| Literature DB >> 34987563 |
Zeyu Jiao1, Jianbin Chen2, Eunjin Kim1.
Abstract
With the support of network information technology, the Online Knowledge Community (OKC) has emerged. Among different OKC applications, some entered into the new era of popular knowledge production, while others experienced the process to decline. In order to solve the dilemma faced by the OKC platforms, the needs-affordances-features (NAF) perspective on OKC is proposed by taking Zhihu, one of the most popular OKC applications in China as an example. According to NAF, the psychological needs of individuals motivate the use of Zhihu to the extent to which Zhihu offers affordances that satisfy the individuals' needs. By collecting data through questionnaires and using SPSS and AMOS for data analysis, the relationship between individuals' psychological needs and Zhihu affordances is identified. This paper generates two aspects of implications. In terms of theoretical implications, a more comprehensive framework is developed for the affordances of OKC as a whole, and the NAF model is leveraged to identify related psychological needs which motivate the use of a specific OKC application-Zhihu. Further research can leverage NAF to identify different OKC platform features which satisfy the psychological needs of their targeting users to optimize the system of OKC platforms. As for practical implications, by building the relationship between the affordances of OKC platforms and users' psychological needs, marketers have to realize that although the digital platform system has a certain degree of imitability, the value positioning, user community, and core capabilities behind those platforms are all different. Thus, the platform system must also be differentiated. In order to determine the appropriate business model, a clear understanding of these organizational features should be identified.Entities:
Mesh:
Year: 2021 PMID: 34987563 PMCID: PMC8723843 DOI: 10.1155/2021/3496807
Source DB: PubMed Journal: Comput Intell Neurosci
OKC affordances concept system.
| Affordance concept system | Platform factors | ||
|---|---|---|---|
| OKC affordances | Platform affordances | Social affordances | Platform functions |
| Product affordances | Knowledge affordances | Platform resources | |
Figure 1Logic of the NAF perspective.
Mapping of the psychological needs to OKC affordances.
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Note: A = autonomy; C = competence; HP = having a place; CK = coming to know the self; MC = maintaining continuity of self-identity; ES = expressing self-identity; R = relatedness.
OKC affordances.
| Affordances | Definitions | Example features |
|---|---|---|
| Social affordances | ||
| Self-presentation | Users can display and present information related to themselves. This includes sharing information that somehow portrays users and shows who they are, their values and preferences, their expertise, etc. Updating descriptive information about themselves, such as gender, occupation, and location; and posting content involving pictures and videos related to themselves [ | Posting my own content on Zhihu; sharing my own video on YouTube; updating my profile on Zhihu; writing personal opinions on Zhihu |
| Content sharing | Users can share and distribute content unrelated to them to others (e.g., sharing posts, video) [ | Sharing links of other people's articles on Zhihu; sharing others' videos and photos on Instagram |
| Interactivity | Users can walk around in real time and change their virtual environment (e.g., to build in-world artifacts) [ | Moving around in World of Warcraft |
| Presence signaling | Users can indicate their existence and know whether other users are accessible [ | “Who is online” on Instagram |
| Relationship formation | Users can establish relationships with others, including joining groups or online communities [ | Following other users on Zhihu; joining an online community (e.g., “Quanzi” on Zhihu) |
| Group management | Users can form groups and online communities and manage them. The focus is on the management or administration of groups [ | Illegal content management on Zhihu, forming a “Quanzi” on Zhihu |
| Browsing Other's content | Users can view others' content and receive alerts to pay attention to others' content [ | Browsing others' content on Zhihu, receiving notifications on LinkedIn |
| Meta-voicing | Users can participate in online conversations by responding to other people's status, profile, content, and activities online and viewing other people's responses to their status, profile, content, and activities. In meta-voice, the user “not only has to express his or her opinion, but also add meta-knowledge to content already online.” [ | Voting on a post on Zhihu, answering questions on Zhihu, liking what others post on Zhihu |
| Communication | Users can chat or send messages with others directly [ | Chatting on Zhihu, communicating with others on Google+ |
| Collaboration | Users can collaborate with others, such as collaborating with others to create content on Wikipedia [ | Adding, deleting, and editing content on Zhihu |
| Competition | Users are able to compete with others, which includes competing in online games [ | Completing tasks in World of Warcraft |
| Sourcing | Users are able to ask for resources or funds, including meeting others' requests for funds or resources [ | Asking or answering questions on Zhihu |
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| Knowledge affordances | ||
| Knowledge attributes | Reliability: It refers to the extent to which the answers on social Q&A websites make users feel trustworthy and reliable [ | The reliability of Zhihu content is reflected in its questions, answers, articles, videos, pictures, etc. |
| Selectivity: Users can subscribe to specific content or sources of information [ | Zhihu involves popular and unpopular content in multiple sections, and the content knowledge within each section is highly subdivided [ | |
| Economies: It means that the subject obtains relatively maximum benefits with relatively minimum investment to obtain benefits most economically and meet the needs of survival and development [ | Zhihu provides users with a free Q&A community [ | |
| Uniqueness: It is defined as individuals pursuing unique characteristics different from others by acquiring, using, and disposing of consumer goods [ | In-depth content production is different from the knowledge provided by other Q&A platforms. Online and offline knowledge products are carried out at the same time [ | |
Mapping of Zhihu features to Zhihu affordances.
