| Literature DB >> 34990488 |
Jia Li1, Jin-Wei Nie2, Jing Ye3.
Abstract
Online virtual museum tours combine museum authority and an academic approach with the diversity and interactivity of online resources; such tours have become an essential resource for online scientific research and education. Many important museums around the world are developing this type of online service. Comprehensive evaluation of such tours is, however, urgently needed to ensure effectiveness. This paper establishes a heuristic evaluation scale based on the literature. Taking the online virtual tour of the Exhibition of Architecture of the Forbidden City as a case study, confirmatory factor analysis was then carried out to improve the scale. Interviews were conducted to discuss and analyze the research results. The developed evaluation scale has four dimensions: authenticity, interaction, navigation, and learning. The results from the case study showed, first, that the exhibition had visual authenticity, but the behavioral authenticity was insufficient; second, the exhibition was generally interactive, but this aspect could be improved by enriching the links; third, the lack of effective navigation design for the exhibit was the main factor affecting experience quality. Fourth, the exhibition was informative and supported learning, but needs further improvement to the quantity and quality of information provided. Finally, the interviews revealed that the online exhibition did not entirely support people of different ages and abilities, so it needs further improvement to be wholly inclusive.Entities:
Mesh:
Year: 2022 PMID: 34990488 PMCID: PMC8735558 DOI: 10.1371/journal.pone.0261607
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1The screenshot of the virtual tour interface.
(Blue, green, red, purple, and yellow boxes are drawn by the researchers, in which the blue box shows function buttons, the green box shows the movement button, the red box shows the POI, the purple box shows the artifact information, and the yellow box shows the exhibition space).
The scale of Sutcliffe and Gault (2004) and Kabassi et al. (2019).
| Heuristic evaluation scale for VR developed by Sutcliffe and Gault (2004) | Heuristic evaluation scale for virtual tours developed by Kabassi et al. (2019) | |
|---|---|---|
| Factors | Categories | |
| 1. Natural engagement: how close the interaction is to the real world. | VR experience | |
| 2. Compatibility with the user’s task and the domain: how close the behavior of objects is to the real world and affordance for task action. | ||
| 3. Realistic feedback: visibility of the effect of users’ actions and conformity to the laws of physics. | ||
| 4. The natural expression of action: does the system allow the user to act naturally? | Perception of presence | |
| 5. Close coordination of action and representation: quality of the response between user movement and virtual environment. | ||
| 6. Clear turn-taking: clearness of who has the initiative. | ||
| 7. Sense of presence: the naturalness of the user’s perception of engagement in the system and being in a ‘real’ world. | ||
| 8. Faithful viewpoints: the naturalness of change between viewpoints. | Navigation | |
| 9. Navigation and orientation support: naturalness in orientation and navigation. Is it clear where they are and how they return? | ||
| 10. Clear entry and exit points: clearness of entry and exit points. | ||
| 11. Consistent departures: consistency of departure actions. | ||
| 12. Support for learning: promotion of learning. | learning aspect | |
Evaluation scale for virtual tours of online museums.
| Dimensions | Factors | Definitions | Item |
|---|---|---|---|
|
| A1 Authenticity of participation | The interactive experience is as close as possible to what happens in the real world. | Q1 When I wander, I feel like I’m in a real museum. |
| A2 Environmental authenticity | The virtual environment is as close to the real world as possible. | Q2 I felt like I was in a real museum. | |
| Q3 The artifacts give me a very real feeling. | |||
| A3 Authenticity of feedback | The feedback of the virtual environment based on behavior corresponds to the state of the real world. | Q4 The space and objects in the virtual exhibit give real responses to my wandering behavior. | |
|
| B1 Naturalness of behavior | Behavior is natural and unrestricted. | Q5 The process of my virtual tour is very natural and there are no restrictions. |
| B2 Viewer-system coordination | The behavior is coordinated with the performance of the system. | Q6 When I move the camera, the picture changes very naturally. | |
| Q7 When I zoom out or zoom in, the picture changes very naturally. | |||
| B3 Clear permissions | In the process of interaction, the rights of the viewer and the system are very clear. | Q8 I understand what I can operate and what I can’t. | |
| B4 Naturalness of being | The sense of presence and participation is very natural. | Q9 When I interacted with the exhibits, the feedback was as expected. | |
|
| C1 Loyalty of perspective | The change in perspective direction is expected. | Q10 My perspective changed in line with my expectations. |
| C2 Clarity of direction | The viewer always knows the direction. | Q11 I always knew the directions to visit. | |
| C3 Clarity of location | The viewer always knows the location. | Q12 I always know where I am. | |
| Q13 I know how to locate myself when I am lost | |||
| C4 Clarity of start and end | The viewer knows where to start and where to end. | Q14 I know where we start and where we end. | |
|
| D1 Information availability | The audience gets the information they want. | Q15 I can get the information I want. |
| D2 Information abundance | The system can provide enough information. | Q16 I get enough information from the exhibition. | |
| D3 Enjoyable presentation of information | The information provided by the system can arouse the attention and interest of the audience. | Q17 The information I get is interesting to me. | |
| D4 Connectivity of information | The audience is willing to share their information with others. | Q18 I will discuss the information with others. |
Fig 2Ceiling of Ci Ning Palace Garden Linxi Pavilion.
Fig 3Flow diagram of the test.
