| Literature DB >> 34281123 |
Emily Budzynski-Seymour1, Michelle Jones2, James Steele1.
Abstract
There have been calls for more enjoyable Physical Activity (PA) interventions which focus on ensuring a positive affective response. This study explored how using a narrative, characters, and music in a video-led PA session might influence the sense of immersion and impact the affective response. One hundred and thirty-six participants (boys n = 65, girls n = 71) were recruited, 85% aged between 7 and 11 years old. Participants completed the "Move Like the Avengers" PA video created by Les Mills and Marvel, then complete a survey answering questions on their post activity affective responses, and the use of immersive elements. Positive average affective responses were found (valence mean score: 3.6 ± 2.2, arousal mean score: 5.1 ± 1.0). Analysis revealed the narrative with characters indirectly mediate the valence response through creating a sense of immersion (βstd = 0.122 [95%CI 0.013 to 0.231]; p = 0.012). Musical elements had both a direct (βstd = 0.449 [95%CI 0.264 to 0.634]; p < 0.001), and an indirect (βstd = 0.122 [95%CI 0.014 to 0.229]; p = 0.011) effect upon valence and a direct effect upon arousal (βstd = 0.244 [95%CI 0.006 to 0.482]; p = 0.021). These promising results provide justification for future research into children's immersive PA.Entities:
Keywords: affect; characters; children; enjoyment; health promotion; music; narrative; physical activity
Year: 2021 PMID: 34281123 PMCID: PMC8297020 DOI: 10.3390/ijerph18137184
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Move Like the Avengers Characters and Instructors.
Participant Characteristics.
| Characteristics | Sample |
|---|---|
| Gender | Boys (n = 65) |
| Age | 6 or younger (n = 18) |
| Location | UK (n = 108) |
| Location of video | Home (n = 70) |
| Company | Alone (n = 42) |
| Parent/guardian with membership | Yes (n = 30) |
| Watched an Avengers Film | Yes (n = 79) |
| Watched a film or read a comic with an Avengers character | Yes (n = 92) |
| Completed the video previously | Yes (n = 42) |
Means and SD for Variables.
| Variable | Mean ± SD | Scale Used |
|---|---|---|
| Valence | 3.6 ± 2.2 | 11-point Likert scale: −5 (very bad) to +5 (very good) |
| Arousal | 5.1 ± 1.0 | 6-point Likert scale: 1 (Very sleepy) to 6 (very wake) |
| Characters/Narrative | 2.0 ± 0.7 | 3-point Likert scale (1–3) |
| Audio/Audio Visual | 2.4 ± 0.6 | 3-point Likert scale (1–3) |
| Immersion | 2.0 ± 0.4 | 3-point Likert scale (1–3) |
Figure 2Path diagram for partial mediation model of affective valence. Note: aud = audio-visual; chr = characters and narrative; imm = immersion; vln = affective valence.
Structural Equation Modelling Results.
| Valence | Arousal | |||||
|---|---|---|---|---|---|---|
| βstd | 95% CI |
| βstd | 95% CI |
| |
| Characters/Narrative | ||||||
| Direct | −0.057 | −0.257 to 0.143 | 0.524 | 0.041 | −0.203 to 0.285 | 0.376 |
| Indirect | 0.122 | 0.013 to 0.231 | 0.012 | 0.034 | 0.093 to 0.161 | 0.601 |
| Total | 0.066 | −0.109 to 0.241 | 0.401 | 0.075 | 0.133 to 0.283 | 0.807 |
| Audio/Audio Visual | ||||||
| Direct | 0.449 | 0.264 to 0.634 | <0.001 | 0.244 | 0.006 to 0.482 | 0.021 |
| Indirect | 0.122 | 0.014 to 0.229 | 0.011 | 0.034 | 0.092 to 0.160 | 0.548 |
| Total | 0.570 | 0.426 to 0.714 | <0.001 | 0.278 | 0.078 to 0.477 | 0.002 |
Figure 3Path diagram for partial mediation model of arousal. Note: aud = audio-visual; chr = characters and narrative; imm = immersion; ars = arousal.
Figure 4(a): Still from Video, Thor Flying, (b): Still from Video, Black Widow Fighting.