| Zhihu platform features | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Uploading own content | √ | |||||||
| Sharing other's content | √ | |||||||
| Watching live | √ | |||||||
| Commenting on other's post | √ | |||||||
| Asking or answering questions | √ | |||||||
| Liking or collecting what others posted | √ | |||||||
| Voting for what others posted | √ | |||||||
| Chatting | √ | |||||||
| Joining an online community | √ | |||||||
| Browsing other's content | √ | |||||||
| Following other users | √ | |||||||
| Searching answers | √ | |||||||
| Writing the column | √ | |||||||
| Zhihu product features | ||||||||
| Reliability | √ | |||||||
| Selectivity | √ | |||||||
| Economies | √ | |||||||
| Uniqueness | √ | |||||||
1–7: self-presentation, content sharing, relationship formation, browsing others' content, meta-voicing, communication, sourcing, and knowledge attributes.
Figure 2NAF model for Zhihu affordances use.
Scale items.
| Questionnaire 1 | |||||
| Construct | Abbr. | Items | Sources | ||
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| Psychological needs | |||||
| Autonomy | A | I need freely choose what I want. | Deci [ | ||
| Relatedness | R | I need participate in group activities | Deci and Ryan [ | ||
| Competence | C | I need expand my knowledge | Bauer and McAdams [ | ||
| Having a place | HP | I need a place of my own | Barki et al. [ | ||
| Coming to know the self | CK | I need to know who I am. | Pierce et al. [ | ||
| Expressing self-identity | ES | I need to show people who I am. | Pierce et al. [ | ||
| Maintaining continuity of self-identity | MC | I need to compare my past and today. | Pierce et al. [ | ||
| All items were measured on a 5-point scale: 1 = strongly disagree; 5 = strongly agree | |||||
| Questionnaire 2 | |||||
| Zhihu features | |||||
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| Frequency of using Zhihu platform features (aggregate of use across features) | The extent to which the use of or feeling the following Zhihu features (all items were measured on a 5-point scale Zhihu platform features: 1 = never, 5 = very often Zhihu product features: 1 = strongly disagree, 5 = strongly agree) | ||||
| F1 | Uploading own content | ||||
| F2 | Sharing other's content | ||||
| F3 | Watching live | ||||
| F4 | Commenting on other's post | ||||
| F5 | Asking or answering questions | ||||
| F6 | Liking or collecting what others posted | ||||
| F7 | Voting for what others posted | ||||
| F8 | Chatting | ||||
| F9 | Joining an online community | ||||
| F10 | Browsing other's content | ||||
| F11 | Following other users | ||||
| F12 | Searching answers | ||||
| F13 | Writing the column | ||||
| Degree of feeling Zhihu product features | F14 | Reliability | |||
| F15 | Selectivity | ||||
| F16 | Economies | ||||
| F17 | Uniqueness | ||||
Reliability and convergent validity.
