| Literature DB >> 34286107 |
Joseph Sharit1, Jerad H Moxley2, Sara J Czaja2.
Abstract
BACKGROUND AND OBJECTIVES: Delay discounting is a common behavioral phenomenon that can influence decision making. A person with a higher discounting rate (DR) will have a stronger preference for smaller, more immediate rewards over larger, delayed rewards than will a person with a lower DR. This study used a novel approach to investigate, among a diverse sample of older adults, discounting of the time people were willing to invest to acquire technology skills across various technologies. RESEARCH DESIGN AND METHODS: One hundred and eighty-seven male and female adults 65-92 years of age participated in the study and were given presentations on 5 different technologies spanning domains that included transportation, leisure, health, and new learning. A measure of discounting was computed based on participants' assessments of how much additional time they would be willing to spend to acquire increased skill levels on each of the technologies and their ratings of importance of attaining those skill levels. Measures of participants' perceived value of the technologies, technology readiness, and self-assessed cognitive abilities were also collected.Entities:
Keywords: Age; Decision making; Delay discounting; Desired skill acquisition; Technology adoption; Technology readiness
Year: 2021 PMID: 34286107 PMCID: PMC8288184 DOI: 10.1093/geroni/igab017
Source DB: PubMed Journal: Innov Aging ISSN: 2399-5300
Descriptions of the Five Skill Levels
| Levels of skill and descriptions | Analogies |
|---|---|
| 1. | Assume you were given a new iPhone. On the iPhone this would be the equivalent of being able to use it to call or send a text to a family member or friend. Another example would be using a camera. At this level you could turn the camera on and take a picture. |
| 2. | If you spend some more time and additional effort learning the iPhone you would also be able to use it to perform other basic functions, beyond texting and calling friends, such as taking pictures with the camera, searching the internet, or using the maps feature to find your way. In the camera example, you would also be able to view the photos you have taken and delete those that you do not like. |
| 3. | On the iPhone you can now call, text, and use the camera, internet, and maps quite easily. At this level of skill you would be able to find and download “apps” (e.g., games of interest or weather apps), and fully use the new apps that you have downloaded. Using the camera you would be able to adjust the lens to take close-up shots or turn off the flash. |
| 4. | On the iPhone you can use all of the functions and features and are able to download and use apps. At this level you would also be able to perform advanced functions such as syncing (establish a connection) your iPhone to your car’s Bluetooth system or to your home security system. Using the camera you would also be able to manually adjust the light level for a particular photo or use the video option. |
| 5. | You could now teach your friend or your neighbor, who has no prior experience with the technology, to use the technology. On the iPhone you can use all functions, self-troubleshoot most problems, and can teach a person how to use any function. On the camera you can use all of the functions and can teach a person as well how to use all of the functions. |
Correlations Among the Study Variables (n = 187)
| Variable name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1. Age | 1.00 | |||||||||
| 2. Female | −0.03 | 1.00 | ||||||||
| 3. Positive TR | −0.02 | −0.09 | 1.00 | |||||||
| 4. Negative TR | 0.01 | −0.07 | −0.17* | 1.00 | ||||||
| 5. Average perceived value | 0.03 | 0.10 | 0.35** | −0.12 | 1.00 | |||||
| 6. Self-assessed abilities | −0.09 | −0.14 | 0.30** | −0.03 | 0.02 | 1.00 | ||||
| 7. Average discounting rate | −0.18* | −0.14 | −0.03 | 0.04 | −0.09 | 0.07 | 1.00 | |||
| 8. Average time willing to invest | 0.12 | 0.03 | 0.23** | −0.06 | 0.38** | −0.02 | −0.20** | 1.00 | ||
| 9. Average value of attaining skill | −0.11 | 0.05 | 0.36** | −0.11 | 0.56** | 0.11 | 0.10 | 0.61** | 1.00 | |
| 10. Average level of skill desired | 0.01 | −0.09 | 0.32** | −0.05 | 0.41** | 0.18* | 0.02 | 0.71** | 0.66** | 1.00 |
Notes: TR = technology readiness.
*p < .05. **p < .01.
