| Literature DB >> 34200678 |
Katharina Voigt1, Emily Giddens1, Romana Stark2, Emma Frisch1, Neda Moskovsky1, Naomi Kakoschke1, Julie C Stout1, Mark A Bellgrove1, Zane B Andrews2, Antonio Verdejo-Garcia1.
Abstract
Food homeostatic states (hunger and satiety) influence the cognitive systems regulating impulsive responses, but the direction and specific mechanisms involved in this effect remain elusive. We examined how fasting, and satiety, affect cognitive mechanisms underpinning disinhibition using a novel framework and a gamified test-battery. Thirty-four participants completed the test-battery measuring three cognitive facets of disinhibition: attentional control, information gathering and monitoring of feedback, across two experimental sessions: one after overnight fasting and another after a standardised meal. Homeostatic state was assessed using subjective self-reports and biological markers (i.e., blood-derived liver-expressed antimicrobial protein 2 (LEAP-2), insulin and leptin). We found that participants who experienced greater subjective hunger during the satiety session were more impulsive in the information gathering task; results were not confounded by changes in mood or anxiety. Homeostatic state did not significantly influence disinhibition mechanisms linked to attentional control or feedback monitoring. However, we found a significant interaction between homeostatic state and LEAP-2 on attentional control, with higher LEAP-2 associated with faster reaction times in the fasted condition only. Our findings indicate lingering hunger after eating increases impulsive behaviour via reduced information gathering. These findings identify a novel mechanism that may underpin the tendency to overeat and/or engage in broader impulsive behaviours.Entities:
Keywords: cognitive impulsivity; gamified cognitive battery; homeostatic state; hunger
Year: 2021 PMID: 34200678 PMCID: PMC8230368 DOI: 10.3390/nu13062001
Source DB: PubMed Journal: Nutrients ISSN: 2072-6643 Impact factor: 5.717
Figure 1The three tasks from the CIS (from left to right): Caravan Spotter, Bounty Hunter, Prospectors Gamble. Presentation order of task components was counterbalanced across participants. Example trials for each task are represented as short clips on YouTube: https://www.youtube.com/playlist?list=PLs-GMH-Foyaz-UkhauX-uSCDBQkAM1sTv. Access date: 31 May 2018. Figure was adapted from a previous publication from our group [16].
Figure 2Procedure of laboratory protocol for sated and fasted sessions, scheduled 7–10 days apart. VAS and blood samples are taken at points indicated. VAS and blood data assessed at the last time point of each session were considered for further analyses. min = minutes; ↑ indicates the administration of VAS and/or blood samples between key steps in the testing protocol.
Figure 3Boxplots showing the effects of hunger and satiety on subjective hunger reports, insulin (mU/L), LEAP-2 (ng/mL), leptin (pg/mL). See main text and Table S2 for statistics. *** p < 0.001.
Figure 4Relationship between the decision boundary parameter of the DDM and subjective hunger reports across hunger and satiety. Participants were less conservative in their information accumulation in order to make a decision during the satiety condition, with increased hunger levels. Red/blue coloured area indicates 95% confidence interval of linear model’s predictions. For statistical details refer to main text (Section 3.2.1.).
Figure 5Relationship between reaction time during attentional control and LEAP-2 across hunger and satiety. Lower LEAP-2 levels during the sated condition were associated with slower reaction times overall. There were similar patterns for reaction times during correct and incorrect responses (not shown). Red/blue coloured area indicates 95% confidence interval of linear model’s predictions.