| Literature DB >> 34257856 |
Shanshan Lu1, Xiao Zhang1, Jiangqing Wang1, Yufan Wang2, Mengjiao Fan2, Yu Zhou3.
Abstract
Motion tracking in different fields (medical, military, film, etc.) based on microelectromechanical systems (MEMS) sensing technology has been attracted by world's leading researchers and engineers in recent years; however, there is still a lack of research covering the sports field. In this study, we propose a new AIoT (AI + IoT) paradigm for next-generation foot-driven sports (soccer, football, takraw, etc.) training and talent selection. The system built is cost-effective and easy-to-use and requires much fewer computational resources than traditional video-based analysis on monitoring motions of players during training. The system built includes a customized wireless wearable sensing device (WWSDs), a mobile application, and a data processing interface-based cloud with an ankle attitude angle analysis model. Eleven right-foot male participators wore the WWSD on their ankle while each performed 20 instances of different actions in a formal soccer field. The experimental outcome demonstrates the proposed motion tracking system based on AIoT and MEMS sensing technologies capable of recognizing different motions and assessing the players' skills. The talent selection function can partition the elite and amateur players at an accuracy of 93%. This intelligent system can be an emerging technology based on wearable sensors and attain the experience-driven to data-driven transition in the field of sports training and talent selection and can be easily extended to analyze other foot-related sports motions (e.g., taekwondo, tumble, and gymnastics) and skill levels.Entities:
Mesh:
Year: 2021 PMID: 34257856 PMCID: PMC8253628 DOI: 10.1155/2021/9958256
Source DB: PubMed Journal: J Healthc Eng ISSN: 2040-2295 Impact factor: 2.682
Figure 1In the IoT system, the motion sensor is attached to the right ankle of the soccer player. The motion data is transmitted via Bluetooth to the Cloud platform for further process.
Figure 2(a) A lithium battery on the back of the board. (b) Circuit board of the WSD. (c) The WSD is attached to the right ankle of a soccer player.
Figure 3The sensor placement and experimental site setting for raw data collection. (a) The WSD is attached to a subject's or player's right ankle. (b) Positions of soccer players to perform passing and shooting.
Figure 4Passing and shooting signal collected from an elite subject. (a) Acceleration of a passing. (b) Angular velocity of a passing. (c) Acceleration of a shooting. (d) Angular velocity of a shooting.
Figure 5The process of soccer motion recognition and assessment system.
Figure 6The elites' and amateurs' passing motion data comparison result: (a), (b), and (c) are the contrast of acceleration on the 3-axes and (d), (e), and (f) are the contrast of angular velocity on 3-axes.
Figure 7Attitude angle: an exploded view of the process of the attitude angle rotation.
Figure 8Comparison of elite's and amateur's attitude angular: (a) is the contrast of pitch, (b) is the contrast of roll, (c) is the contrast of yaw when passing, (d) is the contrast of pitch, (e) is the contrast of roll, and (f) is the contrast of yaw when shooting.
Basic and morphology features.
| Number | Symbol | Description |
|---|---|---|
| 1 |
| Root mean square (RMS) of |
| 2 |
| RMS of |
| 3 |
| RMS of |
| 4 |
| RMS of |
| 5 |
| Variance of |
| 6 |
| Variance of |
| 7 |
| Variance of |
| 8 | Max | Maximum of |
| 9 | Max | Maximum of |
| 10 | Min | Minimum of |
| 11 | Min | Minimum of |
| 12 |
| Skewness of |
| 13 |
| Skewness of |
| 14 |
| Skewness of |
| 15 |
| Skewness of |
| 16 |
| Skewness of |
| 17 |
| Skewness of |
| 18 | IQR | Interquartile range of |
| 19 | IQR | Interquartile range of |
| 20 | IQR | Interquartile range of |
| 21 | IQR | Interquartile range of |
| 22 | IQR | Interquartile range of |
| 23 | IQR | Interquartile range of |
| 24 | Std | Standard deviation of |
| 25 | Std | Standard deviation of |
| 26 |
| Mean value of pitch |
| 27 |
| Mean value of roll |
| 28 |
| Mean value of yaw |
| 29 |
| Root mean square of pitch |
| 30 |
| Root mean square of roll |
| 31 |
| Root mean square of yaw |
| 32 | Std | Standard deviation of pitch |
| 33 | Std | Standard deviation of raw |
| 34 | Std | Standard deviation of yaw |
Figure 9With preprocessing, we obtain effective data S for shooting and S for passing. Add attitude angle for a suitable data form R for shooting and R for passing. Select key features F and F that contribute to maximizing classifier success rates. Combine all samples to obtain F and F.
Parameters setting of SVM.
| Penalty parameter ( |
| Kernel |
|---|---|---|
| 1 | 10−5 | Linear |
| 500 | 5× 10−5 | Polynomial |
| 103 | 10−4 | RBF |
| 5× 103 | 5× 10−4 | Sigmoid |
| 104 | 10−3 | |
| 5× 103 | 5× 10−3 |
Soccer motion recognition accuracies comparison.
| Algorithms | Parameter | Accuracy |
|---|---|---|
| SVM + angle trajectory model |
| 0.9 |
| SVM |
| 0.88 |
| KNN |
| 0.85 |
| Decision Tree | Min_Samples Split = 3, max depth = 6 | 0.86 |
The motion recognition result.
| Criterion | Motion | Classification | Average |
|---|---|---|---|
| Passing | Shooting | ||
| Accuracy | 0.857 | 0.885 | 0.871 |
| Recall | 0.96 | 0.92 | 0.94 |
|
| 0.906 | 0.902 | 0.904 |
Shooting level assessment accuracies comparison.
| Algorithms | Parameter | Accuracy |
|---|---|---|
| SVM + angle trajectory model |
| 0.93 |
| SVM |
| 0.91 |
| KNN |
| 0.87 |
| Decision tree | Min_Samples Split = 3, max depth = 6 | 0.86 |
Passing level classification accuracies comparison.
| Algorithms | Parameter | Accuracy |
|---|---|---|
| SVM + angle trajectory model |
| 0.87 |
| SVM |
| 0.86 |
| KNN |
| 0.84 |
| Decision Tree | Min_Samples Split = 3, max depth = 6 | 0.79 |
The assessment result for passing and shooting.
| Criterion | Skill level of passing | Average | Skill level of shooting | Average | ||
|---|---|---|---|---|---|---|
| Elites | Amateurs | Elites | Amateurs | |||
| Accuracy | 0.887 | 0.851 | 0.869 | 0.959 | 0.902 | 0.931 |
| Recall | 0.94 | 0.8 | 0.87 | 0.94 | 0.92 | 0.93 |
|
| 0.913 | 0.825 | 0.869 | 0.949 | 0.911 | 0.93 |