| Literature DB >> 34268339 |
Seiki Tokunaga1, Kazuhiro Tamura1, Mihoko Otake-Matsuura1.
Abstract
As the elderly population grows worldwide, living a healthy and full life as an older adult is becoming a topic of great interest. One key factor and severe challenge to maintaining quality of life in older adults is cognitive decline. Assistive robots for helping older adults have been proposed to solve issues such as social isolation and dependent living. Only a few studies have reported the positive effects of dialogue robots on cognitive function but conversation is being discussed as a promising intervention that includes various cognitive tasks. Existing dialogue robot-related studies have reported on placing dialogue robots in elderly homes and allowing them to interact with residents. However, it is difficult to reproduce these experiments since the participants' characteristics influence experimental conditions, especially at home. Besides, most dialogue systems are not designed to set experimental conditions without on-site support. This study proposes a novel design method that uses a dialogue-based robot system for cognitive training at home. We define challenges and requirements to meet them to realize cognitive function training through daily communication. Those requirements are designed to satisfy detailed conditions such as duration of dialogue, frequency, and starting time without on-site support. Our system displays photos and gives original stories to provide contexts for dialogue that help the robot maintain a conversation for each story. Then the system schedules dialogue sessions along with the participant's plan. The robot moderates the user to ask a question and then responds to the question by changing its facial expression. This question-answering procedure continued for a specific duration (4 min). To verify our design method's effectiveness and implementation, we conducted three user studies by recruiting 35 elderly participants. We performed prototype-, laboratory-, and home-based experiments. Through these experiments, we evaluated current datasets, user experience, and feasibility for home use. We report on and discuss the older adults' attitudes toward the robot and the number of turns during dialogues. We also classify the types of utterances and identify user needs. Herein, we outline the findings of this study, outlining the system's essential characteristics to experiment toward daily cognitive training and explain further feature requests.Entities:
Keywords: cognitive training; daily use; dialogue system; home-based experiment; question-answering; storytelling
Year: 2021 PMID: 34268339 PMCID: PMC8275646 DOI: 10.3389/frobt.2021.644964
Source DB: PubMed Journal: Front Robot AI ISSN: 2296-9144
FIGURE 1Diagram for dialogue-based system with photo and storytelling (DBSPS).
FIGURE 2System integration with dialogue robot and nachos.
FIGURE 3Screenshot of Nachos; the recent schedule appeared for the participant.
FIGURE 4Appearance of dialogue robot Bono-06. (A) The front-side and its physical features. (B) The rear-side and its size.
FIGURE 5Facial expression patterns of Bono-06. (A) Bono-06 replies, confident answer to the user. (B) Bono-06 replies, unconfident response to the user.
FIGURE 6Diagram of prototype system.
FIGURE 7Example pair of photo and story whose theme is favorite things.
Questionnaires regarding robot, its story, and responses to questions
| Number | Item of questionnaire | Score |
|---|---|---|
| 1 | How do you feel about the length of the story? | 2.71 |
| 2 | Can you understand the content of the story? | 2.38 |
| 3 | How did you feel when thinking of a question? | 3.0 |
| 4 | How did you feel about the response from the robot? | 3.19 |
| 5 | What did you think about the question duration (3 min)? | 3.23 |
| 6 | Did you think the robot’s story is interesting? | 2.61 |
| 7 | What did you think of the volume of the robot’s voice? | 2.38 |
| 8 | What did you think of the size of robot? | 2.28 |
| 9 | What did you think of the facial expression of the robot? | 2.33 |
| 10 | Where did the robot buy the plate? | 0.52 |
| 11 | How much was the plate? | 0.43 |
| 12 | Where did the robot put the plate? | 0.43 |
Questionnaires about usability of system in a laboratory-based study
| Number | Item of questionnaires | Score |
|---|---|---|
| 1 | I can confirm about a question-answering time with this system. | 2.75 |
| 2 | I think that I would like to use this system frequently. | 2.75 |
| 3 | I thought the system was too difficult to use. | 2.5 |
| 4 | I think that I would need the support of a technical person to be able to use this system. | 3.25 |
| 5 | I thought there was too much inconsistency in this system. | 3.75 |
| 6 | I would imagine that most people would learn to use this system very quickly. | 2.25 |
| 7 | I think that I could use this system without getting nervous | 3.75 |
| 8 | I needed to learn a lot of things before I could get going with this system. | 1.75 |
| 9 | I think I can continue to use this system for 1 month without become bored of it. | 2.5 |
FIGURE 8Statistics results in a laboratory-based experiment. (A) Statistics of utterances for two topics. (B) Proportions of utterances annotated with ISO.
Questionnaires about usability of system in a home-based study
| Number | Item of questionnaire | Score |
|---|---|---|
| 1 | I can confirm about a question-answering time with this system. | 1 |
| 2 | I think that I would like to use this system frequently. | 2 |
| 3 | I thought the system was too difficult to use. | 4.5 |
| 4 | I think that I would need the support of a technical person to be able to use this system. | 3 |
| 5 | I thought there was too much inconsistency in this system. | 4.5 |
| 6 | I would imagine that most people would learn to use this system very quickly. | 2 |
| 7 | I found the system very cumbersome to use | 4 |
| 8 | I think that I could use this system without getting nervous | 2 |
| 9 | I needed to learn a lot of things before I could get going with this system. | 4 |
| 10 | I think I can continue to use this system for 1 month without becoming bored of it. | 2 |