| Literature DB >> 34880130 |
Vivek H Sridhar1,2,3, Liang Li1,2,3, Dan Gorbonos4,2,3, Máté Nagy4,2,3,5,6,7, Bianca R Schell8, Timothy Sorochkin9,10, Nir S Gov10, Iain D Couzin1,2,3.
Abstract
Choosing among spatially distributed options is a central challenge for animals, from deciding among alternative potential food sources or refuges to choosing with whom to associate. Using an integrated theoretical and experimental approach (employing immersive virtual reality), we consider the interplay between movement and vectorial integration during decision-making regarding two, or more, options in space. In computational models of this process, we reveal the occurrence of spontaneous and abrupt "critical" transitions (associated with specific geometrical relationships) whereby organisms spontaneously switch from averaging vectorial information among, to suddenly excluding one among, the remaining options. This bifurcation process repeats until only one option-the one ultimately selected-remains. Thus, we predict that the brain repeatedly breaks multichoice decisions into a series of binary decisions in space-time. Experiments with fruit flies, desert locusts, and larval zebrafish reveal that they exhibit these same bifurcations, demonstrating that across taxa and ecological contexts, there exist fundamental geometric principles that are essential to explain how, and why, animals move the way they do.Entities:
Keywords: collective behavior; embodied choice; movement ecology; navigation; ring attractor
Mesh:
Year: 2021 PMID: 34880130 PMCID: PMC8685676 DOI: 10.1073/pnas.2102157118
Source DB: PubMed Journal: Proc Natl Acad Sci U S A ISSN: 0027-8424 Impact factor: 11.205
Fig. 1.Geometrical principles of two-choice and three-choice decision-making. (A) Schematic of the binary decision-making experiments. This simplified representation shows that a sharp transition in the animal’s direction of travel is expected near a critical angle, θ. (B) A phase diagram describing the “critical” transition exhibited while moving from compromise to decision between two options in space. The shaded area (also in E) represents the region in parameter space where both the compromise and the decision solutions exist. (C) Density plot showing trajectories predicted by the neural model in a two-choice context. The axes represent xand y coordinates in Euclidean space. The black line (also in G) presents a piecewise phase transition function fit to the bifurcation. (D) Schematic of three-choice decision-making experiments, where the central target is on the angle bisector of the angle subtended by the other two targets. (E) A phase diagram describing the first critical transition when the individual chooses among three options. After the individual eliminates one of the outermost targets, it can decide between the two remaining options, similar to the two-choice phase diagram described in B. (F) Theoretical predictions for decision-making in a three-choice context. The dashed line (also in H) is the bisector of the angle subtended by center target and the corresponding side target on the first bifurcation point. , Table S1 shows the parameters used in C and F. (G and H) Density plots from experiments conducted with flies (i) and locusts (ii) choosing among two and three options, respectively. Note that the density plots presented here are for the nondirect tracks, which constitute the majority type of trajectory adopted by both flies and locusts ( and S12). However, our conclusions do not differ if we use all unfiltered data ().
Fig. 2.Decision-making for a larger number of targets. Density plots of simulated trajectories for four- (A), five- (B), six- (C), and seven-choice (D) decision-making when targets are placed equidistant and equiangular from the agent. The axes represent x and y coordinates in Euclidean space. Geometrical configurations are also varied to place the targets on the same side of the agent (A and B) or in radial symmetry (C and D). , Table S1 shows the parameters used in A–C. In D, all parameters used are identical except the system size N = 70.
Fig. 3.Decision-making in a moving frame of reference. (A) Schematic of the two-choice decision-making experiments conducted with larval zebrafish. In these experiments (also in the three-choice experiments depicted in D), the virtual fish swim parallel to each other while maintaining a fixed lateral distance, L, between them. We only consider data where the real fish swims behind the virtual fish (i.e., it follows the virtual fish) ( has details). (B) Normalized probability distribution (proportion of maximum) of simulated positions of an agent following two moving targets and corresponding experiments (C) conducted with larval zebrafish following two virtual conspecifics. (D) Schematic representation of the three-choice decision-making experiments. (E) Normalized probability distributions of simulated positions of an agent following three moving targets and corresponding experiments (F) conducted with larval zebrafish following three virtual conspecifics. , Table S1 shows the model parameters used in B and E.
Fig. 4.Decision-making with the targets in an asymmetric geometry. (A) Schematic of the asymmetric choice test presented to larval zebrafish. In these experiments, the virtual fish swim parallel to each other while maintaining a fixed lateral distance, L, between them. To create asymmetry in the geometry, the center fish swims closer to one of the side fish than the other ( and ). B, Upper shows the PDF of simulated positions of an agent following three moving targets in an asymmetric geometry corresponding to the experiments. The simulated agent occupies a position of while following the targets (). B, Lower shows the PDF of the position of the real fish along the axis perpendicular to its direction of motion. As predicted by our model, the real fish considers the two virtual conspecifics closer to each other as a single target and adopts one of two positions behind the virtual fish.
Fig. 5.Consensus decision-making in simulations of animal groups follow the same geometrical principles. Results for two- (A) and three-choice (B) decision-making in a model of animal collectives. The density plots show trajectories adopted by the centroid of the animal group for 500 replicate simulations where the groups do not split. The axes represent x and y coordinates in Euclidean space. The black lines show a piecewise phase transition function fit to the trajectories. For the three-choice case (B), the dashed line is the bisector of the angle subtended by the center target and the corresponding side target on the first bifurcation point. shows the parameters used.