| Literature DB >> 34312581 |
Zhigeng Pan1, Tianren Luo2,3, Mingmin Zhang4, Ning Cai5, Yongheng Li6, Jinda Miao4, Zheng Li5, Zhipeng Pan5, Yuze Shen5, Jijian Lu7.
Abstract
Real chemical experiments may be dangerous or pollute the environment; meanwhile, the preparation of drugs and reagents is time-consuming. Due to the above-mentioned reasons, few experiments can be actually operated by students, which is not conducive to the chemistry learning and the phenomena principle understanding. Recently, due to the impact of Covid-19, many schools adopt online teaching, which is even more detrimental to students' learning of chemistry. Fortunately, MR(mixed reality) technology provides us with the possibility of solving the safety issues and breaking the space-time constraints, while the theory of human needs (Maslow's hierarchical needs) provides us with a way to design a comfortable and stimulant MR system with realistic visual presentation and interaction. The paper combines with the theory of human needs to propose a new needs model for virtual experiment. Based on this needs model, we design and develop a comprehensive MR system called MagicChem, which offers a robust 6-DoF interactive and illumination consistent experimental space with virtual-real occlusion, supporting realistic visual interaction, tangible interaction, gesture interaction with touching, voice interaction, temperature interaction, olfactory interaction and virtual human interaction. User study shows that MagicChem satisfies the needs model better than other MR experimental environments that partially meet the needs model. In addition, we explore the application of the needs model in VR environment. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10055-021-00560-z.Entities:
Keywords: Chemical education; Mixed reality; Multi-camera collaboration; Virtual-real interaction; Virtual-real occlusion
Year: 2021 PMID: 34312581 PMCID: PMC8295458 DOI: 10.1007/s10055-021-00560-z
Source DB: PubMed Journal: Virtual Real ISSN: 1359-4338 Impact factor: 4.697
Fig. 1Needs model of virtual experiments
Fig. 2The environment of MagicChem. a System environment. b Virtual match lighting tangible alcohol lamp
Fig. 3Module design of MagicChem
Fig. 4The tracking module. a Error 3D registration of flame in single-camera environment. b Correct 3D registration of flame regardless of the orientation of the marker. c Gesture interaction with touching. d The results of tracking and reconstruction in the corresponding virtual scene
Fig. 5The rendering module. a No virtual-real occlusion. b Our virtual-real mutual occlusion method. c No illumination consistency. d Our illumination consistency method
Fig. 6Multi-modal interaction in MagicChem. a Gesture interaction by touching. b Tangible interaction. c Voice interaction and virtual-human interaction. d Action interaction of virtual teacher. e Temperature Interaction. f Olfactory Interaction
Four different kinds of experimental environments
| Systems | Description |
|---|---|
| E1 | MR without consistency of occlusion and illumination |
| E2 | MR with only gesture interaction |
| E3 | VR with HMD |
| E4 | MagicChem |
Three tasks
| Tasks | Description |
|---|---|
| T1 | Reaction of sodium and water |
| T2 | Explore the temperature of the flame |
| T3 | Corrosion of stalactites |
Subjective questions (evaluated needs)
| Questions | Description |
|---|---|
| Q1 | Psychological pressure (security and comfort needs) |
| Q2 | Physical pressure(comfort needs) |
| Q3 | Time pressure (comfort needs) |
| Q4 | Own Performance(needs of esteem and self-actualization) |
| Q5 | Effort (comfort needs) |
| Q6 | Frustration(needs of esteem and self-actualization) |
| Q7 | Visual fidelity (visual experience needs) |
| Q8 | Natural operation (sensory needs) |
| Q9 | Loneliness (belongingness needs) |
| Q10 | Interest (interest needs) |
Fig. 7Results of the SUS scale, where error bars represent standard deviation. a The average SUS score. b Average score of the three types of indicators
The post hoc test results of SUS
| E4&E1 | E4&E2 | E4&E3 | ||||
|---|---|---|---|---|---|---|
| p | S | p | S | p | S | |
| Total score | Y | Y | 0.445 | N | ||
| Function index | Y | Y | 0.31 | N | ||
| Mastery index | 0.034 | Y | 0.016 | Y | 0.643 | N |
| Application index | Y | 0.001 | Y | 0.001 | Y | |
Fig. 8The mean score of subjective questionnaire
The post hoc test results of questionnaire
| E4&E1 | E4&E2 | E4&E3 | ||||
|---|---|---|---|---|---|---|
| p | S | p | S | p | S | |
| Q1 | Y | 0.352 | N | 0.534 | N | |
| Q2 | Y | 0.005 | Y | 0.011 | Y | |
| Q3 | Y | 0.531 | N | 0.754 | N | |
| Q4 | 0.733 | N | Y | 0.733 | N | |
| Q5 | Y | 0.012 | Y | 0.71 | N | |
| Q6 | 0.001 | Y | 0.777 | N | 0.572 | N |
| Q7 | Y | 0.752 | N | Y | ||
| Q8 | Y | Y | Y | |||
| Q9 | 0.769 | N | Y | 0.769 | N | |
| Q10 | Y | Y | 0.019 | Y | ||
Fig. 9The mean score of learning effect