| Literature DB >> 34926373 |
Agnese Seregni1, Enrica Tricomi2, Peppino Tropea1, Rocio Del Pino3, Juan Carlos Gómez-Esteban3,4, Inigo Gabilondo3,4,5, María Díez-Cirarda3, Hannes Schlieter6, Kai Gand6, Massimo Corbo1.
Abstract
End-user involvement constitutes an essential goal during the development of innovative solution, not only for the evaluation, but also in codesign, following a user-centered strategy. Indeed, it is a great asset of research to base the work in a user-centered approach, because it allows to build a platform that will respond to the real needs of users. The aims of this work are to present the methodology adopted to involve end-users (i.e., neurological patients, healthy elderly, and health professionals) in the evaluation of a novel virtual coaching system based on the personalized clinical pathways and to present the results obtained from these preliminary activities. Specific activities involving end-users were planned along the development phases and are referred to as participatory design. The user experience of participatory design is constituted by the two different phases: the "end-user's perspective" phase where the user involvement in experiential activities is from an observational point of view, whereas the "field study" phase is the direct participation in these activities. Evaluation tools (i.e., scales, questionnaires, and interviews) were planned to assess different aspects of the system. Thirty patients [14 with poststroke condition and 16 with Parkinson's disease (PD)], 13 healthy elderly, and six health professionals were enrolled from two clinical centers during the two phases of participatory design. Results from "end-user's perspective" phase showed globally a positive preliminary perception of the service. Overall, a positive evaluation (i.e., UEQ median score > 1) was obtained for each domain of the scale in both groups of patients and healthy subjects. The evaluation of the vCare system during the "field study" phase was assessed as excellent (>80 points) from the point of view of both patients and health professionals. According to the majority of patients, the rehabilitation service through the solution was reported to be interesting, engaging, entertaining, challenging and useful for improving impaired motor functions, and making patients aware of their cognitive abilities. Once refined and fine-tuned in the aspects highlighted in the this work, the system will be clinically tested at user's home to measure the real impact of the rehabilitative coaching services.Entities:
Keywords: Parkinson's disease; rehabilitation; stroke; usability and user experience; user-centered design; virtual coaching
Mesh:
Year: 2021 PMID: 34926373 PMCID: PMC8674451 DOI: 10.3389/fpubh.2021.748307
Source DB: PubMed Journal: Front Public Health ISSN: 2296-2565
Eligibility criteria for participant's recruitment.
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| Stroke | i. Age > 65 years; | i. Presence of cognitive impairment, other chronic diseases, or psychiatric problems. |
| Parkinson's disease | i. Parkinson's disease diagnosis according to established clinical criteria (Brain Bank of London) with an index of Hoehn and Yahr between one and three; | i. Presence of a typical Parkinsonism; |
Figure 1Participatory design concept in the vCare project along the phases of system evaluation.
Rehabilitation activities and related clinical/functional purposes.
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| Motor | Mobility | To increase joints mobility functions |
| Strength | To increase muscular strength against gravity | |
| Coordination | To improve learning and execution of motor patterns | |
| Dexterity | To increase grasp, grip, pinch and manipulation functions | |
| Speed | To accelerate moves | |
| Motor control | To improve accuracy of motion | |
| Postural control | To adapt postural organization to different motor transitions | |
| Balance | To improve stability of center of mass | |
| Endurance | To train exertion | |
| Rhythm | To improve smoothness of motion | |
| Cognitive | Attention training | To stimulate attentional skills (e.g., sustained, selective, and shifting) |
| Executive functions training | To stimulate several aspects of executive functions (e.g., planning and monitoring, abstraction and categorization) |
User Experience Questionnaire (18).
