| Literature DB >> 34648102 |
Rogier E J Verhoef1, Esmée E Verhulp2, Anouk van Dijk2,3, Bram O de Castro2,3,4.
Abstract
This study examined whether interactive Virtual Reality (VR) provides a more ecologically valid assessment of children's aggressive social information processing (SIP) and aggressive responses than a standard vignette-based assessment. We developed a virtual classroom where children could meet and play games with virtual peers. Participants were boys (N = 184; ages 7-13) from regular education and special education for children with disruptive behavior problems. They reported on their SIP in four scenarios (i.e., two instrumental gain and two provocation scenarios) presented through both interactive VR and vignettes. Teachers reported on children's real-life aggressive behavior and reactive and proactive motives for aggression. Results demonstrated that children found the interactive VR assessment more emotionally engaging and immersive than the vignette-based assessment. Moreover, compared to vignettes, the interactive VR assessment evoked higher levels of aggressive SIP and responses in provocation scenarios only. Results supported the enhanced predictive validity of the interactive VR assessment of children's aggressive SIP and responses, which predicted children's real-life aggression above and beyond the vignette-based assessment with 2 to 12% additional explained variance. Similar results were found for children's real-life reactive and proactive motives for aggression, with 3 to 12% additional variance explained by interactive VR above and beyond vignettes. Interactive VR did not, however, evoke larger individual differences (i.e., variances) in children's aggressive SIP and responses than vignettes. Together, these findings suggest that interactive VR provides a more ecologically valid method to assess children's aggressive SIP and responses than hypothetical vignettes.Entities:
Keywords: Aggression; Children; Reactive and proactive motives; Social information processing; Virtual Reality
Mesh:
Year: 2021 PMID: 34648102 PMCID: PMC9054903 DOI: 10.1007/s10802-021-00879-w
Source DB: PubMed Journal: Res Child Adolesc Psychopathol ISSN: 2730-7166
Descriptive statistics of SIP variables for each scenario between VR and Vignettes (VIG)
| VR | VIG | VR | VIG | VR | VIG | VR | VIG | |
|---|---|---|---|---|---|---|---|---|
| Anger | 1.75 (1.78) | 1.65 (1.62) | 3.13 (2.66) | 4.98 (3.09) | 5.36 (2.88) | 5.13 (2.94) | 6.79 (2.76) | 7.54 (2.58) |
| Hostile Intent Attribution | 1.47 (1.21) | 1.59 (1.21) | 2.17 (2.18) | 5.00 (3.09) | 5.23 (3.08) | 4.75 (2.94) | 7.35 (2.78) | 6.65 (3.32) |
| Revenge Goals | 1 (1) | 1 (1) | 6 (3) | 15 (8) | 51 (28) | 19 (10) | 92 (51) | 69 (38) |
| Instrumental Goals | 41 (23) | 43 (24) | 37 (20) | 27 (15) | 16 (9) | 6 (3) | 12 (7) | 7 (4) |