Fig 4Comparison of mean scores of questionnaire items.
KMO and Bartlett test results.
| Kaiser–Meyer–Olkin Measure of Sampling Adequacy | .936 | |
|---|---|---|
|
| Approx. Chi-Square | 2070.515 |
| df | 153 | |
| Sig. | .000 | |
Rotated component matrix.
| Dimensions | Items | Factor loadings | Communalities | |||
|---|---|---|---|---|---|---|
| Factor1 | Factor2 | Factor3 | Factor4 | |||
|
| Q1 | .806 | .166 | .138 | .199 | .736 |
| Q2 | .771 | .197 | .161 | .256 | .724 | |
| Q3 | .702 | .124 | .171 | .342 | .654 | |
| Q4 | .642 | .098 | .272 | .304 | .588 | |
|
| Q5 | .632 | .163 | .168 | .305 | .547 |
| Q6 | .665 | .388 | .231 | -.054 | .649 | |
| Q7 | .503 | .474 | .213 | -.043 | .525 | |
| Q8 | .248 | .303 | .228 | .629 | .600 | |
| Q9 | .639 | .130 | .428 | .006 | .608 | |
|
| Q10 | .694 | .340 | .285 | -.177 | .710 |
| Q11 | .164 | .757 | .327 | -.032 | .708 | |
| Q12 | .243 | .822 | .099 | .240 | .801 | |
| Q13 | .135 | .715 | .084 | .404 | .699 | |
| Q14 | .224 | .740 | .215 | .167 | .672 | |
|
| Q15 | .316 | .254 | .454 | .497 | .617 |
| Q16 | .287 | .186 | .786 | .127 | .751 | |
| Q17 | .388 | .224 | .697 | .062 | .691 | |
| Q18 | .151 | .222 | .706 | .272 | .645 | |
Rearranged component matrix.
| Dimensions | Items | Component | Communalities | |||
|---|---|---|---|---|---|---|
| Factor1 | Factor2 | Factor3 | Factor4 | |||
|
| Q3 |
| .223 | .208 | .052 | .735 |
| Q2 |
| .230 | .185 | .217 | .752 | |
| Q1 |
| .168 | .154 | .280 | .745 | |
| Q4 |
| .133 | .291 | .209 | .582 | |
| Q5 |
| .155 | .170 | .351 | .520 | |
| Q9 |
| .049 | .384 | .412 | .596 | |
|
| Q10 | .439 | .151 | .180 |
| .732 |
| Q7 | .282 | .318 | .187 |
| .578 | |
| Q6 | .468 | .253 | .173 |
| .659 | |
|
| Q12 | .235 |
| .130 | .214 | .819 |
| Q13 | .230 |
| .131 | .024 | .730 | |
| Q14 | .200 |
| .224 | .223 | .688 | |
| Q11 | -.016 |
| .271 | .513 | .731 | |
|
| Q18 | .211 | .274 |
| .013 | .731 |
| Q16 | .236 | .150 |
| .275 | .740 | |
| Q17 | .329 | .183 |
| .275 | .687 | |
The interview questions.
|
| 1) How did you feel about the experience? |
| 2) What were some of the problems you encountered? | |
|
| 3) Do you feel real? |
| 4) Does it feel like visiting a real museum exhibition? | |
|
| 5) How do you feel about interacting with the virtual exhibition? |
| 6) How do you feel the virtual exhibition respond to you? | |
|
| 7) Do you have any trouble finding directions or exits? |
| 8) Do you know where you are in the exhibition? | |
|
| 9) Do you think you can learn anything from this exhibition? |
| 10) Did you find the exhibition interesting? |
Age range and proportion of participants and respondents.
| The age range of participants | The number of participants | The number of interviewee |
|---|---|---|
|
| 8(3.76%) | 0(0.00%) |
|
| 67(31.46%) | 12(36.4%) |
|
| 109(51.17%) | 17(51.5%) |
|
| 17(7.89%) | 2(6.06%) |
|
| 12(5.63%) | 2(6.06%) |
Evaluation scale after CFA.
| Dimensions | Definition | Factors | Definition |
|---|---|---|---|
|
| Whether the feeling in the virtual space is close to the reality. | A1 Environmental authenticity | The virtual environment is as close to the real world as possible. |
| A2 Authenticity of participation | The interactive experience is as close as possible to what happens in the real world. | ||
| A3 Authenticity of feedback | The feedback of the virtual environment based on behavior corresponds to the state of the real world. | ||
| A4 Naturalness of behavior | Behavior is natural and unrestricted. | ||
| A5 Naturalness of being | The sense of presence and participation is very natural. | ||
|
| The reacts of virtual space to human active behavior. | B1 Loyalty of the perspective | The change in perspective direction is expected. |
| B2 Viewer-system coordination | The behavior is coordinated with the performance of the system. | ||
|
| Identify location and direction in the virtual space. | C1 Clarity of location | The viewer always knows the location. |
| C2 Clarity of start and end | The viewer knows where to start and where to end. | ||
| C3 Clarity of direction | The viewer always knows the direction. | ||
|
| Learn new information during virtual tour. | D1 Connectivity of information | The audience is willing to share their information with others. |
| D2 Information abundance | The system can provide enough information. | ||
| D3 Enjoyable presentation of information | The information provided by the system can arouse the attention and interest of the audience. |