Multilevel Regression Models Predicting Discounting Rate and Level of Skill Desired
| Variable name | Discounting rate | Level of skill desired | ||||
|---|---|---|---|---|---|---|
| Beta |
|
| Beta |
|
| |
| Demographics | ||||||
| Age (centered) | −0.009 | −2.24 | .03 | 0.025 | 1.57 | .12 |
| Female | −0.08 | −1.55 | .12 | −0.245 | −1.31 | .19 |
| Dispositional factors | ||||||
| Technology readiness: positive | >−0.01 | −1.11 | .27 | 0.040 | 2.63 | .01 |
| Technology readiness: negative | >−0.01 | −0.04 | .97 | >−0.01 | 0.18 | .86 |
| Perceived value | >−0.01 | −0.02 | .99 | 0.230 | 11.74 | <.01 |
| Self-assessed abilities | 0.009 | 0.51 | .61 | 0.100 | 1.53 | .13 |
| Type of technology | ||||||
| Curious.com | 0.027 | 1.16 | .25 | 0.277 | 2.77 | .01 |
| eCareCompanion | 0.009 | 0.38 | .70 | −0.011 | −0.11 | .91 |
| Fittle | >−0.01 | −0.14 | .89 | −0.197 | −1.91 | .06 |
| InteliChart | 0.032 | 1.34 | .18 | 0.053 | 0.53 | .60 |
| Interaction of technology and age | ||||||
| Curious.com × Age | >−0.01 | −0.03 | .98 | −0.011 | −0.69 | .49 |
| eCareCompanion × Age | >−0.01 | −0.11 | .91 | −0.020 | −1.23 | .22 |
| Fittle × Age | −0.003 | −0.76 | .45 | −0.040 | −2.50 | .01 |
| InteliChart × Age | 0.001 | 0.24 | .81 | −0.040 | −2.52 | .01 |
Multilevel Regression Models Predicting Time Willing to Invest and Importance Value of Skill Attained
| Variable name | Time willing to invest | Value of skill attained | ||||
|---|---|---|---|---|---|---|
| Beta |
|
| Beta |
|
| |
| Demographics | ||||||
| Age (centered) | 0.011 | 2.00 | .046 | 0.020 | 0.63 | .53 |
| Female | 0.004 | 0.07 | .95 | 0.18 | −0.56 | .18 |
| Dispositional factors | ||||||
| Technology readiness: positive | 0.013 | 2.42 | .02 | 0.08 | 3.08 | <.01 |
| Technology readiness: negative | −0.001 | −0.23 | .82 | −0.011 | −0.43 | .67 |
| Perceived value | 0.078 | 11.86 | <.01 | 0.636 | 15.30 | <.01 |
| Self-assessed abilities | −0.016 | −0.70 | .49 | 0.066 | 0.59 | .56 |
| Type of technology | ||||||
| Curious.com | 0.119 | 3.57 | <.01 | 0.331 | 1.50 | .13 |
| eCareCompanion | 0.021 | 0.63 | .53 | −0.509 | −2.32 | .02 |
| Fittle | −0.051 | −1.49 | .14 | −0.594 | −2.62 | .01 |
| InteliChart | 0.007 | 0.22 | .83 | −0.046 | −0.21 | .83 |
| Interaction of technology and age | ||||||
| Curious.com × Age | −0.001 | −0.23 | .81 | −0.049 | −1.32 | .19 |
| eCareCompanion × Age | −0.004 | −0.69 | .49 | −0.103 | −2.90 | <.04 |
| Fittle × Age | −0.013 | −2.37 | .02 | −0.042 | −1.19 | .23 |
| InteliChart × Age | −0.014 | −2.59 | .01 | −0.045 | −2.40 | .02 |
Figure 1.Relationship between discounting rate and age for each of the five technologies: (A) Curious.com, (B) eCareCompanion, (C) Fittle, (D) InteliChart, and (E) Lyft.
Figure 2.Model-estimated means across the five technologies for each of the four dependent measures: (A) discounting rate (log measure), (B) level of skill desired, (C) time willing to invest (log measure), and (D) importance value. Error bars are model-estimated 95% confidence intervals.
Figure 3.Partial regression plots showing the relationship of the residuals of: (A) perceived value and time willing to invest, (B) positive technology readiness and time willing to invest, (C) perceived value and importance values, and (D) positive technology readiness and importance value after controlling for the effects of the other variables modeled (see Table 3 and 4 for complete list).
Figure 4.Time (in minutes) willing to invest for each level of skill desired by technology. Error bars = 95% confidence intervals. The five levels of skills indicated by participants that they desired were basic (1) (default time was specified as 15 min), moderate (2), intermediate (3), advanced (4), and mastery (5).