| Literature DB >> 34852022 |
Shade T Shutters1,2.
Abstract
While ensuring employment opportunities is critical for global progress and stability, workers are now subject to several disruptive trends, including automation, rapid changes in technology and skill requirements, and transitions to low-carbon energy production. Yet, these trends seem almost insignificant compared to labor impact of the COVID-19 pandemic. While much has been written about the pandemic's short-term impacts, this study analyzes anticipated long-term impacts on the labor force of 2029 by comparing original 2029 labor projections to special COVID-adjusted projections recently published by the US Bureau of Labor Statistics. Results show that future demand for nearly every type of labor skill and knowledge will increase, while the nature of work shifts from physical to more cognitive activities. Of the nearly three million jobs projected to disappear by 2029 due to COVID, over 91% are among workers without a bachelor's degree. Among workers with a degree demand shifts primarily from business-related degrees to computer and STEM degrees. Results further show that the socialness of labor, which is important for both innovation and productivity, increases in many more industries than it decreases. Finally, COVID will likely accelerate the adoption of teleworking and slightly decrease the rate of workforce automation. These impacts, combined with a shift to more cognitive worker activities, will likely impact the nature of workforce health and safety with less focus on physical injuries and more on illnesses related to sedentary lifestyles. Overall, results suggest that future workers will need to engage more often in training and skill acquisition, requiring life-long learning and skill maintenance strategies.Entities:
Mesh:
Year: 2021 PMID: 34852022 PMCID: PMC8635400 DOI: 10.1371/journal.pone.0260797
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Projected changes in importance of occupational elements.
| Element Name (Element Type) | Baseline Value | Change: Medium Scenario | Change: Strong Scenario |
|---|---|---|---|
| Spend Time Standing (work contexts) | 3.165 | -0.0094 | -0.0171 |
| Performing for or Working Directly with the Public (work activities) | 3.127 | -0.0087 | -0.0157 |
| Food Production (knowledge) | 0.776 | -0.0087 | -0.0143 |
| Spend Time Walking and Running (work contexts) | 2.644 | -0.0083 | -0.0142 |
| Handling and Moving Objects (work activities) | 3.407 | -0.0065 | -0.0126 |
| Operations Analysis (skills) | 1.278 | 0.0092 | 0.0161 |
| Spend Time Sitting (work contexts) | 2.756 | 0.0100 | 0.0168 |
| Analyzing Data or Information (work activities) | 3.037 | 0.0095 | 0.0172 |
| Electronic Mail (work contexts) | 3.423 | 0.0108 | 0.0179 |
| Documenting/Recording Information (work activities) | 3.002 | 0.0110 | 0.0195 |
Top and bottom five changes ranked by strong scenario impact are presented.
Projected changes in importance of occupational elements by element type.
| Element Name | Baseline Value | Change: Medium Scenario | Change: Strong Scenario | |
|---|---|---|---|---|
|
| ||||
| Gross body coordination | 1.3155 | -0.0066 | -0.0114 | |
| Extent flexibility | 1.6202 | -0.0062 | -0.0113 | |
| Trunk strength | 2.0543 | -0.0060 | -0.0107 | |
| Stamina | 1.3748 | -0.0063 | -0.0107 | |
| Static strength | 1.6708 | -0.0052 | -0.0088 | |
| Fluency of Ideas | 2.5984 | 0.0043 | 0.0070 | |
| Written comprehension | 3.2791 | 0.0052 | 0.0087 | |
| Inductive reasoning | 3.0664 | 0.0051 | 0.0088 | |
| Deductive reasoning | 3.1591 | 0.0054 | 0.0094 | |
