Literature DB >> 26725495

BoosterBuddy: Using Gamification as a Compensatory Strategy for Motivational Deficits.

Lauren G Fox1, Drew Barnes1.   

Abstract

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Year:  2016        PMID: 26725495     DOI: 10.1176/appi.ps.661101

Source DB:  PubMed          Journal:  Psychiatr Serv        ISSN: 1075-2730            Impact factor:   3.084


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  4 in total

1.  Designing the Optimal Digital Health Intervention for Patients' Use Before and After Elective Orthopedic Surgery: Qualitative Study.

Authors:  Anna Robinson; Robert D Slight; Andrew K Husband; Sarah P Slight
Journal:  J Med Internet Res       Date:  2021-03-08       Impact factor: 5.428

2.  Learning About the Current State of Digital Mental Health Interventions for Canadian Youth to Inform Future Decision-Making: Mixed Methods Study.

Authors:  Jessica Kemp; Jill Chorney; Iman Kassam; Julie MacDonald; Tara MacDonald; Lori Wozney; Gillian Strudwick
Journal:  J Med Internet Res       Date:  2021-10-19       Impact factor: 5.428

3.  Digital technology for addressing cognitive impairment in recent-onset psychosis: A perspective.

Authors:  Imogen Bell; Roos M C A Pot-Kolder; Stephen J Wood; Barnaby Nelson; Nicola Acevedo; Alexandra Stainton; Katie Nicol; James Kean; Shayden Bryce; Cali F Bartholomeusz; Amity Watson; Orli Schwartz; Rothanthi Daglas-Georgiou; Courtney C Walton; Donel Martin; Magenta Simmons; Isabel Zbukvic; Andrew Thompson; Jennifer Nicholas; Mario Alvarez-Jimenez; Kelly Allott
Journal:  Schizophr Res Cogn       Date:  2022-03-10

4.  An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process.

Authors:  Vanessa Wan Sze Cheng; Tracey A Davenport; Daniel Johnson; Kellie Vella; Jo Mitchell; Ian B Hickie
Journal:  JMIR Ment Health       Date:  2018-11-19
  4 in total

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