Literature DB >> 34048619

Interactive virtual reality assessment of aggressive social information processing in boys with behaviour problems: A pilot study.

Rogier E J Verhoef1, Anouk van Dijk1,2, Esmée E Verhulp1, Bram O de Castro1,2,3.   

Abstract

Children's aggressive behaviour is partly determined by how they process social information (e.g., making hostile interpretations or aiming to seek revenge). Such aggressive social information processing (SIP) may be most evident if children are emotionally engaged in actual social interactions. Current methods to assess aggressive SIP, however, often ask children to reflect on hypothetical vignettes. This pilot study therefore examined a new method that actually involves children in emotionally engaging social interactions: interactive virtual reality (VR). We developed a virtual classroom where children could play games with virtual peers. A sample of boys (N = 32; ages 8-13) from regular and special education reported on their SIP in distinct VR contexts (i.e., neutral, instrumental gain and provocation). They also completed a standard vignette-based assessment of SIP. Results demonstrated good convergent validity of interactive VR assessment of SIP, as indicated by significant moderate to large correlations of VR-assessed SIP with vignette-assessed SIP for all SIP variables except anger. Interactive VR showed improved measurement sensitivity (i.e., larger variances in SIP compared to vignettes) for aggressive responding, but not for other SIP variables. Discriminant validity (i.e., distinct SIP patterns across contexts) of interactive VR was supported for provocation contexts, but not for instrumental gain contexts. Last, children were more enthusiastic about the VR assessment compared to the vignette-based assessment. These findings suggest that interactive VR may be a promising tool, allowing for the assessment of children's aggressive SIP in standardized yet emotionally engaging social interactions.
© 2021 The Authors. Clinical Psychology & Psychotherapy published by John Wiley & Sons Ltd.

Entities:  

Keywords:  aggression; behaviour problems; children; pilot study; social information processing; virtual reality

Year:  2021        PMID: 34048619     DOI: 10.1002/cpp.2620

Source DB:  PubMed          Journal:  Clin Psychol Psychother        ISSN: 1063-3995


  4 in total

1.  The Role of Personalization in the User Experience, Preferences and Engagement with Virtual Reality Environments for Relaxation.

Authors:  Susanna Pardini; Silvia Gabrielli; Marco Dianti; Caterina Novara; Gesualdo M Zucco; Ornella Mich; Stefano Forti
Journal:  Int J Environ Res Public Health       Date:  2022-06-13       Impact factor: 4.614

2.  Assessing reactive violence using Immersive Virtual Reality.

Authors:  Sylvia Terbeck; Chloe Case; Joshua Turner; Victoria Spencer; Alison Bacon; Charles Howard; Ian S Howard
Journal:  PLoS One       Date:  2022-05-06       Impact factor: 3.752

3.  Interactive Virtual Reality versus Vignette-Based Assessment of Children's Aggressive Social Information Processing.

Authors:  Rogier E J Verhoef; Esmée E Verhulp; Anouk van Dijk; Bram O de Castro
Journal:  Res Child Adolesc Psychopathol       Date:  2021-10-14

4.  Prediction of Specific Anxiety Symptoms and Virtual Reality Sickness Using In Situ Autonomic Physiological Signals During Virtual Reality Treatment in Patients With Social Anxiety Disorder: Mixed Methods Study.

Authors:  Joo Young Chun; Hyun-Jin Kim; Ji-Won Hur; Dooyoung Jung; Heon-Jeong Lee; Seung Pil Pack; Sungkil Lee; Gerard Kim; Chung-Yean Cho; Seung-Moo Lee; Hyeri Lee; Seungmoon Choi; Taesu Cheong; Chul-Hyun Cho
Journal:  JMIR Serious Games       Date:  2022-09-16       Impact factor: 3.364

  4 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.