| Aggressive Responses | 42 (23) | 44 (24) | 43 (24) | 42 (23) | 69 (38) | 25 (14) | 105 (58) | 77 (42) |
| Outcome Expectancies* | 10 (24) | 14 (32) | 18 (42) | 3 (7) | 2 (3) | 0 (0) | 0 (0) | 5 (6) |
| Positive Evaluations* | 5.17 (3.56) | 4.32 (2.77) | 4.91 (3.71) | 4.26 (3.25) | 4.04 (3.24) | 6.24 (3.38) | 5.22 (3.40) | 5.49 (3.16) |
Columns display means (M) and standard deviations (SD) of Anger, Hostile Intent Attribution, and Positive Evaluations, and the number (n) and proportion (%) of children displaying Revenge Goals, Instrumental Goals, Aggressive Responses, and Positive Outcome Expectancies
*Scores only apply to children who displayed an Aggressive Response for this scenario
1Based on n = 179 because 5 children had missing data in VR/vignettes
2Based on n = 178 because 6 children had missing data in VR/vignettes
Bivariate Correlations of SIP and response Variables in VR and Vignettes with real-life aggressive behavior and reactive and proactive motives for aggression in instrumental gain scenarios (object acquisition scenario above the diagonal; competition scenario below) and provocation scenarios (social provocation scenario above the diagonal; object provocation scenario below)
| 1 | 2 | 3 | 4 | 5 | 6 | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1. VR: Instrumental Goals | 0.98* | 0.27* | 0.29* | 0.19* | 0.27* | |||||
| 2. VR: Aggressive Responses | 0.91* | 0.26* | 0.28* | 0.20* | 0.27* | |||||
| 3. Vignette: Instrumental Goals | 0.23* | 0.18* | 0.99* | 0.17* | 0.15 | |||||
| 4. Vignette: Aggressive Responses | 0.27* | 0.24* | 0.76* | 0.20* | 0.16 | |||||
| 5. Real-Life Aggressive Behavior | 0.26* | 0.29* | 0.17 | 0.32* | 0.58* | |||||
| 6. Real-Life Proactive Motives | 0.24* | 0.23* | 0.14 | 0.20* | 0.58* | |||||
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
| 1. VR: Anger | 0.52* | 0.41* | 0.41* | 0.37* | 0.40* | 0.21* | 0.23* | 0.12 | 0.06 | |
| 2. VR: Hostile Intent Attribution | 0.55* | 0.45* | 0.36* | 0.29* | 0.40* | 0.10 | 0.13 | 0.05 | 0.14 | |
| 3. VR: Revenge Goals | 0.41* | 0.40* | 0.80* | 0.09 | 0.17* | 0.16* | 0.19* | 0.34* | 0.30* | |
| 4. VR: Aggressive Responses | 0.36* | 0.40* | 0.86* | 0.07 | 0.14 | 0.16* | 0.23* | 0.35* | 0.29* | |
| 5. Vignette: Anger | 0.30* | 0.18* | 0.11 | 0.10 | 0.52* | 0.32* | 0.41* | 0.06 | -0.12 | |
| 6. Vignette: Hostile Intent Attribution | 0.10 | 0.12 | 0.14 | 0.11 | 0.45* | 0.30* | 0.35* | -0.05 | -0.21* | |
| 7. Vignette: Revenge Goals | 0.19* | 0.16* | 0.18* | 0.23* | 0.43* | 0.37* | 0.86* | 0.17* | 0.05 | |
| 8. Vignette: Aggressive Responses | 0.19* | 0.19* | 0.24* | 0.28* | 0.39* | 0.39* | 0.91* | 0.23* | 0.09 | |
| 8. Real-Life Aggressive Behavior | 0.20* | 0.29* | 0.27* | 0.32* | 0.15 | 0.07 | 0.14 | 0.20* | 0.46* | |
| 9. Real-Life Reactive Motives | 0.19* | 0.21* | 0.29* | 0.27* | -0.04 | -0.07 | -0.04 | 0.01 | 0.46* |
