| Literature DB >> 34886309 |
Ying Wang1, Yuanyuan Huang1, Junjie Xu1, Defu Bao1.
Abstract
Existing motion capture technology can efficiently track whole-body motion and be applied to many areas of the body. This whole-body interaction design has gained the attention of many researchers. However, few scholars have studied its suitability for elderly users. We were interested in exercise-based whole-body interactive games, which can provide mental and physical exercise for elderly users. We used heuristic evaluation to measure participants' actions during exergame tasks and analyzed preference differences between elderly and younger users through the distribution of actions in four dimensions. We found that age affected the actions performed by users in exergame tasks. We discuss the mental model of elderly users during the process of performing these tasks and put forward some suggestions for interactive actions. This model and these suggestions theoretically have guiding significance for the research and application of exergame design for elderly users and may help designers develop more effective exergames or other whole-body interaction interfaces suitable for elderly users.Entities:
Keywords: elderly users; exergame; preference difference; whole-body interaction
Mesh:
Year: 2021 PMID: 34886309 PMCID: PMC8656892 DOI: 10.3390/ijerph182312583
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Sample selection.
Characteristic information of experimental participants.
| Characteristic | Young Group | Elderly Group | |
|---|---|---|---|
| Gender | Male | 6 | 2 |
| Female | 6 | 11 | |
| Age | 20–30 | Over 60 | |
| Game experience | More than 15 h a week | 7 | 0 |
| Less than 15 h a week | 5 | 3 | |
| No | 0 | 10 | |
| 3D Game experience (Yes) | 2 | 0 | |
| Driving experience (Yes) | 10 | 0 | |
| Skiing experience (Yes) | 2 | 0 | |
Twenty basic tasks.
| Category | Task |
|---|---|
| Driving Game | Drive |
| Turn left | |
| Turn right | |
| Accelerate | |
| Shift | |
| Brake | |
| Sports game | Climb |
| Jump | |
| Kick the ball | |
| Play table tennis | |
| Shoot | |
| Ski forward | |
| Ski to the right | |
| Ski to the left | |
| Ski slow down | |
| System command | Call menu |
| Zoom in | |
| Zoom out | |
| Select menu item | |
| Close menu |
Figure 2Experimental scene.
Figure 3Intervention clarification.
Classification of whole-body interactions.
| Dimensions | Categories | Descriptions |
|---|---|---|
| Form | Static state | The action is mainly a static posture. |
| Coherence | The action includes a coherent movements of body parts. | |
| Reciprocate | The action includes a multiple reciprocating movements of body parts. | |
| Characteristic | Reality mapping | The action is a mapping of the real world. |
| Metaphor | The action expresses metaphorical. | |
| Abstract | The mapping of the action is arbitrary. | |
| Position | Object-centric | The position is defined for object features. |
| Interface-dependent | The position is defined for the environmental features displayed on the interface. | |
| Interface-independent | The position ignores the environmental features displayed by the interface. | |
| Mixed-dependent | The position is defined not only for environmental features displayed on the interface but also for object or non-environmental features. | |
| Body part | One hand | The action is mainly performed by one hand. |
| Both hands | The action is mainly performed by both hand. | |
| One leg | The action is mainly performed by one leg. | |
| Both legs | The action is mainly performed by both leg. | |
| Trunk | The action is mainly performed by trunk. | |
| Combination | The action mainly involves two or more body parts but does not produce whole-body movement. | |
| Whole body | The action involves whole-body movement. |
Figure 4(a) Percentage of actions of young group in three dimensions (form, characteristics and position); (b) percentage of actions of elderly group in three dimensions (form, characteristics and position).
Figure 5(a) Percentage of body parts used by young group, N1 = 240; and (b) percentage of body parts used by elderly group, N2 = 200.
Chi-square test results of two groups in different dimensions.
| Dimension | Classification | Adjusted Residuals (Young Group) | Sig. (Bilateral) | Cramer’s V Value |
|---|---|---|---|---|
| Form | Static state | −0.3 | 0.006 ** | 0.151 |
| Coherence | 3.1 | |||
| Reciprocate | −0.1 | |||
| Characteristic | Reality mapping | 4.4 | 0.000 ** | 0.221 |
| Metaphorical | −2.9 | |||
| Abstract | −3.0 | |||
| Position | Object-centric | −0.8 | 0.000 ** | 0.226 |
| Interface-dependent | 3.5 | |||
| Interface-independent | −4.4 | |||
| Mixed-dependent | −0.1 | |||
| Body Part | One hand | −0.3 | 0.483 | — |
| Both hands | −0.4 | |||
| One leg | −0.8 | |||
| Both legs | 0.2 | |||
| Trunk | −1.6 | |||
| Combination | 0.3 | |||
| Whole body | 1.7 |
**. Significant at 0.01 level (bilateral).
Figure 6(a) Action distribution of young group in the form dimension; (b) action distribution of elderly group in the form dimension.
Figure 7(a) Action distribution of young group in the characteristic dimension; (b) action distribution of elderly group in the characteristic dimension.
Figure 8(a) Action distribution of young group in the position dimension; (b) action distribution of elderly group in the position dimension.
Figure 9(a) Action distribution of young group in the body-part dimension; (b) action distribution of elderly group in the body-part dimension.