| Literature DB >> 30480129 |
Ronald W Berkowsky1, Joseph Sharit2, Sara J Czaja1.
Abstract
BACKGROUND AND OBJECTIVES: Numerous technology applications are available that have the potential to improve the quality of life (QoL) of older adults. However, older adults are less likely to adopt new and emerging technologies and reap the potential benefits. This study examines factors that influence older adults' decisions about the adoption of new technology. RESEARCH DESIGN AND METHODS: Fifty-two older adults participated in a mixed-method procedure, which entailed: (1) observing presentations detailing nine differing technologies, (2) assessing the technologies using tailored questionnaires, and (3) participating in focus group discussions. Participants were assigned into one of seven groups separated by age (65-74, 75+) and language (English, Spanish). The outcome was willingness to adopt technology. Predictors included self-assessed abilities (e.g., numeric ability), computer/Internet skills and knowledge, technology readiness, age, language, and technology ratings (e.g., perceived value). Analyses included Spearman's ρ, t-tests, and regression analysis. Focus group discussions were examined for supportive examples.Entities:
Keywords: Decision-making; Mixed-method; Perceived abilities; Perceived usefulness; Technology adoption; Technology assessment; Technology rating
Year: 2018 PMID: 30480129 PMCID: PMC6177084 DOI: 10.1093/geroni/igy002
Source DB: PubMed Journal: Innov Aging ISSN: 2399-5300
Technologies Selected for Technology Assessment Procedure (TAP)
| Domain | Technology | Complexity | Description |
|---|---|---|---|
| Transportation/Mobility | Lyft | Low (basic smartphone navigation skills required) | Mobile trip-requesting app used primarily on smartphones |
| Health/Wellness | Fitbit | Moderate (simple interface but requires multiple devices, requires moderate level of health literacy) | Wearable device used as an activity tracker |
| MED-E-LERT | Moderate (programming required, increases in difficulty with additional medications) | Automatic pill dispenser | |
| eCareCompanion | High (optional additional devices to master, requires high level of health literacy) | Mobile app accessed on a secure tablet used to share health information with a care team | |
| Socialization/Communication | Low (basic smartphone navigation skills required) | Mobile app for photo-sharing and socializing used primarily on smartphones | |
| Recreation/Leisure | X-Box | High (multiple functions, difficult control scheme) | Video gaming console |
| Lifelong Learning | Curious.com | Low (basic Internet navigation skills required) | Website with lessons on a variety of topics |
| Home Support | Quicken | High (multiple functions, requires high numeric ability) | Personal finance management system |
| Quirky Spotter Multipurpose Sensor | Moderate (simple interface but requires multiple devices, multiple functions) | Sensor device which monitors room temperature, motion, sound, light, and humidity |
Note: Technologies were selected based on potential impacts on quality of life (QoL) and low utilization among older adults. Efforts were made to select technologies diverse in domains covered, type of device/application (smartphone app, website, console, etc.), and complexity.
Sample Descriptive Statistics
| Measure | English-speaking ( | Spanish-speaking ( | Total sample ( |
|---|---|---|---|
| Age | 78.46 (7.75) | 76.11 (5.92) | 77.19 (6.85) |
| Female | 62.5% | 67.9% | 65.4% |
| More than HS degree | 79.2% | 67.9% | 73.1% |
| Married | 16.7% | 35.7% | 26.9% |
| Income < $30,000 | 41.7% | 78.6% | 61.6% |
| Retired | 95.8% | 78.6% | 86.5% |
| Self-assessment of abilities (range: 1–9) | |||
|
| 6.38 (1.31) | 6.44 (1.28) | 6.41 (1.28) |
|
| 6.54 (1.25) | 6.57 (1.55) | 6.56 (1.41) |
|
| 5.79 (1.25) | 5.93 (1.18) | 5.87 (1.21) |
|
| 5.75 (1.11) | 5.96 (1.32) | 5.87 (1.22) |
|
| 5.63 (1.17) | 6.14 (1.11) | 5.90 (1.16) |
|
| 5.96 (1.08) | 6.25 (1.46) | 6.12 (1.29) |
|
| 6.54 (1.38) | 6.79 (1.32) | 6.67 (1.34) |
|
| 6.88 (1.54) | 7.07 (1.39) | 6.98 (1.45) |
| Ever used technology | |||
|
| 100.0% | 78.6% | 88.5% |
|
| 62.5% | 46.4% | 53.8% |
|
| 58.3% | 35.7% | 46.2% |
|
| 37.5% | 28.6% | 32.7% |
|
| 91.7% | 85.7% | 88.5% |
| Computer/Internet skills and knowledge (range: 1–9) | |||
|
| 5.88 (1.68) | 5.96 (2.19) | 5.92 (1.95) |
|
| 5.87 (1.70) | 5.64 (2.39) | 5.75 (2.09) |
|
| 4.88 (1.96) | 5.64 (2.18) | 5.29 (2/10) |
|
| 4.46 (2.00) | 4.93 (2.16) | 4.71 (2.08) |
| Technology readiness (range: 1–5) | |||
|
| 3.80 (0.63) | 3.52 (0.96) | 3.65 (0.83) |
|
| 2.89 (0.85) | 3.06 (0.90) | 2.98 (0.87) |
|
| 2.80 (0.75) | 2.84 (0.67) | 2.82 (0.70) |
|
| 3.22 (0.94) | 3.04 (0.85) | 3.13 (0.89) |
Note: Statistics presented as means with standard deviations or as percentage of sample with that particular attribute. Statistics separated by English- and Spanish-speaking groups. HS = High school.
