| Literature DB >> 34940252 |
Shih-Hung Yang1, Chia-Lin Koh2, Chun-Hang Hsu3, Po-Chuan Chen4, Jia-Wei Chen5, Yu-Hao Lan5, Yi Yang5, Yi-De Lin6, Chun-Hung Wu6, Hsien-Kuang Liu6, Yu-Chun Lo7, Guan-Tze Liu8, Chao-Hung Kuo5,9,10,11, You-Yin Chen5,7.
Abstract
Effective bilateral hand training is desired in rehabilitation programs to restore hand function for people with unilateral hemiplegia, so that they can perform daily activities independently. However, owing to limited human resources, the hand function training available in current clinical settings is significantly less than the adequate amount needed to drive optimal neural reorganization. In this study, we designed a lightweight and portable hand exoskeleton with a hand-sensing glove for bilateral hand training and home-based rehabilitation. The hand-sensing glove measures the hand movement of the less-affected hand using a flex sensor. Thereafter, the affected hand is driven by the hand exoskeleton using the measured hand movements. Compared with the existing hand exoskeletons, our hand exoskeleton improves the flexible mechanism for the back of the hand for better wearing experience and the thumb mechanism to make the pinch gesture possible. We designed a virtual reality game to increase the willingness of repeated movement practice for rehabilitation. Our system not only facilitates bilateral hand training but also assists in activities of daily living. This system could be beneficial for patients with hemiplegia for starting correct and sufficient hand function training in the early stages to optimize their recovery.Entities:
Keywords: bilateral hand training; hand exoskeleton; hand-sensing glove; virtual reality game
Mesh:
Year: 2021 PMID: 34940252 PMCID: PMC8699525 DOI: 10.3390/bios11120495
Source DB: PubMed Journal: Biosensors (Basel) ISSN: 2079-6374
Comparison of state-of-the-art hand exoskeletons. #: number of DoF, degree of freedom; Trans., transmission mechanism. *: the weight of the complete system includes the hand exoskeleton, hand-sensing glove, linear motors, and battery.
| Study | # Fingers | # Motors | Weight (g) | DoF | Trans. |
|---|---|---|---|---|---|
| HandSOME [ | 2 | 0 | - | 1 | Springs/links |
| HANDEXOS [ | 1 | 1 | 115 | 5 | Steel wire ropes |
| Gloreha [ | 5 | - | - | - | Steel wire ropes |
| Wege et al. [ | 5 | 5 | - | 20 | Steel wire ropes |
| Ueki et al. [ | 5 | 11 | - | 18 | Links |
| Rehabotics [ | 5 | - | - | - | Steel wire ropes |
| Hand of Hope [ | 5 | - | - | - | Links |
| In et al. [ | 0 | 0 | 80 | 1 | Steel wire ropes |
| Tadano et al. [ | 5 | - | - | 10 | Pneumatics |
| DiCicco et al. [ | 2 | - | - | 2 | Pneumatics |
| KULEX [ | 2 | 1 | - | 1 | Links |
| Nycz et al. [ | 4 | 4 | 113 | 4 | Sliding springs |
| Yurkewich et al. [ | 5 | 2 | - | - | Fishing wire tendons |
| Gasser et al. [ | 5 | 1 | 360 | 1 | Wire |
| Li et al. [ | 5 | 6 | 500 | 6 | Links |
| Ahmed et al. [ | 5 | 14 | 280 | 14 | Links |
| Zhang et al. [ | 3 | 1 | 352 | 4 | Tendon-actuated |
| Ours | 5 | 5 | 1040 * | 5 | Sliding springs |
Figure 1Framework of the bilateral hand practice, including a hand exoskeleton and a hand-sensing glove.
Figure 2Hand exoskeleton (a) overview of the hand exoskeleton, (b) single-finger skeleton, (c) exploded view of the sliding spring, and (d) passive, active, and fixed sliding springs which are indicated by (1), (2), and (3), respectively.
Figure 3Transmission mechanism (a) assembly drawing, (b) Bowden cable module, and (c) connecting mechanism.
Figure 4Electronic circuit of hand exoskeleton.
Figure 5(a) Top view of the displacement sensor installation on the hand exoskeleton, (b) front view of the displacement sensor installation.
Figure 6(a) Hand-sensing glove; (b) electronic circuits of the hand-sensing glove.
Figure 7Framework of the virtual reality game including hand exoskeleton, hand-sensing glove, computer, and head-mounted display (optional).
Figure 8Schematic of virtual archery game. The user intends to control the virtual hand by the less-affected hand of the user.
Figure 9Implemented hand-sensing glove.
Figure 10Demonstration of the virtual archery game. (a) The user is playing the virtual archery game. (b) The bow is pulled.
Figure 11Bilateral hand training (a,b) and application of the hand exoskeleton for activities of daily living (c,d).