| Written expression | 3.0380 | 0.0059 | 0.0102 | |
|
| ||||
| Food production | 0.7762 | -0.0087 | -0.0143 | |
| Sales and Marketing | 2.1062 | -0.0042 | -0.0085 | |
| Customer and Personal Service | 3.8963 | -0.0020 | -0.0033 | |
| Foreign language | 0.9591 | -0.0006 | -0.0009 | |
| Production and Processing | 1.9748 | 0.0011 | 0.0013 | |
| Clerical | 2.8582 | 0.0057 | 0.0094 | |
| Design | 1.4404 | 0.0063 | 0.0101 | |
| Education and Training | 3.0480 | 0.0054 | 0.0107 | |
| Engineering and Technology | 1.5628 | 0.0073 | 0.0116 | |
| Computers and Electronics | 2.9597 | 0.0083 | 0.0130 | |
|
| ||||
| Service orientation | 2.8406 | 0.0001 | 0.0000 | |
| Negotiation | 2.4695 | 0.0009 | 0.0015 | |
| Operation and Control | 1.3868 | 0.0012 | 0.0017 | |
| Coordination | 2.9693 | 0.0016 | 0.0029 | |
| Management of Personnel Resources | 2.3828 | 0.0017 | 0.0030 | |
| Programming | 0.5603 | 0.0063 | 0.0099 | |
| Systems evaluation | 2.2575 | 0.0059 | 0.0104 | |
| Reading comprehension | 3.2232 | 0.0064 | 0.0108 | |
| Science | 0.8209 | 0.0083 | 0.0151 | |
| Operations analysis | 1.2779 | 0.0092 | 0.0161 | |
|
| ||||
| Performing for or Working Directly with the Public | 3.1267 | -0.0087 | -0.0157 | |
| Handling and Moving Objects | 3.4065 | -0.0065 | -0.0126 | |
| Selling or Influencing Others | 2.3626 | -0.0027 | -0.0060 | |
| Performing general physical activities | 2.7609 | -0.0034 | -0.0057 | |
| Controlling Machines and Processes | 2.3626 | -0.0011 | -0.0029 | |
| Organizing, Planning, and Prioritizing Work | 4.0718 | 0.0082 | 0.0149 | |
| Interpreting the Meaning of Information for Others | 2.6571 | 0.0085 | 0.0149 | |
| Making Decisions and Solving Problems | 3.7335 | 0.0084 | 0.0151 | |
| Analyzing Data or Information | 3.0367 | 0.0095 | 0.0172 | |
| Documenting/recording information | 3.0016 | 0.0110 | 0.0195 | |
|
| ||||
| Spend Time Standing | 3.1649 | -0.0094 | -0.0171 | |
| Spend Time Walking and Running | 2.6436 | -0.0083 | -0.0142 | |
| Deal With External Customers | 3.4570 | -0.0052 | -0.0102 | |
| Deal With Unpleasant or Angry People | 3.0366 | -0.0048 | -0.0092 | |
| Spend Time Making Repetitive Motions | 3.0257 | -0.0039 | -0.0082 | |
| Consequence of Error | 2.7326 | 0.0036 | 0.0071 | |
| Time Pressure | 3.6313 | 0.0041 | 0.0075 | |
| Letters and Memos | 2.8995 | 0.0060 | 0.0104 | |
| Spend Time Sitting | 2.7561 | 0.0100 | 0.0168 | |
| Electronic Mail | 3.4233 | 0.0108 | 0.0179 | |
Top and bottom five changes ranked by strong scenario impact are presented for each element type.
Projected changes in fraction of workforce engaged in Intermediate Work Activities (IWAs).
| Intermediate Work Activity (IWA) | Baseline Value | Change: Medium Scenario | Change: Strong Scenario |
|---|---|---|---|
| Clean tools, equipment, facilities, or work areas | 0.3925 | -0.0042 | -0.0080 |
| Provide general assistance to others, such as customers, patrons, or motorists | 0.1489 | -0.0043 | -0.0079 |
| Respond to customer problems or inquiries | 0.2358 | -0.0039 | -0.0079 |
| Execute financial transactions | 0.2508 | -0.0037 | -0.0070 |
| Stock supplies or products | 0.1317 | -0.0030 | -0.0060 |
| Maintain health or medical records | 0.1204 | 0.0009 | 0.0021 |
| Design computer or information systems or applications | 0.0666 | 0.0013 | 0.0022 |
| Develop operational or technical procedures or standards | 0.1136 | 0.0020 | 0.0031 |
| Maintain operational records | 0.4832 | 0.0018 | 0.0035 |
| Maintain current knowledge in area of expertise | 0.2740 | 0.0019 | 0.0036 |
Top and bottom five changes ranked by strong scenario impact are presented.
