| Literature DB >> 35035182 |
Sinem Aslan1, Ankur Agrawal1, Nese Alyuz1, Rebecca Chierichetti1, Lenitra M Durham1, Ramesh Manuvinakurike1, Eda Okur1, Saurav Sahay1, Sangita Sharma1, John Sherry1, Giuseppe Raffa1, Lama Nachman1.
Abstract
Parents recognize the potential benefits of technology for their young children but are wary of too much screen time and its potential deficits in terms of social engagement and physical activity. To address these concerns, related literature suggests technology usages with a blend of digital and physical learning experiences. Towards this end, we developed Kid Space, incorporating immersive computing experiences designed to engage children more actively in physical movement and social collaboration during play-based learning. The technology features an animated peer learner, Oscar, who aims to understand and respond to children's actions and utterances using extensive multimodal sensing and sensemaking technologies. To investigate student engagement during Kid Space learning experiences, an exploratory case study was designed using a formative research method with eight first-grade students. Multimodal data (audio and video) along with observational, interview, and questionnaire data were collected and analyzed. The results show that the students demonstrated high levels of engagement, less attention focused on the screen (projected wall), and more physical activity. In addition to these promising results, the study also enabled us to understand actionable insights to improve Kid Space for future deployments (e.g., the need for real-time personalization). We plan to incorporate the lessons learned from this preliminary study and deploy Kid Space with real-time personalization features for longer periods with more students. © Association for Educational Communications and Technology 2021.Entities:
Keywords: Collaborative learning; Game-based learning; Intelligent tutoring systems (ITSs); Mixed reality; Student engagement
Year: 2022 PMID: 35035182 PMCID: PMC8741584 DOI: 10.1007/s11423-021-10072-x
Source DB: PubMed Journal: Educ Technol Res Dev ISSN: 1042-1629
Fig. 1Evolution of oscar. A Design sketches of Oscar. B Early prototype. C Final prototype
Fig. 2Overview of the games. A Planting Flowers game (Student view). B Planting Flowers game (Screen view). C Watering Flowers game (Student view). D Watering Flowers game (Screen view)
Fig. 3Layout of interaction space and sensing hardware
Fig. 4Wizard interface
Fig. 5Summary of research procedures
Fig. 6A sample picture from the learning sessions
Fig. 7Overview of data collection
Summary of data collection instruments
| Research constructs | Instrument | Reference | Completed by | Frequency |
|---|---|---|---|---|
| Teaching experience, perceptions about technology, and teaching style | Semi-Structured Interview Protocol | Researcher | Once | |
| Teaching style, classroom dynamics, learning environment | Unstructured observation protocol for math classes | Researcher | Three times | |
| Teaching experience and perceptions about technology | Semi-structured interview protocol | Researcher | Once | |
| Math attitude | Adopted items from math attitude scale | Krinzinger et al. ( | Student | Once |
| Social behavior | Adopted items from the temperament of early childhood scale | Rowe and Plomin ( | Teacher | Once |
| Students’ emotions (Before/After) | Adopted items from smileyometer scale | Alhussayen et al. ( | Student | Every session |
| Structured observation protocol for learning sessions | Instructional assistant | Every session | ||
| Students’ behavioral, emotional, and social engagement | Semi-structured observation protocol for learning sessions | Researcher | Every session | |
| Structured observation protocol for learning sessions | Instructional assistant | Every session | ||
| Semi-structured interview protocol for learning sessions | Instructional assistant | Once | ||
| Multimodal data (Audio and Video) | Data collector | Throughout all sessions | ||
Engagement labeling dimensions and operational definitions of labels
| Behavioral engagement | |
| Task engagement | Whether the student is (1) On Task (e.g., jumping during |
| Focus of attention | Whether the student’s focus of attention (i.e., based on where the student is looking at using head pose as a proxy) is on (1) Projected Wall (Oscar/content), (2) Instructional Assistant, (3) Flowerpots, (4) Peer, or (5) Other (i.e., something else) |
| Physical activity | Whether the student is (1) Stationary (e.g., standing still, sitting, etc.) or (2) Physically Active (e.g., jumping, walking, etc.) |
| Emotional engagement | |
| Emotional states | Whether the student is (1) Satisfied (if the student is showing neutral or positive emotions during the learning task [except for excitement which is represented in another category]), (2) Excited (if the student is excited about the learning task, (3) Confused (if the student is getting confused during the learning task—in some cases, this state might include other negative states, such as frustration), (4) Bored (if the student is getting bored during the learning task), or (5) Other (if another emotional state is observed different than the ones listed) |
| Social engagement | |
| Social engagement with oscar | Whether the student shows verbal/non-verbal cues indicating a (1) Direct Interaction with Oscar (e.g., talking, physically interacting [e.g., touch], maintaining eye contact, etc.) or (2) No Direct Interaction with Oscar |
| Social engagement with peer | Whether the student shows verbal/non-verbal cues indicating a (1) Direct Interaction with Peer (e.g., talking/listening, physically interacting [e.g., touch], maintaining eye contact, etc.) or (2) No Direct Interaction with Peer |
Fig. 8Profile of A Teacher Melissa and B Instructional assistant Mary
Fig. 9Profile of the students based on A Math attitude scale and B social behavior scale. Note. A white square on the graph indicates that there was no answer provided. Additionally, in the original scale, the last two questions were measuring the same construct with one positive (i.e., feeling fine) and one negative (i.e., feeling worried) statement. They were rephrased in the figure to be able to align the visual representation
Fig. 10Students’ task engagement labeled by the A Instructional assistant, and B annotators
Fig. 11Students’ A Focus of attention and B physical activity as labeled by the annotators
Fig. 12Students’ emotional engagement, as labeled by the A Instructional assistant and students, and B annotators
Fig. 13Students’ social engagement, as labeled by the annotators with A Peers, and B oscar