| Constructs | Items | Loadings | Cronbach's alpha | Composite reliability | Average variance extracted |
|---|---|---|---|---|---|
| A | A1 | 0.835 | 0.886 | 0.887 | 0.723 |
| A2 | 0.859 | ||||
| A3 | 0.856 | ||||
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| R | R1 | 0.738 | 0.748 | 0.752 | 0.503 |
| R2 | 0.698 | ||||
| R3 | 0.691 | ||||
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| C | C1 | 0.740 | 0.843 | 0.843 | 0.644 |
| C2 | 0.888 | ||||
| C3 | 0.771 | ||||
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| HP | HP1 | 0.801 | 0.767 | 0.767 | 0.623 |
| HP2 | 0.777 | ||||
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| CK | CK1 | 0.779 | 0.855 | 0.857 | 0.666 |
| CK2 | 0.799 | ||||
| CK3 | 0.868 | ||||
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| ES | ES1 | 0.724 | 0.801 | 0.808 | 0.584 |
| ES2 | 0.790 | ||||
| ES3 | 0.778 | ||||
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| MC | MC1 | 0.835 | 0.832 | 0.835 | 0.629 |
| MC2 | 0.780 | ||||
| MC3 | 0.762 | ||||
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Note: A = autonomy; C = competence; HP = having a place; CK = coming to know the self; MC = maintaining continuity of self-identity; ES = expressing self-identity; R = relatedness.
Summary statistics and discriminant validity.
| A | R | C | HP | CK | ES | MC | |
|---|---|---|---|---|---|---|---|
| A |
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| R | 0.284 |
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| C | 0.325 | 0.560 |
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| HP | 0.351 | 0.266 | 0.311 |
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| CK | 0.282 | 0.495 | 0.277 | 0.393 |
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| ES | 0.262 | 0.559 | 0.483 | 0.268 | 0.459 |
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| MC | 0.256 | 0.684 | 0.391 | 0.306 | 0.654 | 0.446 |
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| Mean | 4.437 | 3.871 | 4.299 | 4.403 | 3.921 | 3.803 | 3.858 |
| S.D. | 0.726 | 0.734 | 0.697 | 0.700 | 0.791 | 0.822 | 0.842 |
Note: p < 0.05, p < 0.01, and p < 0.001; the diagonal elements represent the square root of the AVE.
Regression results.
| SP | CS | RF | BOC | MV | COM | SO | KA | |
|---|---|---|---|---|---|---|---|---|
| Psychological needs | ||||||||
| A | 0.027 (0.089) | 0.053 (0.097) | −0.018 (0.088) | 0.309 | −0.008 (0.079) | |||
| R | 0.223 | 0.245 | −0.075 (0.084) | 0.227 | 0.051 (0.130) | |||
| C | 0.270 | 0.366 | 0.369 | |||||
| HP | 0.300 | 0.260 | ||||||
| CK | 0.246 | 0.189 | ||||||
| ES | 0.219 | 0.179 | 0.340 | 0.167 | 0.114 (0.116) | |||
| MC | 0.013 (0.088) | 0.092 (0.087) | ||||||
| Controls | ||||||||
| Gender | 0.079 (0.123) | −0.021 (0.134) | −0.106 (0.125) | −0.095 (0.111) | 0.031 (0.095) | 0.050 (0.171) | −0.009 (0.113) | 0.052 (0.077) |
| Age | 0.047 (0.089) | −0.035 (0.097) | 0.142 | −0.004 (0.080) | −0.044 (0.069) | −0.085 (0.122) | −0.126 (0.080) | −0.056 (0.055) |
| IE | −0.102 (0.122) | −0.046 (0.132) | 0.019 (0.125) | 0.065 (0.110) | −0.101 (0.093) | −0.075 (0.169) | 0.092 (0.108) | -0.117 (0.073) |
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| 0.321 | 0.180 | 0.274 | 0.193 | 0.417 | 0.043 | 0.170 | 0.161 |
| Adj | 0.294 | 0.151 | 0.252 | 0.169 | 0.397 | 0.019 | 0.149 | 0144 |
Note: p < 0.05, p < 0.01, p < 0.001, standardized coefficients (standard errors); IE=Internet experience; Gender: 1 = male, 2 = female; SP = self-presentation; CS = content sharing; RF = relationship formation; BOC = browsing others' content; MV = meta-voicing; COM = communication; SO = sourcing; KA = knowledge attributes.