| Literature DB >> 34734829 |
Allison J Lazard1,2, J Scott Babwah Brennen3, Stephanie P Belina1.
Abstract
BACKGROUND: Despite the ubiquity of smartphones, there is little guidance for how to design mobile health apps to increase use. Specifically, knowing what features users expect, grab their attention, encourage use (via predicted use or through positive app evaluations), and signal beneficial action possibilities can guide and focus app development efforts.Entities:
Keywords: affordances; attention; interactive design; mental models; mobile apps; preventive health; prototypicality; smartphone
Mesh:
Year: 2021 PMID: 34734829 PMCID: PMC8603164 DOI: 10.2196/29815
Source DB: PubMed Journal: JMIR Mhealth Uhealth ISSN: 2291-5222 Impact factor: 4.773
Figure 1App preview stimuli.
Figure 2Expected app feature location (n=425).
Reported attention and predicted use of app features (n=462).
| App | Feature | Attention, n (%) | Predicted use, n (%) | Chi-square ( | ||
|
| ||||||
|
| Fitness | Footer menu option “Discover” | 48 (29) | 52 (32) | 0.20 (1) | .66 |
|
| Fitness | Footer menu option “Saved” | 41 (25) | 42 (26) | 0.00 (1) | >.99 |
|
| Nutrition | Footer menu option “Plus” | 23 (13) | 28 (15) | 0.46 (1) | .50 |
|
| ||||||
|
| Fitness | Footer menu option “Settings” | 49 (30) | 69 (42) | 7.22 (1) | .007 |
|
| Nutrition | Search Icon | 21 (12) | 38 (21) | 5.95 (1) | .02 |
|
| Nutrition | Footer menu option “Profile” | 25 (14) | 58 (32) | 19.32 (1) | <.001 |
|
| ||||||
|
| Fitness | Activity 1 “Outdoor Running” | 109 (66) | 63 (38) | 32.66 (1) | <.001 |
|
| Fitness | Acitivty 2 “Treadmill” | 104 (63) | 53 (32) | 38.46 (1) | <.001 |
|
| Nutrition | Ketogenic Easy feature | 109 (60) | 71 (39) | 20.74 (1) | <.001 |
|
| ||||||
|
| Fitness | Performance Tracker feature | 142 (86) | 157 (95) | N/Aa | .003 |
|
| Nutrition | Calorie Tracker feature | 156 (86) | 160 (88) | N/A | .54 |
|
| Nutrition | Calendar feature | 88 (48) | 114 (63) | 11.57 (1) | .001 |
aN/A: chi-square values are not applicable if fewer than 25 discordant pairs; binominal distributions are used for exact 2-tailed significance in these comparisons.
Main effects of prototypicality on aesthetics and technology acceptance (n=456).
| Attributes | High prototypicality, mean (SD) | Low prototypicality, mean (SD) | ||
| Simplicity | 4.26 (0.74) | 3.19 (1.00) | 291 ( | <.001 |
| Diversity | 4.10 (0.74) | 2.48 (1.09) | 578 ( | <.001 |
| Colorfulness | 4.38 (0.74) | 3.41 (0.94) | 295 ( | <.001 |
| Craftsmanship | 4.25 (0.75) | 2.83 (1.07) | 462 ( | <.001 |
| Perceived ease of use | 4.26 (0.75) | 3.74 (0.97) | 84 ( | <.001 |
| Perceived usefulness | 4.08 (0.74) | 3.58 (0.91) | 116 ( | <.001 |
| Intentions to use | 3.83 (1.00) | 2.95 (1.28) | 170 ( | <.001 |
Frequencies and McNemar chi-square differences for perceived affordances (n=462).
| Affordances | High prototypicality, n (%) | Low prototypicality, n (%) | Chi-square ( | |
| Track my progress | 430 (93.1) | 325 (70.3) | 79.70 ( | <.001 |
| Set health goals | 405 (87.7) | 339 (73.4) | 30.75 ( | <.001 |
| Improve my health | 342 (74.0) | 293 (63.4) | 20.15 ( | <.001 |
| Learn health tips | 336 (72.7) | 353 (76.4) | 2.59 ( | .11 |
| Give me more information about my health | 325 (70.3) | 292 (63.2) | 6.86 ( | .009 |
| Create new health habits | 310 (67.1) | 265 (57.4) | 11.06 ( | .001 |
| Increase my control over my health | 323 (69.9) | 239 (51.7) | 46.86 ( | <.001 |
| Make meeting my health goals easier | 292 (63.2) | 195 (42.2) | 51.28 ( | <.001 |
| Have fun with technology | 256 (55.4) | 135 (29.2) | 79.57 ( | <.001 |
| Interact with others | 120 (26.0) | 47 (10.2) | 56.63 ( | <.001 |
| Share my health data with friends | 100 (21.6) | 47 (10.2) | 35.12 ( | <.001 |
| Share my health data with a healthcare provider | 74 (16.0) | 50 (10.8) | 11.50 ( | .001 |
| Earn rewards | 57 (12.3) | 34 (7.4) | 10.30 ( | .001 |