| Literature DB >> 34950617 |
Ivy Bui1,2, Arunabh Bhattacharya1, Si Hui Wong2, Harinder R Singh2,3, Arpit Agarwal2,3.
Abstract
For the past two decades, slide-based presentation has been the method of content delivery in medical education. In recent years, other teaching modalities involving three-dimensional (3D) visualization such as 3D printed anatomical models, virtual reality (VR), and augmented reality (AR) have been explored to augment the education experience. This review article will analyze the use of slide-based presentation, 3D printed anatomical models, AR, and VR technologies in medical education, including their benefits and limitations.Entities:
Keywords: augmented reality; medical education; slide-based presentation; three-dimensional printing; virtual reality
Year: 2021 PMID: 34950617 PMCID: PMC8691210 DOI: 10.3389/fped.2021.760363
Source DB: PubMed Journal: Front Pediatr ISSN: 2296-2360 Impact factor: 3.418
Comparison between slide-based presentation, 3D printed model, augmented reality, and virtual reality.
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| Initial set-up costs | Low | Very high | High | High |
| Recurring cost | Minimal | USD $100–2 k | Minimal | Minimal |
| Preparation time | Few hours | Hours to days | Few hours | Few hours |
| User experience | Real world (2D) | Real world (3D) | Mixed reality | Virtual world |
| Students' learning | Passive | Active | Active | Active |
| Learning curve | Shortest | Short | Long | Long |
| Tactile feedback | None | Yes | Possible | Possible |
| Team discussion | Yes | Yes | Possible | Possible |
The initial set-up cost refers to the cost of either slide-based presentation, 3D printer, VR, or AR device.
The material cost of a 3D printed model ranges from USD $100–2 k, depending on the complexity.
Preparation time refers to the time needed for educators to prepare a single project.
The preparation time for slide-based presentation, 3D model, AR, and VR use depends on the technological skills of the educators.
Both AR and VR can be coupled with hardware for a tactile experience.
m discussion on AR and VR can be possible with the correct hardware and software.