Technology Ratings Summary Statistics (N = 52)
| Technology | Willingness to adopt | Perceived value | Perceived effort to learn | Help needed to learn | Confidence in learning | Concern with privacy | Quality of life (QoL) |
|---|---|---|---|---|---|---|---|
| Lyft | 6.19 (2.51) | 6.65 (2.04) | 4.71 (2.29) | 4.15 (2.38) | 6.27 (1.95) | 4.02 (2.70) | 5.60 (2.43) |
| Fitbit | 5.29 (2.80) | 5.44 (2.49) | 4.37 (2.22) | 4.12 (2.27) | 6.02 (2.16) | 2.71 (2.32) | 5.23 (2.82) |
| MED-E-LERT | 4.00 (2.32) | 5.73 (2.37) | 3.48 (2.10) | 2.98 (2.16) | 5.98 (2.28) | 2.04 (1.86) | 4.85 (2.81) |
| eCare | 5.19 (2.75) | 6.27 (2.29) | 4.58 (2.00) | 3.96 (2.37) | 6.04 (1.99) | 2.63 (2.13) | 5.15 (2.86) |
| 6.23 (2.32) | 6.19 (1.94) | 4.75 (2.10) | 4.25 (2.19) | 6.21 (2.07) | 3.17 (2.53) | 5.00 (2.27) | |
| X-Box | 3.92 (2.97) | 4.63 (2.60) | 5.46 (2.10) | 5.02 (2.57) | 4.63 (2.54) | 2.04 (1.83) | 3.42 (2.47) |
| Curious | 6.65 (2.12) | 6.77 (2.00) | 4.63 (1.95) | 3.77 (2.42) | 6.29 (2.15) | 2.15 (1.86) | 6.37 (2.47) |
| Quicken | 4.27 (3.10) | 5.58 (2.82) | 4.90 (2.45) | 3.96 (2.53) | 5.13 (2.51) | 3.69 (2.97) | 4.40 (2.67) |
| Quirky Spotter | 3.90 (2.82) | 4.69 (2.63) | 3.56 (2.14) | 3.25 (1.94) | 5.12 (2.52) | 1.96 (1.72) | 4.10 (2.70) |
Note: Statistics presented as means with standard deviations (range: 1–9).
Correlations With Willingness to Adopt Technology Separated by Technology (N = 52)
| Willingness to adopt | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Measure | Lyft | Fitbit | MED-E- LERT | eCare | X-Box | Curious | Quicken | Quirky spotter | |
| Vocabulary | 0.19 | 0.17 | 0.12 | 0.15 | 0.31* | 0.14 | 0.19 | 0.14 | 0.01 |
| Comprehension | 0.16 | 0.08 | 0.05 | 0.08 | 0.23 | 0.27 | 0.14 | 0.19 | 0.08 |
| Numeric ability | 0.23 | 0.21 | 0.19 | 0.26 | 0.21 | 0.31* | 0.26 | 0.43** | 0.16 |
| Memory | 0.06 | 0.24 | 0.05 | 0.26 | 0.36** | 0.20 | 0.20 | 0.07 | 0.00 |
| Learning ability | 0.30* | 0.19 | 0.18 | 0.22 | 0.38** | 0.27 | 0.34* | 0.16 | 0.24 |
| Problem solving/reasoning | 0.15 | 0.19 | 0.122 | 0.17 | 0.35* | 0.21 | 0.36* | 0.21 | 0.04 |
| Detection | 0.31* | 0.12 | 0.04 | 0.22 | 0.29* | 0.23 | 0.49*** | 0.19 | 0.23 |
| Grasping/manipulative skill | 0.37** | 0.19 | 0.055 | 0.16 | 0.31* | 0.30* | 0.55*** | 0.14 | 0.21 |
| Basic computer skill | 0.33* | 0.20 | 0.08 | 0.03 | 0.33* | 0.25 | 0.39** | 0.18 | 0.16 |
| Internet and e-mail skill/ knowledge | 0.24 | 0.21 | 0.06 | 0.05 | 0.29* | 0.31* | 0.42** | 0.20 | 0.17 |
| Computer programs knowledge | 0.25 | 0.23 | 0.21 | 0.17 | 0.29* | 0.31* | 0.38** | 0.23 | 0.20 |