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| Annoying | o | o | o | o | o | o | o | Enjoyable | 1 | Attractiveness |
| Not understandable | o | o | o | o | o | o | o | Understandable | 2 | Perspicuity |
| Creative | o | o | o | o | o | o | o | Dull | 3 | Novelty |
| Easy to learn | o | o | o | o | o | o | o | Difficult to learn | 4 | Perspicuity |
| Valuable | o | o | o | o | o | o | o | Inferior | 5 | Stimulation |
| Boring | o | o | o | o | o | o | o | Exciting | 6 | Stimulation |
| Not interesting | o | o | o | o | o | o | o | Interesting | 7 | Stimulation |
| Unpredictable | o | o | o | o | o | o | o | Predictable | 8 | Dependability |
| Fast | o | o | o | o | o | o | o | Slow | 9 | Efficiency |
| Inventive | o | o | o | o | o | o | o | Conventional | 10 | Novelty |
| Obstructive | o | o | o | o | o | o | o | Supportive | 11 | Dependability |
| Good | o | o | o | o | o | o | o | Bad | 12 | Attractiveness |
| Complicated | o | o | o | o | o | o | o | Easy | 13 | Perspicuity |
| Unlikable | o | o | o | o | o | o | o | Pleasing | 14 | Attractiveness |
| Usual | o | o | o | o | o | o | o | Leading edge | 15 | Novelty |
| Unpleasant | o | o | o | o | o | o | o | Pleasant | 16 | Attractiveness |
| Secure | o | o | o | o | o | o | o | Not secure | 17 | Dependability |
| Motivating | o | o | o | o | o | o | o | Demotivating | 18 | Stimulation |
| Meet expectations | o | o | o | o | o | o | o | Does not meet expectations | 19 | Dependability |
| Inefficient | o | o | o | o | o | o | o | Efficient | 20 | Efficiency |
| Clear | o | o | o | o | o | o | o | Confusing | 21 | Perspicuity |
| Impractical | o | o | o | o | o | o | o | Practical | 22 | Efficiency |
| Organized | o | o | o | o | o | o | o | Cluttered | 23 | Efficiency |
| Attractive | o | o | o | o | o | o | o | Unattractive | 24 | Attractiveness |
| Friendly | o | o | o | o | o | o | o | Unfriendly | 25 | Attractiveness |
| Conservative | o | o | o | o | o | o | o | Innovative | 26 | Novelty |
System Usability Scale (17).
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| I think that I would like to use this system frequently. | 1 | 2 | 3 | 4 | 5 |
| I found the system unnecessarily complex | 1 | 2 | 3 | 4 | 5 |
| I thought that the system was easy to use. | 1 | 2 | 3 | 4 | 5 |
| I think that I would need the support of a technical person to be able to use this system | 1 | 2 | 3 | 4 | 5 |
| I found that the various functions in this system were well-integrated. | 1 | 2 | 3 | 4 | 5 |
| I thought there was too much inconsistency in this system | 1 | 2 | 3 | 4 | 5 |
| I would imagine that most people would learn to use this system very quickly | 1 | 2 | 3 | 4 | 5 |
| I found the system very cumbersome to use. | 1 | 2 | 3 | 4 | 5 |
| I felt very confident using the system | 1 | 2 | 3 | 4 | 5 |
| I needed to learn a lot of things before I could get going with this system | 1 | 2 | 3 | 4 | 5 |
Questions of semi-structured interview extracted from the UEQ's domains.
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| Do you like or dislike the product? |
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| Is it easy for you to get familiar with the product? |
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| Can you solve your tasks without unnecessary effort? |
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| Do you feel in control of the interaction? |
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| In your opinion, is it exciting and motivating to use the product? |
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| Do you consider the product innovative and creative? |
Summary of participants' characteristics.
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| No. | 6 | 7 | 13 | / |
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| Age (year) mean (std) | 78.87 (9.81) | 62.57 (7.57) | 60.00 (12.84) | / |
| Sex (M/F) | 1/5 | 6/1 | 4/9 | / | |
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| No. | 8 | 9 | / | 6 |
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| Age (year) mean (std) | 74.50 (15.67) | 65.56 (7.80) | / | 31.75 (4.50) |
| Sex (M/F) | 4/4 | 8/1 | / | 2/4 |
Labels in 1st row refer to the following: PD, Parkinson's disease; HS, healthy subjects; HP, healthy professionals; Labels in 2nd column refer to the following: M, male; F, female.
Figure 2UEQ scores for each domain of the scale. Distributions are composed by the mean UEQ score in the domain for each subject. (A) comparison between the overall group of patients (P) and healthy subjects (HS), (B) comparison among the two targeted pathologies [i.e., stroke (S) and PD] and healthy subjects (HS) for each domain of the scale. Statistically significant difference with p < 0.05 is marked with *.
Figure 3SUS scores, mean and SD. (A) comparison between the overall group of patients (P) and healthcare professionals (HP), (B) comparison among HP related to the two clinical domains [i.e., stroke (HPS) at CCP, PD (HPPD) at OSA], (C) comparison among the two targeted pathologies (i.e., stroke (S), PD) related to motor (first two bars) and cognitive (last two bars) activities provided by virtual coaching.