Correlations of SIP and responses in Instrumental Gain Scenarios are reported in the upper part of the Table (Object Acquisition Scenario above the Diagonal; Competition Scenario below) and correlations of SIP and Responses in Provocation Scenarios in the lower part of the Table (Social Provocation Scenario above the Diagonal; Object Provocation Scenario below
All correlations including Instrumental Goals, Revenge Goals or Aggressive Responses are point-biserial correlations, all correlations between Instrumental Goals, Revenge Goals and Aggressive Responses used Pearson’s π, and other correlations used Pearson’s r
*Indicates that the bootstrap 95% confidence interval did not include zero
Hierarchical regression analyses of real-life aggression regressed both on instrumental goals and aggressive responses
| Step | Predictor | β | β SE | 95% CI | ∆ | β | β SE | 95% CI | ∆ | ||||||
| 1 | Vignette: Instrumental Goals | 0.37 | 0.20 | -0.02-0.77 | 0.03 | 1,174 | 4.54* | 0.40 | 0.25 | -0.07-0.91 | 0.02 | 1,175 | 3.75 | ||
| 2 | Vignette: Instrumental Goals | 0.27 | 0.19 | -0.10-0.65 | 0.02 | 1,173 | 4.38* | 0.23 | 0.25 | -0.26-0.75 | 0.05 | 1,174 | 10.27** | ||
| VR: Instrumental Goals | 0.37 | 0.20 | -0.01-0.75 | 0.58** | 0.18 | 0.21-0.94 | |||||||||
| 1 | VR: Instrumental Goals | 0.44* | 0.20 | 0.04-0.82 | 0.04 | 1,174 | 6.66* | 0.63** | 0.19 | 0.27–1.01 | 0.07 | 1,175 | 13.02*** | ||
| 2 | VR: Instrumental Goals | 0.37 | 0.20 | -0.01-0.75 | 0.01 | 1,173 | 2.30 | 0.58** | 0.19 | 0.22-0.95 | 0.01 | 1,174 | 1.18 | ||
| Vignette: Instrumental Goals | 0.27 | 0.19 | -0.10-0.64 | 0.23 | 0.25 | -0.21-0.72 | |||||||||
| 1 | Vignette: Aggressive Responses | 0.44* | 0.20 | 0.07-0.83 | 0.04 | 1,174 | 6.86* | 0.74*** | 0.20 | 0.36–1.15 | 0.10 | 1,175 | 19.98*** | ||
| 2 | Vignette: Aggressive Responses | 0.34 | 0.19 | -0.02-0.72 | 0.02 | 1,173 | 4.12* | 0.61** | 0.19 | 0.24–1.00 | 0.05 | 1,174 | 9.19** | ||
| VR: Aggressive Responses | 0.35 | 0.19 | -0.00-0.73 | 0.50** | 0.17 | 0.15-0.84 | |||||||||
| 1 | VR: Aggressive Responses | 0.45* | 0.20 | 0.08-0.84 | 0.04 | 1,174 | 7.09** | 0.66*** | 0.18 | 0.31–1.00 | 0.08 | 1,175 | 16.07*** | ||
| 2 | VR: Aggressive Responses | 0.35 | 0.19 | -0.00-0.72 | 0.02 | 1,173 | 3.90 | 0.50** | 0.17 | 0.17-0.83 | 0.06 | 1,174 | 12.39*** | ||
| Vignette: Aggressive Responses | 0.34 | 0.19 | -0.01-0.71 | 0.61** | 0.19 | 0.24-0.97 | |||||||||
Hierarchical Regression Analyses were run for the Two Instrumental Gain Scenarios separately, both with Vignettes and VR Entered First. Model output is based on a non-bootstrapped procedure whereas output on separate predictors is based on a bootstrapping procedure
* p < .05; ** p < .01; *** p < .001
Hierarchical regression analyses of real-life aggression regressed both on reactive SIP and aggressive responses
| Step | Predictor | β | β SE | 95% CI | ∆ | β | β SE | 95% CI | ∆ | |||||