| Computer applications knowledge | 0.22 | 0.33* | 0.19 | 0.25 | 0.39** | 0.42** | 0.34* | 0.39** | 0.28* |
| Optimism | 0.21 | 0.31* | −0.03 | 0.10 | 0.24 | 0.17 | 0.38** | 0.16 | 0.16 |
| Innovativeness | 0.23 | 0.24 | −0.22 | 0.04 | 0.21 | 0.02 | 0.04 | 0.10 | 0.10 |
| Discomfort | −0.38** | −0.18 | −0.10 | −0.01 | −0.13 | −0.03 | −0.15 | −0.08 | −0.16 |
| Insecurity | −0.39** | −0.14 | 0.06 | 0.06 | −0.01 | 0.14 | −0.15 | 0.11 | −0.03 |
| Perceived value | 0.78*** | 0.80*** | 0.48*** | 0.83*** | 0.59*** | 0.63*** | 0.71*** | 0.69*** | 0.71*** |
| Perceived effort to learn | −0.18 | 0.17 | 0.25 | 0.10 | −0.09 | 0.07 | −0.30* | 0.11 | 0.23 |
| Help needed to learn | −0.22 | −0.04 | 0.18 | −0.03 | −0.12 | 0.03 | −0.20 | 0.15 | 0.24 |
| Confidence in learning | 0.58*** | 0.50*** | 0.13 | 0.48*** | 0.46** | 0.72*** | 0.62*** | 0.53*** | 0.54*** |
| Concern with privacy | −0.23 | 0.00 | 0.06 | 0.30* | −0.15 | 0.18 | −0.11 | −0.02 | 0.10 |
| QoL | 0.67*** | 0.75*** | 0.44** | 0.62*** | 0.44** | 0.58*** | 0.67*** | 0.80*** | 0.63*** |
Note: Spearman’s ρ correlation coefficients presented (two-tailed). *p < .05, **p < .01, ***p < .001. QoL = Quality of life.
OLS Regression Models Predicting Willingness to Adopt Technology by Technology (N = 52)
| Willingness to adopt | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Measure | Lyft | Fitbit | MED-E- LERT | eCare | X-Box | Curious | Quicken | Quirky spotter | |
|
| 0.989 (1.302) | 1.159 (1.282) | −0.283 (1.752) | 0.388 (1.432) | −0.694 (1.538) | 0.258 (1.376) | 0.578 (1.006) | 2.315 (1.376) | 0.813 (1.695) |
| 76+ years | −0.152 (0.391) | 0.022 (0.394) | 0.265 (0.576) | −0.466 (0.468) | 0.437 (0.497) | −0.774 (0.493) | −0.533 (0.321) | −1.302** (0.461) | −0.650 (0.559) |
| Spanish−speaking | −1.252** (0.459) | −1.104* (0.424) | 0.100 0.605) | −0.635 (0.502) | −0.211 (0.507) | −0.288 (0.504) | 0.187 (0.328) | −0.856 (0.474) | −0.280 (0.649) |
| Perceived value | 0.642*** (0.130) | 0.504*** (0.120) | 0.385** (0.135) | 0.799*** (0.141) | 0.676** (0.193) | 0.485*** (0.109) | 0.563*** (0.115) | 0.261* (0.122) | 0.643*** (0.169) |
| Confidence in learning | 0.159 (0.128) | 0.159 (0.110) | 0.092 (0.133) | 0.070 (0.135) | 0.401** (0.122) | 0.465*** (0.112) | 0.326** (0.095) | 0.280** (0.103) | 0.265 (0.140) |
| QoL | 0.375** (0.126) | 0.400*** (0.100) | 0.197 (0.118) | 0.210* (0.095) | −0.023 (0.164) | 0.270* (0.113) | 0.120 (0.097) | 0.552*** (0.131) | 0.043 (0.152) |
| Adjusted | .717 | .764 | .254 | .670 | .444 | .685 | .717 | .735 | .550 |
Note: Standard errors presented in parentheses. *p < .05, **p < .01, ***p < .001. OLS = Ordinary least squares; QoL = Quality of life.