| Literature DB >> 34955946 |
Guillermo A Sánchez Prieto1, María José Martín Rodrigo1, Antonio Rua Vieites1.
Abstract
Students demand more active and participating teaching innovation methods, and activities such as presentations are not enough to satisfy those demands. In this research, competitive debate is used as inter-team gamification with third year students from a Business School studying the Human Resources Management subject. Out of this experience, qualitative and quantitative data are obtained. Results reinforce the continuation of classroom competitive debate due to the evidence of its motivational, learning, and communication skills improvement, and knowledge acquisition effects. The possibility of application with actual professionals is seriously considered.Entities:
Keywords: communication skills; competitive debate; gamification; human resources; presentations; teaching innovation
Year: 2021 PMID: 34955946 PMCID: PMC8703219 DOI: 10.3389/fpsyg.2021.708677
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Debate training timing.
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| Introductions | What is the goal of the activity and what is it about. Professors introductions. | 10 |
| Debate issue or resolution | The goal is proving the jury what training solution is better. Debate is presented as training and grading tool. | 10 |
| Format, times, and mechanics of the debates | What is each debate part for and how much time lasts. | 10 |
| Research | Explaining the evidence concept and practice of evidence research. | 15 |
| Argumentative lines design | Debate teams must outline their three or four ideas about why their training solution is better than the other solution. | 15 |
| Debate rubric explanation | Explanation of rubric with Q and A. | 15 |
| Disposition of argumentative order almost definitive | Teams define openings, argumentation development and conclusions for their speeches. | 15 |
| Positions assignment | Each team decides what team member does what during the debate and in what order. | 5 |
| Organization of tasks among students | Each team decides who does what during the week before debates on research and others tasks. | 10 |
Source: self-elaboration.
Figure 1Rubric of evaluation for debates. Source: Self elaboration.
Interest in training, their training solution, and debate/communication.
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| 1 | 6.1 | 3 | 0 | 0 | 15.2 |
| 2 | 3 | 0 | 6.1 | 3 | 0 |
| 3 | 6.1 | 6.1 | 6.1 | 6.1 | 15.2 |
| 4 | 3 | 6.1 | 6.1 | 0 | 9.1 |
| 5 | 18.2 | 30.3 | 21.2 | 12.1 | 18.2 |
| 6 | 30.3 | 18.2 | 12.1 | 15.2 | 12.1 |
| 7 | 21.2 | 15.2 | 24.2 | 18.2 | 15.2 |
| 8 | 12.1 | 15.2 | 9.1 | 21.2 | 12.1 |
| 9 | 0 | 3 | 9.1 | 15.2 | 3 |
| 10 | 0 | 3 | 6.1 | 9.1 | 0 |
| Average | 5.61 | 5.91 | 6.18 | 7.00 | 4.91 |
| 0.0747 | 0.216 | 0.079 | 0 | 0.15 | |
| Standard deviation | 1.870 | 1.860 | 2.100 | 2.031 | 2.363 |
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| 33 | 33 | 33 | 33 | 33 |
Activity entertainment for students and improvement on communication. Source: self-elaboration.
Comparison of the learning sensation with other grading ways and competitive debate.
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| Much less | 9.1 | 0 | 3 | 0 |
| Something less | 6.1 | 9.1 | 12.1 | 15.2 |
| The same | 18.2 | 30.3 | 33.3 | 39.4 |
| Something more | 36.4 | 33.3 | 33.3 | 21,2 |
| A lot more | 30.3 | 27.3 | 18.2 | 24.2 |
| Average | 3.73 | 3.52 | 3.79 | 3.55 |
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| 0.002 | 0.007 | 0.000 | 0.005 |
| Standard deviation | 1.23 | 0.96 | 1.03 | 1.03 |
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| 33 | 33 | 33 | 33 |
Source: self-elaboration.
Validity of debate as a training solution for different business skills.
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| Yes | 84.8 | 60.6 | 72.7 |
| No | 12.1 | 36.4 | 24.2 |
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| 32 | 32 | 32 |
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| 0.000 | 0.217 | 0.007 |
Source: self-elaboration.