| 1 | Vignette: Anger | 0.01 | 0.03 | -0.05-0.08 | 0.05 | 3,172 | 2.80* | 0.05 | 0.03 | -0.01-0.11 | 0.04 | 3,171 | 2.55 | |
| Vignette: Hostile Intent Attribution | -0.04 | 0.03 | -0.10-0.02 | -0.00 | 0.02 | -0.05-0.04 | ||||||||
| Vignette: Revenge Goals | 0.67* | 0.31 | 0.09–1.28 | 0.22 | 0.17 | -0.10-0.55 | ||||||||
| 2 | Vignette: Anger | 0.02 | 0.03 | -0.05-0.08 | 0.12 | 3,169 | 7.85*** | 0.04 | 0.03 | -0.01-0.10 | 0.09 | 3,168 | 5.73** | |
| Vignette: Hostile Intent Attribution | -0.05 | 0.03 | -0.11-0.02 | -0.01 | 0.02 | -0.05-0.03 | ||||||||
| Vignette: Revenge Goals | 0.50 | 0.28 | -0.03–1.04 | 0.14 | 0.17 | -0.18-0.47 | ||||||||
| VR: Anger | 0.01 | 0.03 | -0.06-0.07 | -0.01 | 0.03 | -0.08-0.06 | ||||||||
| VR: Hostile Intent Attribution | -0.03 | 0.04 | -0.10-0.04 | 0.07* | 0.03 | 0.01-0.14 | ||||||||
| VR: Revenge Goals | 0.79*** | 0.19 | 0.42–1.13 | 0.35* | 0.16 | 0.02-0.65 | ||||||||
| 1 | VR: Anger | 0.01 | 0.03 | -0.06-0.08 | 0.13 | 3,172 | 8.67*** | 0.01 | 0.03 | -0.06-0.07 | 0.11 | 3,171 | 7.14*** | |
| VR: Hostile Intent Attribution | -0.04 | 0.03 | -0.11-0.03 | 0.07* | 0.03 | 0.01-0.13 | ||||||||
| VR: Revenge Goals | 0.83*** | 0.19 | 47–1.18 | 0.35* | 0.15 | 0.05-0.63 | ||||||||
| 2 | VR: Anger | 0.01 | 0.03 | -0.06-0.07 | 0.03 | 3,169 | 2.15 | -0.01 | 0.03 | -0.08-0.06 | 0.02 | 3,168 | 1.31 | |
| VR: Hostile Intent Attribution | -0.03 | 0.04 | -0.10-0.04 | 0.07* | 0.03 | 0.01-0.13 | ||||||||
| VR: Revenge Goals | 0.79*** | 0.19 | 0.42–1.15 | 0.35* | 0.16 | 0.03-0.63 | ||||||||
| Vignette: Anger | 0.02 | 0.03 | -0.05-0.08 | 0.04 | 0.03 | -0.01-0.09 | ||||||||
| Vignette: Hostile Intent Attribution | -0.05 | 0.03 | -0.12-0.02 | -0.01 | 0.02 | -.05-.03 | ||||||||
| Vignette: Revenge Goals | 0.50 | 0.28 | -0.04–1.10 | 0.14 | 0.17 | -0.19-0.49 | ||||||||
| 1 | Vignette: Aggressive Responses | 0.68* | 0.26 | 0.19–1.21 | 0.06 | 1,174 | 11.12** | 0.44** | 0.15 | 0.16–74 | 0.05 | 1,173 | 9.80** | |
| 2 | Vignette: Aggressive Responses | 0.48 | 0.25 | -0.02–1.00 | 0.09 | 1,173 | 18.07*** | 0.30* | 0.14 | 0.02-0.58 | 0.07 | 1,172 | 14.04*** | |
| VR: Aggressive Responses | 0.60*** | 0.15 | 0.33-0.89 | 0.53*** | 0.13 | 0.28-0.79 | ||||||||
| 1 | VR: Aggressive Responses | 0.68*** | 0.15 | 0.38-0.99 | 0.12 | 1,174 | 23.86*** | 0.62*** | 0.13 | 0.35-0.87 | 0.10 | 1,173 | 19.80*** | |
| 2 | VR: Aggressive Responses | 0.60*** | 0.15 | 0.32-0.90 | 0.03 | 1,173 | 5.78* | 0.53*** | 0.13 | 0.27-0.79 | 0.02 | 1,172 | 4.39* | |
| Vignette: Aggressive Responses | 0.48 | 0.25 | -0.01-0.98 | 0.30* | 0.14 | 0.02-0.58 | ||||||||
Hierarchical Regression Analyses were run for the Two Provocation Scenarios separately, both with Vignettes and VR Entered First. Model output is based on a non-bootstrapped procedure whereas output on separate predictors is based on a bootstrapping procedure
* p < .05; ** p < .01; *** p < .001