| Literature DB >> 34410541 |
Yu-Lun Chen1,2, Kavitha Murthi3,4, Wendy Martin5, Regan Vidiksis5, Ariana Riccio5, Kristie Patten3.
Abstract
Many youth on the autism spectrum possess interests and strengths for STEM-related postsecondary pathways, yet there are few research-based programs to support those interests and competencies including complex problem solving and social communication. This qualitative study explored the experiences and perceived outcomes of students, teachers, and parents participating in an inclusive, strength-based, extracurricular engineering design program entitled the IDEAS Maker Club. Twenty-six students, 13 parents, and nine teachers in the program completed interviews and program logs while researchers conducted classroom observations over 2 years. Thematic analysis identified five common themes: (1) positive student experience and engagement, (2) skills acquisition, (3) development of interest in STEM and related careers, (4) social relationships and community, and (5) safe spaces that supported self-determination.Entities:
Keywords: Adolescents; Engineering; STEM; School-based intervention; Strength-based; Youth
Mesh:
Year: 2021 PMID: 34410541 PMCID: PMC9296405 DOI: 10.1007/s10803-021-05230-2
Source DB: PubMed Journal: J Autism Dev Disord ISSN: 0162-3257
Fig. 1Engineering design process (Martin et al., 2020) (Written permission for print and electronic reuse been obtained)
Demographics of student participants
| Autistic ( | Non-autistic ( | |
|---|---|---|
| Gender | ||
| Male | 14 | 3 |
| Female | 3 | 6 |
| Grade | ||
| 6th | 8 | 4 |
| 7th | 4 | 4 |
| 8th | 5 | 1 |
| Race/Ethnicity* | ||
| Hispanic | 4 | 1 |
| White | 6 | 1 |
| Black, African American | 4 | 0 |
| Asian | 5 | 7 |
| Pacific Islander | 0 | 0 |
| American Indian | 0 | 0 |
| Other | 2 | 2 |
*Participants could select more than one ethnicity
| Activity | Description | Learning objectives |
|---|---|---|
| Activity 1: one sheet of paper | Create a 3D object from a sheet of paper | Students will ∙ Understand and express the difference between 2 and 3D objects ∙ Learn what defines 3D: height, width and depth ∙ Understand that there can be many different outcomes when designing a project ∙ Learn the process of sharing projects and explaining ideas |
| Activity 2: journal making | Create a handmade journal out of paper using a needle and thread | ∙ Design and fabricate their own design journal ∙ Learn bookbinding techniques ∙ Learn and use the basic hand tools to complete the project |
| Activity 3: intro to 3D printing | Create a solid 3D design out of different materials to simulate 3D printing | ∙ Learn what 3D printers are and how they work ∙ Understand how 3D printers print in layers, and how layering happens in complex 3D shapes ∙ Understand glue guns as tools and learn how to safely use them ∙ Learn the properties of different materials ∙ Learn to be conscious of their design choices ∙ Learn the Engineering Design Process (EDP) |
| Activity 4: wooden blocks | Use wooden blocks to create 3D shapes Design the letters of their name with wooden blocks | ∙ Design and fabricate their own design journal ∙ Learn bookbinding techniques ∙ Learn and use the basic hand tools to complete the project |
| Activity 5: TinkerCAD | Build a 3D Model in TinkerCAD (a computer-aided 3D modeling software) | ∙ Understand what 3D CAD software is and how it works ∙ Revisit prototyping and learn about the iteration process ∙ Understand how to transition from physical to digital design ∙ Transfer physical measurements to digital measurements |
| Activity 6: paper circuits | Design a paper circuit that will turn an LED on and off | ∙ Learn the basics of how a circuit works ∙ Understand the basics of what electricity is ∙ Learn what a light-emitting diode (LED) is ∙ Learn what a basic switch is and how it operates |
| Activity 7: LED greeting cards | Use circuits and LED lights to create an LED Greeting card | ∙ Learn how to create multiple circuits in a single project ∙ Gain hands-on experience with simple electrical circuits |
| Activity 8: motors | Use vibrating motors to create a vibrating object | ∙ Learn to use vibrating motors ∙ Learn to create an object from given materials ∙ Review the concept of circuits |
| Activity 9: final project planning | Come up with an idea for the final project and sketch it out | ∙ Learn how to turn their ideas into a visual plan ∙ Decide what their final project is going to be ∙ Create sketches of their final project |
| Activity 10: prototype take 1 | Create the first prototype of their projects out of different materials | ∙ Learn the properties of different materials ∙ Learn to be conscious of their design choices and the outcome of those choices ∙ Understand what prototyping means |
| Activity 11: prototype take 2 | Continue building the final project or transfer the prototype to TinkerCAD | ∙ Learn to iterate their prototype ∙ Learn to build their project in TinkerCAD |
| Activity 12: final project board | Create a poster that demonstrates what a student has done in the club | ∙ Learn to talk about their design process ∙ Learn to discuss progression through prototypes and iteration ∙ Learn to talk about 3D design and the vocabulary they learned in the program |
Details for the activities can be found on this website: https://www.edc.org/ideas-inventing-designing-and-engineering-all-students-maker-program