Projected changes in total workers by degree.
| Degree Name | Baseline Value | Change: Medium Scenario | Change: Strong Scenario |
|---|---|---|---|
| N/A (less than bachelor’s degree) | 110,686,780 | -1,193,600 | -2,628,411 |
| Business Management and Administration | 3,024,906 | -6,593 | -23,796 |
| General Business | 2,161,253 | -6,281 | -20,188 |
| Psychology | 2,363,213 | -5,777 | -18,024 |
| Accounting | 1,822,978 | -5,401 | -15,252 |
| Communications | 1,207,943 | -4,314 | -12,698 |
| Chemistry | 530,655 | 3,523 | 2,302 |
| Computer and Information Systems | 427,943 | 5,927 | 5,796 |
| Computer Engineering | 329,390 | 5,403 | 6,143 |
| Electrical Engineering | 959,986 | 7,847 | 6,632 |
| Computer Science | 1,265,810 | 20,043 | 22,500 |
Top and bottom five changes ranked by strong scenario impact are presented.
Projected changes in percent of workforce holding each degree (shown as a percentage).
| Degree Name | Baseline Value | Change: Medium Scenario | Change: Strong Scenario |
|---|---|---|---|
| N/A (less than bachelor’s degree) | 65.5593 | -0.2201 | -0.4144 |
| Hospitality Management | 0.1428 | -0.0005 | -0.0011 |
| Cosmetology Services and Culinary Arts | 0.0340 | -0.0003 | -0.0005 |
| Drama and Theater Arts | 0.1319 | -0.0001 | -0.0004 |
| Military Technologies | 0.0019 | 0.0000 | 0.0000 |
| Visual and Performing Arts | 0.0399 | 0.0001 | 0.0000 |
| Electrical Engineering | 0.5686 | 0.0090 | 0.0141 |
| Business Management and Administration | 1.7916 | 0.0095 | 0.0176 |
| Biology | 1.0560 | 0.0120 | 0.0196 |
| Nursing | 1.4999 | 0.0095 | 0.0236 |
| Computer Science | 0.7497 | 0.0176 | 0.0269 |
Top and bottom five changes ranked by strong scenario impact are presented.
Projected changes in total workers by degree group.
| Degree Group Name | Baseline Value | Change: Medium Scenario | Change: Strong Scenario |
|---|---|---|---|
| N/A (Less Than Bachelor’s Degree) | 110,686,780 | -1,193,600 | -2,628,411 |
| Business, Management, Marketing, and Related Support Services | 10,352,520 | -25,588 | -85,966 |
| Visual and Performing Arts | 2,090,532 | -8,470 | -27,292 |
| Education | 4,580,233 | -10,163 | -27,205 |
| Social Sciences | 3,652,598 | -6,909 | -24,750 |
| Communication, Journalism, and Related Programs | 2,147,882 | -6,354 | -20,757 |
| Mathematics and Statistics | 684,532 | 2,587 | 1,230 |
| Physical Sciences | 1,496,544 | 6,075 | 1,676 |
| Biological and Biomedical Sciences | 2,682,433 | 13,686 | 5,612 |
| Engineering | 3,976,403 | 17,668 | 6,289 |
| Computer and Information Sciences and Support Services | 2,001,828 | 30,432 | 32,399 |
Top and bottom five changes ranked by strong scenario impact are presented.
Projected changes in percent of workforce holding each degree group (shown as a percentage).
| Degree Group Name | Baseline Value | Change: Medium Scenario | Change: Strong Scenario |
|---|---|---|---|
| N/A (Less Than Bachelor’s Degree) | 65.5593 | -0.2201 | -0.4144 |
| Personal and Culinary Services | 0.0340 | -0.0003 | -0.0005 |
| Military Science, Leadership and Operational Art | 0.0019 | 0.0000 | 0.0000 |
| Mechanic and repair technologies/technicians and precision production | 0.0097 | 0.0001 | 0.0001 |
| Science Technologies/Technicians | 0.0095 | 0.0001 | 0.0002 |
| Construction Trades | 0.0546 | 0.0001 | 0.0002 |
| Education | 2.7129 | 0.0143 | 0.0320 |
| Health Professions and Related Programs | 2.6892 | 0.0179 | 0.0387 |
| Computer and Information Sciences and Support Services | 1.1857 | 0.0271 | 0.0407 |
| Engineering | 2.3552 | 0.0282 | 0.0458 |
| Business, Management, Marketing, and Related Support Services | 6.1318 | 0.0308 | 0.0576 |
Top and bottom five changes ranked by strong scenario impact are presented.
