | 0.056 | <0.001 | <0.001 | <0.001 | |
|
| 0.018 | 0.056 | <0.001 | <0.001 | <0.001 | |
|
| <0.001 | <0.001 | <0.001 | <0.001 | <0.001 | |
|
| <0.001 | <0.001 | <0.001 | <0.001 | 0.391 | |
|
| <0.001 | <0.001 | <0.001 | <0.001 | 0.391 |
Figure 4Task timeline for the ultimatum game in the proposer’s experiment.
Figure 5Main effect of the emotion expressed by the responder’s face on the proposer’s average offer. Asterisks (*) indicate significant post hoc comparisons.
Regression results: LoM as a continuous predictor and angry, disgusted, neutral, happiness and overall average offer as DVs. Asterisks (*) indicate significant post hoc comparisons.
| Mean Offer (DVs) |
|
|
|
|---|---|---|---|
| Angry | −0.22 | 0.02 * | 0.04 |
| Disgusted | −0.24 | 0.03 * | 0.05 |
| Neutral | −0.19 | 0.04 * | 0.03 |
| Happiness | −0.13 | 0.16 | 0.009 |
| Overall | −0.24 | 0.01 * | 0.05 |
Figure 6Correlation between Love of Money score and mean offer in different proposers’ emotional conditions. From top left: anger, disgust, neutral, happiness and overall mean offer. Dashed lines denote 95% confidence interval.
Regression results: Age as a continuous predictor and angry, disgusted, neutral, happiness and overall average offer as DVs.
| Mean Offer (DVs) |
|
|
|
|---|---|---|---|
| Angry | −0.25 | 0.01 * | 0.06 |
| Disgusted | −0.30 | 0.001 * | 0.09 |
| Neutral | −0.18 | 0.05 | 0.02 |
| Happiness | −0.006 | 0.9 | 0.001 |
| Overall | −0.24 | 0.01 * | 0.05 |