Projected changes in social IWAs per worker by 2-digit industry sector.
| Industry Sector (Code) | Baseline Value | Change: Medium Scenario | Change: Strong Scenario |
|---|---|---|---|
| Agriculture, forestry, fishing and hunting (11) | 2.2485 | -0.0106 | -0.0080 |
| Construction (23) | 3.1154 | -0.0061 | -0.0077 |
| Accommodation and food services (72) | 1.8663 | -0.0169 | -0.0063 |
| Utilities (22) | 4.3561 | -0.0009 | 0.0003 |
| Educational services; state, local, and private (61) | 3.6670 | 0.0011 | 0.0015 |
| Finance and insurance (52) | 3.8202 | 0.0059 | 0.0141 |
| Retail trade (44–45) | 1.5623 | 0.0154 | 0.0206 |
| Professional, scientific, and technical services (54) | 5.5047 | 0.0089 | 0.0214 |
| Arts, entertainment, and recreation (71) | 2.5853 | 0.0122 | 0.0260 |
| Information (51) | 4.9138 | 0.0242 | 0.0316 |
Top and bottom five changes ranked by strong scenario impact are presented. Government sectors are excluded.
Projected changes in social IWAs per worker– 4-digit industries.
| Industry Name (code) | Baseline Value | Change: Medium Scenario | Change: Strong Scenario |
|---|---|---|---|
| Scientific research and development services (5417) | 6.2893 | -0.0890 | -0.0884 |
| Manufacturing and reproducing magnetic and optical media (3346) | 3.6782 | 0.0311 | -0.0829 |
| Agents and managers for artists, athletes, entertainers, etc. (7114) | 2.1779 | 0.0007 | -0.0639 |
| Inland water transportation (4832) | 2.4888 | 0.0158 | -0.0459 |
| Vending machine operators (4542) | 2.0129 | -0.0447 | -0.0418 |
| Drinking places, alcoholic beverages (7224) | 1.7682 | 0.0053 | 0.0587 |
| Scenic and sightseeing transportation, other (4879) | 1.7619 | 0.0714 | 0.0714 |
| RV (recreational vehicle) parks and recreational camps (7212) | 2.9168 | 0.0443 | 0.0793 |
| Forestry (1131–2) | 5.7802 | 0.0962 | 0.0962 |
| Scenic and sightseeing transportation, land (4871) | 1.8021 | 0.0816 | 0.1027 |
Top and bottom five changes ranked by strong scenario impact are presented.
Projected change in fraction of jobs susceptible to automation by 2-digit industry sector.
| Industry Sector (Code) | Baseline Value | Change: Medium Scenario | Change: Strong Scenario |
|---|---|---|---|
| Retail trade (44–45) | 0.7487 | -0.0045 | -0.0065 |
| Arts, entertainment, and recreation (71) | 0.5697 | -0.0029 | -0.0061 |
| Professional, scientific, and technical services (54) | 0.3770 | -0.0032 | -0.0050 |
| Information (51) | 0.3517 | -0.0025 | -0.0043 |
| Other services (except public administration) (81) | 0.4876 | -0.0016 | -0.0032 |
| Accommodation and food services (72) | 0.8677 | 0.0000 | -0.0006 |
| Mining, quarrying, and oil and gas extraction (21) | 0.6147 | -0.0002 | -0.0005 |
| Agriculture, forestry, fishing and hunting (11) | 0.7332 | 0.0004 | 0.0000 |
| Construction (23) | 0.6069 | 0.0005 | 0.0006 |
| Transportation and warehousing (48–49) | 0.7032 | 0.0006 | 0.0009 |
Top and bottom five changes ranked by strong scenario impact are presented.
Projected change in fraction of jobs susceptible to automation by 4-digit industry.
| Industry Name (Code) | Baseline Value | Change: Medium Scenario | Change: Strong Scenario |
|---|---|---|---|
| Rooming and boarding houses, dormitories, and workers’ camps (7213) | 0.6342 | -0.0067 | -0.0160 |
| Scenic and sightseeing transportation, other (4879) | 0.6106 | -0.0124 | -0.0124 |
| Health and personal care stores (4461) | 0.6883 | -0.0069 | -0.0100 |
| Clothing stores (4481) | 0.8182 | -0.0087 | -0.0094 |
| Promoters of performing arts, sports, and similar events (7113) | 0.6492 | -0.0017 | -0.0090 |
| Alumina and aluminum production and processing (3313) | 0.6779 | 0.0000 | 0.0017 |
| Urban transit systems (4851) | 0.6617 | 0.0000 | 0.0024 |
| Logging (1133) | 0.7480 | 0.0029 | 0.0024 |
| Inland water transportation (4832) | 0.5123 | 0.0009 | 0.0044 |
| Vending machine operators (4542) | 0.7806 | 0.0053 | 0.0076 |
Top and bottom five changes ranked by strong scenario impact are presented.
Projected changes in fraction of jobs that can be performed remotely by 2-digit industry sector.
| Industry Sector (Code) | Baseline Value | Change: Medium Scenario | Change: Strong Scenario |
|---|---|---|---|
| Construction (23) | 0.1789 | -0.0002 | -0.0004 |
| Agriculture, forestry, fishing and hunting (11) | 0.3750 | 0.0001 | 0.0000 |
| Accommodation and food services (72) | 0.0271 | 0.0001 | 0.0002 |
| Mining, quarrying, and oil and gas extraction (21) | 0.2331 | 0.0002 | 0.0003 |
| Educational services; state, local, and private (61) | 0.8124 | 0.0006 | 0.0007 |
| Other services (except public administration) (81) | 0.3952 | 0.0013 | 0.0029 |
| Arts, entertainment, and recreation (71) | 0.2922 | 0.0024 | 0.0032 |
| Finance and insurance (52) | 0.7956 | 0.0009 | 0.0034 |
| Information (51) | 0.7534 | 0.0032 | 0.0037 |
| Retail trade (44–45) | 0.1417 | 0.0036 | 0.0046 |
Top and bottom five changes ranked by strong scenario impact are presented.
Projected changes in fraction of jobs that can be performed remotely by 4-digit industry.
| Industry Name (Code) | Baseline Value | Change: Medium Scenario | Change: Strong Scenario |
|---|---|---|---|
| Promoters of performing arts, sports, and similar events (7113) | 0.4694 | 0.0020 | -0.0073 |
| Charter bus industry (4855) | 0.1251 | 0.0011 | -0.0019 |
| Coal mining (2121) | 0.0541 | 0.0000 | -0.0017 |
| Other support activities for transportation (4889) | 0.2447 | -0.0016 | -0.0016 |
| Fruit and vegetable preserving and specialty food manufacturing (3114) | 0.1072 | -0.0015 | -0.0014 |
| Rooming and boarding houses, dormitories, and workers’ camps (7213) | 0.1896 | 0.0030 | 0.0103 |
| RV (recreational vehicle) parks and recreational camps (7212) | 0.3375 | 0.0068 | 0.0110 |
| Scenic and sightseeing transportation, other (4879) | 0.0856 | 0.0111 | 0.0112 |
| Scenic and sightseeing transportation, land (4871) | 0.1776 | 0.0090 | 0.0115 |
| Travel arrangement and reservation services (5615) | 0.4585 | 0.0070 | 0.0128 |
Top and bottom five changes ranked by strong scenario impact are presented.
Summary of key long-term COVID impacts on future labor.
| • the nature of work will shift from physical tasks to more cognitive tasks |
| • workers will spend more time maintaining skills or learning new ones, especially computer skills |
| • workers without a college degree will have much fewer job opportunities |
| • demand for college degrees will shift from business fields to STEM and computer fields |
| • automation will accelerate in construction and transportation/warehousing sectors, but slow in most others |
| • teleworking will grow in most industries |
| • worker safety will focus less on physical injuries and more on illnesses related to sedentary lifestyles |